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https://github.com/TwilitRealm/dusklight
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d_s_room / d_s_name / d_a_title debug work (#3123)
* d_s_room / d_s_name debug work * camera_class rtti fix * d_a_title debug / handle shield rel changes * fix shield build * fix regressions
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@@ -100,7 +100,7 @@ int daObjCRVGATE_c::checkOpen() {
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}
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void daObjCRVGATE_c::actionStartEvent() {
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camera_class* camera = dComIfGp_getCamera(dComIfGp_getPlayerCameraID(0));
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camera_process_class* camera = dComIfGp_getCamera(dComIfGp_getPlayerCameraID(0));
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dCamera_c* camera_body = dCam_getBody();
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if (!eventInfo.checkCommandDemoAccrpt()) {
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@@ -173,7 +173,7 @@ void daObjCRVGATE_c::actionDemoEvent() {
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ANGLE_ADD(mMoveAngle.z, 0x300);
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if (mDoorOpenAngle.x == 0x4000) {
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mEventID = 3;
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camera_class* camera = dComIfGp_getCamera(dComIfGp_getPlayerCameraID(0));
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camera_process_class* camera = dComIfGp_getCamera(dComIfGp_getPlayerCameraID(0));
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camera->mCamera.Reset(mCamCenter, mCamEye);
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camera->mCamera.Start();
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