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d_s_room / d_s_name / d_a_title debug work (#3123)
* d_s_room / d_s_name debug work * camera_class rtti fix * d_a_title debug / handle shield rel changes * fix shield build * fix regressions
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@@ -2162,7 +2162,7 @@ static void get_vectle_calc(const cXyz* pXyzA, const cXyz* pXyzB, cXyz* pOut) {
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void fopAcM_setEffectMtx(const fopAc_ac_c* i_actor, const J3DModelData* modelData) {
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const cXyz* pEyePos = &i_actor->eyePos;
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camera_class* camera = dCam_getCamera();
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cXyz v1 = *pEyePos - camera->lookat.eye;
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cXyz v1 = *pEyePos - camera->view.lookat.eye;
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cXyz v2;
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get_vectle_calc(&i_actor->tevStr.field_0x32c, pEyePos, &v2);
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cXyz half;
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