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https://github.com/TwilitRealm/dusklight
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d_s_room / d_s_name / d_a_title debug work (#3123)
* d_s_room / d_s_name debug work * camera_class rtti fix * d_a_title debug / handle shield rel changes * fix shield build * fix regressions
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@@ -2363,7 +2363,7 @@ int daNpc_Taro_c::cutArrowTutorial(int param_1) {
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mMotionSeqMngr.setNo(0, 0.0f, 0, 0);
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mEventTimer = timer;
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if (!daNpcT_chkEvtBit(0x4c)) {
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camera_class* pCamera = dComIfGp_getCamera(dComIfGp_getPlayerCameraID(0));
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camera_process_class* pCamera = dComIfGp_getCamera(dComIfGp_getPlayerCameraID(0));
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mJntAnm.lookCamera(0);
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mPlayerAngle = cLib_targetAngleY(fopAcM_GetPosition_p(this), fopCamM_GetEye_p(pCamera));
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} else {
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@@ -2433,7 +2433,7 @@ int daNpc_Taro_c::cutArrowTutorial(int param_1) {
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case 7:
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if (cLib_calcTimer(&mEventTimer) == 0) {
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if (!daNpcT_chkEvtBit(0x4c)) {
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camera_class* pCamera = dComIfGp_getCamera(dComIfGp_getPlayerCameraID(0));
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camera_process_class* pCamera = dComIfGp_getCamera(dComIfGp_getPlayerCameraID(0));
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mJntAnm.lookCamera(0);
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cStack_48.y = cLib_targetAngleY(fopAcM_GetPosition_p(this), fopCamM_GetEye_p(pCamera));
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} else {
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