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d_s_room / d_s_name / d_a_title debug work (#3123)
* d_s_room / d_s_name debug work * camera_class rtti fix * d_a_title debug / handle shield rel changes * fix shield build * fix regressions
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@@ -1078,7 +1078,7 @@ void daE_TT_c::action() {
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mSound.setLinkSearch(linkSearch);
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if (mAction != ACTION_DEATH && !fopAcM_CheckCondition(this, fopAcCnd_NODRAW_e)) {
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dBgS_LinChk linChk;
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linChk.Set(&dComIfGp_getCamera(0)->lookat.eye, &attention_info.position, this);
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linChk.Set(&dComIfGp_getCamera(0)->view.lookat.eye, &attention_info.position, this);
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if (dComIfG_Bgsp().LineCross(&linChk)) {
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attention_info.flags = 0;
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} else {
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