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d_s_room / d_s_name / d_a_title debug work (#3123)
* d_s_room / d_s_name debug work * camera_class rtti fix * d_a_title debug / handle shield rel changes * fix shield build * fix regressions
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@@ -126,8 +126,8 @@ static void cam_3d_morf(npc_sq_class* i_this, f32 i_scale) {
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static void demo_camera(npc_sq_class* i_this) {
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fopAc_ac_c* _this = static_cast<fopAc_ac_c*>(i_this);
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camera_class* player_camera = dComIfGp_getCamera(dComIfGp_getPlayerCameraID(0));
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camera_class* camera = dComIfGp_getCamera(0);
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camera_process_class* player_camera = dComIfGp_getCamera(dComIfGp_getPlayerCameraID(0));
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camera_process_class* camera = dComIfGp_getCamera(0);
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cXyz vec;
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s8 end = 0;
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@@ -144,8 +144,8 @@ static void demo_camera(npc_sq_class* i_this) {
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i_this->mCameraFovY = 55.0f;
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player_camera->mCamera.SetTrimSize(3);
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i_this->mMsgFlow.init(_this, i_this->mFlowID, 0, NULL);
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i_this->mCameraEye = camera->lookat.eye;
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i_this->mCameraCenter = camera->lookat.center;
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i_this->mCameraEye = camera->view.lookat.eye;
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i_this->mCameraCenter = camera->view.lookat.center;
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daPy_getPlayerActorClass()->changeOriginalDemo();
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// no break
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