d_s_room / d_s_name / d_a_title debug work (#3123)

* d_s_room / d_s_name debug work

* camera_class rtti fix

* d_a_title debug / handle shield rel changes

* fix shield build

* fix regressions
This commit is contained in:
TakaRikka
2026-03-06 22:30:25 -08:00
committed by GitHub
parent a2b179f952
commit 8e2545f2ec
140 changed files with 1293 additions and 1042 deletions
+2 -2
View File
@@ -2363,7 +2363,7 @@ int daNpc_Taro_c::cutArrowTutorial(int param_1) {
mMotionSeqMngr.setNo(0, 0.0f, 0, 0);
mEventTimer = timer;
if (!daNpcT_chkEvtBit(0x4c)) {
camera_class* pCamera = dComIfGp_getCamera(dComIfGp_getPlayerCameraID(0));
camera_process_class* pCamera = dComIfGp_getCamera(dComIfGp_getPlayerCameraID(0));
mJntAnm.lookCamera(0);
mPlayerAngle = cLib_targetAngleY(fopAcM_GetPosition_p(this), fopCamM_GetEye_p(pCamera));
} else {
@@ -2433,7 +2433,7 @@ int daNpc_Taro_c::cutArrowTutorial(int param_1) {
case 7:
if (cLib_calcTimer(&mEventTimer) == 0) {
if (!daNpcT_chkEvtBit(0x4c)) {
camera_class* pCamera = dComIfGp_getCamera(dComIfGp_getPlayerCameraID(0));
camera_process_class* pCamera = dComIfGp_getCamera(dComIfGp_getPlayerCameraID(0));
mJntAnm.lookCamera(0);
cStack_48.y = cLib_targetAngleY(fopAcM_GetPosition_p(this), fopCamM_GetEye_p(pCamera));
} else {