d_s_room / d_s_name / d_a_title debug work (#3123)

* d_s_room / d_s_name debug work

* camera_class rtti fix

* d_a_title debug / handle shield rel changes

* fix shield build

* fix regressions
This commit is contained in:
TakaRikka
2026-03-06 22:30:25 -08:00
committed by GitHub
parent a2b179f952
commit 8e2545f2ec
140 changed files with 1293 additions and 1042 deletions
+4 -4
View File
@@ -126,8 +126,8 @@ static void cam_3d_morf(npc_sq_class* i_this, f32 i_scale) {
static void demo_camera(npc_sq_class* i_this) {
fopAc_ac_c* _this = static_cast<fopAc_ac_c*>(i_this);
camera_class* player_camera = dComIfGp_getCamera(dComIfGp_getPlayerCameraID(0));
camera_class* camera = dComIfGp_getCamera(0);
camera_process_class* player_camera = dComIfGp_getCamera(dComIfGp_getPlayerCameraID(0));
camera_process_class* camera = dComIfGp_getCamera(0);
cXyz vec;
s8 end = 0;
@@ -144,8 +144,8 @@ static void demo_camera(npc_sq_class* i_this) {
i_this->mCameraFovY = 55.0f;
player_camera->mCamera.SetTrimSize(3);
i_this->mMsgFlow.init(_this, i_this->mFlowID, 0, NULL);
i_this->mCameraEye = camera->lookat.eye;
i_this->mCameraCenter = camera->lookat.center;
i_this->mCameraEye = camera->view.lookat.eye;
i_this->mCameraCenter = camera->view.lookat.center;
daPy_getPlayerActorClass()->changeOriginalDemo();
// no break