d_s_room / d_s_name / d_a_title debug work (#3123)

* d_s_room / d_s_name debug work

* camera_class rtti fix

* d_a_title debug / handle shield rel changes

* fix shield build

* fix regressions
This commit is contained in:
TakaRikka
2026-03-06 22:30:25 -08:00
committed by GitHub
parent a2b179f952
commit 8e2545f2ec
140 changed files with 1293 additions and 1042 deletions
+2 -2
View File
@@ -1158,7 +1158,7 @@ static void* s_child_sub(void* i_actor, void* i_data) {
}
void daE_SW_c::executeMaster() {
camera_class* camera = dComIfGp_getCamera(dComIfGp_getPlayerCameraID(0));
camera_process_class* camera = dComIfGp_getCamera(dComIfGp_getPlayerCameraID(0));
fopAcM_OffStatus(this, fopAcM_STATUS_UNK_0x100);
attention_info.flags = 0;
@@ -2106,7 +2106,7 @@ bool daE_SW_c::d_chaseCheck() {
}
}
camera_class* camera = dComIfGp_getCamera(dComIfGp_getPlayerCameraID(0));
camera_process_class* camera = dComIfGp_getCamera(dComIfGp_getPlayerCameraID(0));
s16 sVar1 = cLib_distanceAngleS(fopCamM_GetAngleY(camera), field_0x6cc);
if (bVar1 || (sVar1 > 0x6000 && (abs((s16)(current.angle.y - field_0x6cc)) < 0x2000 ||