d_s_room / d_s_name / d_a_title debug work (#3123)

* d_s_room / d_s_name debug work

* camera_class rtti fix

* d_a_title debug / handle shield rel changes

* fix shield build

* fix regressions
This commit is contained in:
TakaRikka
2026-03-06 22:30:25 -08:00
committed by GitHub
parent a2b179f952
commit 8e2545f2ec
140 changed files with 1293 additions and 1042 deletions
+2 -2
View File
@@ -328,7 +328,7 @@ void daObjTobyHouse_c::demoProc() {
csXyz cStack_98;
fopAcM_SearchByName(PROC_NPC_TOBY);
cXyz cStack_30(-600.0f, 70.0f, 380.0f);
camera_class* camera = dComIfGp_getCamera(dComIfGp_getPlayerCameraID(0));
camera_process_class* camera = dComIfGp_getCamera(dComIfGp_getPlayerCameraID(0));
cXyz* pCamEye = fopCamM_GetEye_p(camera);
csXyz local_a0(dCam_getAngleX(camera), dCam_getAngleY(camera), 0);
int actIdx = dComIfGp_evmng_getMyActIdx(mStaffId, (char**)action_table, 7, 0, 0);
@@ -534,7 +534,7 @@ BOOL daObjTobyHouse_c::checkLODModel() {
return FALSE;
}
camera_class* camera = dComIfGp_getCamera(dComIfGp_getPlayerCameraID(0));
camera_process_class* camera = dComIfGp_getCamera(dComIfGp_getPlayerCameraID(0));
if (camera != NULL && fopCamM_GetEye_p(camera)->abs(current.pos) > 20000.0f) {
return TRUE;
}