d_s_room / d_s_name / d_a_title debug work (#3123)

* d_s_room / d_s_name debug work

* camera_class rtti fix

* d_a_title debug / handle shield rel changes

* fix shield build

* fix regressions
This commit is contained in:
TakaRikka
2026-03-06 22:30:25 -08:00
committed by GitHub
parent a2b179f952
commit 8e2545f2ec
140 changed files with 1293 additions and 1042 deletions
+2 -2
View File
@@ -100,7 +100,7 @@ int daObjCRVGATE_c::checkOpen() {
}
void daObjCRVGATE_c::actionStartEvent() {
camera_class* camera = dComIfGp_getCamera(dComIfGp_getPlayerCameraID(0));
camera_process_class* camera = dComIfGp_getCamera(dComIfGp_getPlayerCameraID(0));
dCamera_c* camera_body = dCam_getBody();
if (!eventInfo.checkCommandDemoAccrpt()) {
@@ -173,7 +173,7 @@ void daObjCRVGATE_c::actionDemoEvent() {
ANGLE_ADD(mMoveAngle.z, 0x300);
if (mDoorOpenAngle.x == 0x4000) {
mEventID = 3;
camera_class* camera = dComIfGp_getCamera(dComIfGp_getPlayerCameraID(0));
camera_process_class* camera = dComIfGp_getCamera(dComIfGp_getPlayerCameraID(0));
camera->mCamera.Reset(mCamCenter, mCamEye);
camera->mCamera.Start();