d_s_room / d_s_name / d_a_title debug work (#3123)

* d_s_room / d_s_name debug work

* camera_class rtti fix

* d_a_title debug / handle shield rel changes

* fix shield build

* fix regressions
This commit is contained in:
TakaRikka
2026-03-06 22:30:25 -08:00
committed by GitHub
parent a2b179f952
commit 8e2545f2ec
140 changed files with 1293 additions and 1042 deletions
+3 -3
View File
@@ -650,7 +650,7 @@ static cXyz create_pos[15] = {
};
void daE_WW_c::executeMaster() {
camera_class* camera = dComIfGp_getCamera(dComIfGp_getPlayerCameraID(0));
camera_process_class* camera = dComIfGp_getCamera(dComIfGp_getPlayerCameraID(0));
cXyz sp48 = daPy_getPlayerActorClass()->current.pos;
f32 temp_f30 = sp48.absXZ(current.pos);
cXyz sp3C;
@@ -1055,7 +1055,7 @@ void daE_WW_c::executeAttack() {
bool daE_WW_c::checkAttackStart() {
if (field_0x734 == 0) {
camera_class* camera = dComIfGp_getCamera(dComIfGp_getPlayerCameraID(0));
camera_process_class* camera = dComIfGp_getCamera(dComIfGp_getPlayerCameraID(0));
s16 temp_r28 = (fopCamM_GetAngleY(camera) + 0x8000) - fopAcM_searchPlayerAngleY(this);
cXyz sp14 = daPy_getPlayerActorClass()->current.pos;
@@ -1880,7 +1880,7 @@ void daE_WW_c::action() {
if (field_0x75d) {
dBgS_LinChk lin_chk;
lin_chk.Set(&dComIfGp_getCamera(0)->lookat.eye, &attention_info.position, this);
lin_chk.Set(&dComIfGp_getCamera(0)->view.lookat.eye, &attention_info.position, this);
if (dComIfG_Bgsp().LineCross(&lin_chk)) {
attention_info.flags &= ~fopAc_AttnFlag_BATTLE_e;