d_s_room / d_s_name / d_a_title debug work (#3123)

* d_s_room / d_s_name debug work

* camera_class rtti fix

* d_a_title debug / handle shield rel changes

* fix shield build

* fix regressions
This commit is contained in:
TakaRikka
2026-03-06 22:30:25 -08:00
committed by GitHub
parent a2b179f952
commit 8e2545f2ec
140 changed files with 1293 additions and 1042 deletions
+3 -3
View File
@@ -67,7 +67,7 @@ int ShopCam_action_c::shop_cam_action_init() {
}
int ShopCam_action_c::shop_cam_action() {
camera_class* camera = dComIfGp_getCamera(dComIfGp_getPlayerCameraID(0));
camera_process_class* camera = dComIfGp_getCamera(dComIfGp_getPlayerCameraID(0));
camera->mCamera.Stay();
camera->mCamera.SetTrimSize(1);
@@ -131,7 +131,7 @@ int ShopCam_action_c::shop_cam_action() {
}
void ShopCam_action_c::Save() {
camera_class* camera = dComIfGp_getCamera(0);
camera_process_class* camera = dComIfGp_getCamera(0);
if (camera != NULL) {
field_0x98 = *fopCamM_GetCenter_p(camera);
field_0xa4 = *fopCamM_GetEye_p(camera);
@@ -150,7 +150,7 @@ void ShopCam_action_c::Reset() {
daPy_py_c* player = (daPy_py_c*)dComIfGp_getPlayer(0);
player->offPlayerNoDraw();
camera_class* camera = dComIfGp_getCamera(dComIfGp_getPlayerCameraID(0));
camera_process_class* camera = dComIfGp_getCamera(dComIfGp_getPlayerCameraID(0));
camera->mCamera.Set(field_0x98, field_0xa4, field_0xbc, 0);
camera->mCamera.Stay();
camera->mCamera.Reset(field_0x98, field_0xa4, field_0xbc, 0);