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d_s_room / d_s_name / d_a_title debug work (#3123)
* d_s_room / d_s_name debug work * camera_class rtti fix * d_a_title debug / handle shield rel changes * fix shield build * fix regressions
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@@ -213,7 +213,7 @@ void dRes_info_c::setWarpSRT(J3DModelData* i_modelData, const cXyz& i_pos, f32 i
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texMtxInfo.mSRT.mTranslationY = i_transY;
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mDoMtx_stack_c::transS(-i_pos.x, -i_pos.y, -i_pos.z);
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camera_class* camera = dComIfGp_getCamera(dComIfGp_getPlayerCameraID(0));
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camera_process_class* camera = dComIfGp_getCamera(dComIfGp_getPlayerCameraID(0));
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mDoMtx_stack_c::YrotM(fopCamM_GetAngleY(camera));
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cMtx_concat(l_texMtxInfo.mEffectMtx, mDoMtx_stack_c::get(), texMtxInfo.mEffectMtx);
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}
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