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https://github.com/TwilitRealm/dusklight
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d_s_room / d_s_name / d_a_title debug work (#3123)
* d_s_room / d_s_name debug work * camera_class rtti fix * d_a_title debug / handle shield rel changes * fix shield build * fix regressions
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@@ -1316,7 +1316,7 @@ void daE_YMB_c::executeGuard() {
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}
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void daE_YMB_c::executeSwim() {
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camera_class* camera = dComIfGp_getCamera(dComIfGp_getPlayerCameraID(0));
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camera_process_class* camera = dComIfGp_getCamera(dComIfGp_getPlayerCameraID(0));
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s16 camAngleY = (s16) fopCamM_GetAngleY(camera);
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s16 cam_ply_ang_diff = camAngleY - fopAcM_searchPlayerAngleY(this);
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daPy_py_c* player = daPy_getPlayerActorClass();
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@@ -2062,7 +2062,7 @@ void daE_YMB_c::setCreateDrop() {
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}
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void daE_YMB_c::executeDeath() {
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camera_class* camera = dComIfGp_getCamera(dComIfGp_getPlayerCameraID(0));
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camera_process_class* camera = dComIfGp_getCamera(dComIfGp_getPlayerCameraID(0));
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daPy_py_c* player = daPy_getPlayerActorClass();
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cXyz sp24, pos;
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@@ -2207,7 +2207,7 @@ void daE_YMB_c::demo_skip(int param_1) {
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break;
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}
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camera_class* camera = dComIfGp_getCamera(dComIfGp_getPlayerCameraID(0));
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camera_process_class* camera = dComIfGp_getCamera(dComIfGp_getPlayerCameraID(0));
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camera->mCamera.Reset(mDemoCamCenter, mDemoCamEye);
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camera->mCamera.Start();
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camera->mCamera.SetTrimSize(0);
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@@ -2230,7 +2230,7 @@ void daE_YMB_c::calcLakeDemoPlayerPos() {
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}
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void daE_YMB_c::executeLakeDemo() {
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camera_class* camera = dComIfGp_getCamera(dComIfGp_getPlayerCameraID(0));
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camera_process_class* camera = dComIfGp_getCamera(dComIfGp_getPlayerCameraID(0));
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daPy_py_c* player = daPy_getPlayerActorClass();
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cXyz sp24;
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@@ -2391,7 +2391,7 @@ void daE_YMB_c::executeLakeDemo() {
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}
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void daE_YMB_c::executeStartDemo() {
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camera_class* camera = dComIfGp_getCamera(dComIfGp_getPlayerCameraID(0));
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camera_process_class* camera = dComIfGp_getCamera(dComIfGp_getPlayerCameraID(0));
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daPy_py_c* player = daPy_getPlayerActorClass();
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cXyz sp28, sp34;
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@@ -2591,7 +2591,7 @@ bool daE_YMB_c::checkStartBattleDemo() {
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}
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void daE_YMB_c::executeBattleDemo() {
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camera_class* camera = dComIfGp_getCamera(dComIfGp_getPlayerCameraID(0));
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camera_process_class* camera = dComIfGp_getCamera(dComIfGp_getPlayerCameraID(0));
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daPy_py_c* player = daPy_getPlayerActorClass();
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cXyz sp1c(player->current.pos);
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cXyz sp28, sp34;
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