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d_s_room / d_s_name / d_a_title debug work (#3123)
* d_s_room / d_s_name debug work * camera_class rtti fix * d_a_title debug / handle shield rel changes * fix shield build * fix regressions
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@@ -3137,7 +3137,7 @@ void daE_YM_c::action() {
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offWolfNoLock();
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if (mType == 1 && fopAcM_CheckCondition(this, 4) == 0) {
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dBgS_LinChk lin_chk;
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lin_chk.Set(&dComIfGp_getCamera(0)->lookat.eye, &attention_info.position, this);
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lin_chk.Set(&dComIfGp_getCamera(0)->view.lookat.eye, &attention_info.position, this);
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if (dComIfG_Bgsp().LineCross(&lin_chk)) {
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onWolfNoLock();
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}
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