d_s_room / d_s_name / d_a_title debug work (#3123)

* d_s_room / d_s_name debug work

* camera_class rtti fix

* d_a_title debug / handle shield rel changes

* fix shield build

* fix regressions
This commit is contained in:
TakaRikka
2026-03-06 22:30:25 -08:00
committed by GitHub
parent a2b179f952
commit 8e2545f2ec
140 changed files with 1293 additions and 1042 deletions
+1 -1
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@@ -493,7 +493,7 @@ static int fopAc_Create(void* i_this) {
dKy_tevstr_init(&actor->tevStr, actor->home.roomNo, -1);
dStage_FileList_dt_c* sp14 = NULL;
camera_class* sp10 = dComIfGp_getCamera(0);
camera_process_class* sp10 = dComIfGp_getCamera(0);
if (dComIfGp_roomControl_getStayNo() >= 0) {
sp14 = dComIfGp_roomControl_getStatusRoomDt(dComIfGp_roomControl_getStayNo())->getFileListInfo();
+1 -1
View File
@@ -2162,7 +2162,7 @@ static void get_vectle_calc(const cXyz* pXyzA, const cXyz* pXyzB, cXyz* pOut) {
void fopAcM_setEffectMtx(const fopAc_ac_c* i_actor, const J3DModelData* modelData) {
const cXyz* pEyePos = &i_actor->eyePos;
camera_class* camera = dCam_getCamera();
cXyz v1 = *pEyePos - camera->lookat.eye;
cXyz v1 = *pEyePos - camera->view.lookat.eye;
cXyz v2;
get_vectle_calc(&i_actor->tevStr.field_0x32c, pEyePos, &v2);
cXyz half;