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d_s_room / d_s_name / d_a_title debug work (#3123)
* d_s_room / d_s_name debug work * camera_class rtti fix * d_a_title debug / handle shield rel changes * fix shield build * fix regressions
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@@ -1358,15 +1358,15 @@ static int daE_SM2_Execute(e_sm2_class* i_this) {
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if (i_this->field_0x83e != 0) {
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fopAc_ac_c* player = dComIfGp_getPlayer(0);
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camera_class* camera = dComIfGp_getCamera(0);
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camera_process_class* camera = dComIfGp_getCamera(0);
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cXyz start;
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cXyz end;
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i_this->field_0x83e--;
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start.x = camera->lookat.eye.x;
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start.y = camera->lookat.eye.y;
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start.z = camera->lookat.eye.z;
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start.x = camera->view.lookat.eye.x;
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start.y = camera->view.lookat.eye.y;
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start.z = camera->view.lookat.eye.z;
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end = actor->current.pos;
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end.y += 20.0f;
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