Various Lakebed Temple/water-related object debug equivalencies (#3070)

* d_a_obj_syRock + waterPillar debug equivalent
* Implemented HIO genMessage
* Added drawCylinder debug drawing

* d_a_obj_waterfall debug equivalent
* Implemented HIO genMessage
* Added unused tri collider and cull box data

* Various LV3 d_a_obj_* actors debug equivalent
* Added/modified some documentation
* Added some widescreen support functions
* Added relevant HIO stuff
* Noted weak ordering issues in configure.py

* Refactoring according to feedback
This commit is contained in:
Huitzi
2026-01-28 17:21:47 -05:00
committed by GitHub
parent 7130aecf9a
commit 9041d6289f
18 changed files with 1450 additions and 952 deletions
+231 -152
View File
@@ -4,11 +4,18 @@
#include "d/dolzel_rel.h" // IWYU pragma: keep
#if DEBUG
#include "d/d_debug_viewer.h"
#endif
#include "d/actor/d_a_obj_waterfall.h"
#include "d/actor/d_a_arrow.h"
#include "d/d_com_inf_game.h"
#include "d/d_bomb.h"
#include "SSystem/SComponent/c_math.h"
#include "f_op/f_op_actor.h"
#include "f_op/f_op_actor_mng.h"
#include "m_Do/m_Do_mtx.h"
#define MAX_TARGET_INFO_COUNT 10
@@ -17,18 +24,88 @@ static int daObjWaterFall_Execute(daObjWaterFall_c* i_this);
static int daObjWaterFall_Delete(daObjWaterFall_c* i_this);
static int daObjWaterFall_Create(fopAc_ac_c* i_this);
static fopAc_ac_c* target_info[MAX_TARGET_INFO_COUNT];
static fopAc_ac_c* target_info[MAX_TARGET_INFO_COUNT]; // Mutually exclusive list of bomb/arrow actors to be potentially deleted
static int target_info_count;
static s32 target_info_count;
const char* l_arcName = "sample";
#if DEBUG
static cull_box l_cull_box = {
{-200.0f, -100.0f, -200.0f},
{200.0f, 100.0f, 200.0f}
};
static dCcD_SrcTri l_tri_src = {
{
{0, {{0, 0, 0}, {0x6002, 0x11}, 0}},
{dCcD_SE_NONE, 0, 0, 0, {0}},
{dCcD_SE_NONE, 0, 0, 0, {0x84}},
{0},
},
{
{
{0.0f, 0.0f, 0.0f},
{0.0f, 0.0f, 0.0f},
{0.0f, 0.0f, 0.0f},
},
},
};
#endif
static dCcD_SrcCyl l_cyl_src = {
{
{0x0, {{0x0, 0x0, 0x0}, {0x2, 0x10}, 0x119}}, // mObj
{dCcD_SE_NONE, 0x0, 0x0, 0x0, 0x0}, // mGObjAt
{dCcD_SE_NONE, 0x0, 0x0, 0x0, 0x84}, // mGObjTg
{0x2}, // mGObjCo
}, // mObjInf
{
{
{0.0f, 0.0f, 0.0f}, // mCenter
0.0f, // mRadius
0.0f // mHeight
} // mCyl
}
};
#if DEBUG
class daObjWaterFall_HIO_c : public mDoHIO_entry_c {
public:
daObjWaterFall_HIO_c();
~daObjWaterFall_HIO_c() {}
void genMessage(JORMContext*);
/* 0x08 */ f32 mPushStrengthHuman;
/* 0x0C */ f32 mPushStrengthWolf;
};
static daObjWaterFall_HIO_c l_HIO;
daObjWaterFall_HIO_c::daObjWaterFall_HIO_c() {
mPushStrengthHuman = 10.0f;
mPushStrengthWolf = 25.0f;
}
void daObjWaterFall_HIO_c::genMessage(JORMContext* mctx) {
/* Waterfall */
mctx->genLabel("", 0);
// Pushing force ・ human
mctx->genSlider("押す力・人間", &mPushStrengthHuman, 0.0f, 100.0f);
// Pushing force ・ wolf
mctx->genSlider("押す力・狼", &mPushStrengthWolf, 0.0f, 100.0f);
}
#endif
static void* s_b_sub(void* param_0, void* unused) {
if(fopAcM_IsActor(param_0) && fopAcM_GetName(param_0) == PROC_NBOMB) {
dBomb_c* foundBomb = static_cast<dBomb_c*>(param_0);
if(!foundBomb->checkWaterBomb(foundBomb) && fopAcM_GetParam(foundBomb) != dBomb_c::PRM_NORMAL_BOMB_EXPLODE) {
const u32 idx = target_info_count; // Regalloc issues if this isn't done
#define BOMB_ACTOR static_cast<dBomb_c*>(param_0)
UNUSED(unused);
if(fopAcM_IsActor(param_0) && dBomb_c::checkBombActor(BOMB_ACTOR)) {
if(!dBomb_c::checkWaterBomb(BOMB_ACTOR) && !BOMB_ACTOR->checkStateExplode()) {
if(target_info_count < MAX_TARGET_INFO_COUNT) {
target_info[idx] = foundBomb;
target_info[target_info_count] = BOMB_ACTOR;
target_info_count++;
}
}
@@ -37,12 +114,11 @@ static void* s_b_sub(void* param_0, void* unused) {
}
static void* s_a_sub(void* param_0, void* unused) {
UNUSED(unused);
if(fopAcM_IsActor(param_0) && fopAcM_GetName(param_0) == PROC_ARROW) {
const u32 idx = target_info_count; // Regalloc issues if this isn't done
if(target_info_count < MAX_TARGET_INFO_COUNT) {
daArrow_c* arrow_0 = static_cast<daArrow_c*>(param_0);
target_info[idx] = arrow_0;
target_info[target_info_count] = static_cast<daArrow_c*>(param_0);
target_info_count++;
}
}
@@ -50,10 +126,10 @@ static void* s_a_sub(void* param_0, void* unused) {
}
void daObjWaterFall_c::search_bomb() {
if(checkFallOut() != TRUE) {
if(!checkFallOut()) {
// Get rid of previously found arrow or bomb processes populating target_info
target_info_count = 0;
for(u32 i = 0; i < MAX_TARGET_INFO_COUNT; i++) {
for(int i = 0; i < MAX_TARGET_INFO_COUNT; i++) {
target_info[i] = NULL;
}
@@ -75,21 +151,23 @@ void daObjWaterFall_c::search_bomb() {
mDoMtx_stack_c::multVec(&vectorToOldBombPos, &vectorToOldBombPos);
mDoMtx_stack_c::multVec(&vectorToCurrentBombPos, &vectorToCurrentBombPos);
bool bombPassedZOriginPrevAndCurrentBombPosAreWithinXYBounds = (
(vectorToOldBombPos.z * vectorToCurrentBombPos.z) < 0.0f &&
(vectorToOldBombPos.x > -scale.x * 50.0f && vectorToOldBombPos.x < scale.x * 50.0f) &&
// Bomb's Z position passed that of waterfall, and was within X,Y bounds both in the previous frame and current frame
bool multiFrameDeleteCondition = (
(vectorToOldBombPos.z * vectorToCurrentBombPos.z) < 0.0f &&
(vectorToOldBombPos.x > -scale.x * 50.0f && vectorToOldBombPos.x < scale.x * 50.0f) &&
(vectorToCurrentBombPos.x > -scale.x * 50.0f && vectorToCurrentBombPos.x < scale.x * 50.0f) &&
(vectorToOldBombPos.y > 0.0f && vectorToOldBombPos.y < scale.y * 100.0f) &&
(vectorToCurrentBombPos.y > 0.0f && vectorToCurrentBombPos.y < scale.y * 100.0f)
);
bool currentBombPosIsWithinXYZBounds = (
// Bomb is within X,Y,Z bounds in the current frame
bool currentFrameDeleteCondition = (
(vectorToCurrentBombPos.x > -scale.x * 50.0f && vectorToCurrentBombPos.x < scale.x * 50.0f) &&
(vectorToCurrentBombPos.y > 0.0f && vectorToCurrentBombPos.y < scale.y * 100.0f) &&
(vectorToCurrentBombPos.z > -scale.z * 50.0f && vectorToCurrentBombPos.z < scale.z * 50.0f)
);
if(bombPassedZOriginPrevAndCurrentBombPosAreWithinXYBounds || currentBombPosIsWithinXYZBounds)
if(multiFrameDeleteCondition || currentFrameDeleteCondition)
fopAcM_delete(bomb);
}
}
@@ -98,12 +176,12 @@ void daObjWaterFall_c::search_bomb() {
void daObjWaterFall_c::search_arrow() {
// Some waterfalls (e.g. in the Lakebed Temple) allow arrows to fly through them
if(getType() == ALLOW_ARROWS_e || checkFallOut() == TRUE)
if(getType() == ALLOW_ARROWS_e || checkFallOut())
return;
// Get rid of previously found arrow or bomb processes populating target_info
target_info_count = 0;
for(u32 i = 0; i < MAX_TARGET_INFO_COUNT; i++) {
for(int i = 0; i < MAX_TARGET_INFO_COUNT; i++) {
target_info[i] = NULL;
}
@@ -125,21 +203,23 @@ void daObjWaterFall_c::search_arrow() {
mDoMtx_stack_c::multVec(&vectorToOldArrowPos, &vectorToOldArrowPos);
mDoMtx_stack_c::multVec(&vectorToCurrentArrowPos, &vectorToCurrentArrowPos);
bool arrowPassedZOriginPrevAndCurrentArrowPosAreWithinXYBounds = (
(vectorToOldArrowPos.z * vectorToCurrentArrowPos.z) < 0.0f &&
(vectorToOldArrowPos.x > -scale.x * 50.0f && vectorToOldArrowPos.x < scale.x * 50.0f) &&
// Arrow's Z position passed that of waterfall, and was within X,Y bounds both in the previous frame and current frame
bool multiFrameDeleteCondition = (
(vectorToOldArrowPos.z * vectorToCurrentArrowPos.z) < 0.0f &&
(vectorToOldArrowPos.x > -scale.x * 50.0f && vectorToOldArrowPos.x < scale.x * 50.0f) &&
(vectorToCurrentArrowPos.x > -scale.x * 50.0f && vectorToCurrentArrowPos.x < scale.x * 50.0f) &&
(vectorToOldArrowPos.y > 0.0f && vectorToOldArrowPos.y < scale.y * 100.0f) &&
(vectorToCurrentArrowPos.y > 0.0f && vectorToCurrentArrowPos.y < scale.y * 100.0f)
);
bool currentArrowPosIsWithinXYZBounds = (
// Arrow is within X,Y,Z bounds in the current frame
bool currentFrameDeleteCondition = (
(vectorToCurrentArrowPos.x > -scale.x * 50.0f && vectorToCurrentArrowPos.x < scale.x * 50.0f) &&
(vectorToCurrentArrowPos.y > 0.0f && vectorToCurrentArrowPos.y < scale.y * 100.0f) &&
(vectorToCurrentArrowPos.z > -scale.z * 50.0f && vectorToCurrentArrowPos.z < scale.z * 50.0f)
);
if(arrowPassedZOriginPrevAndCurrentArrowPosAreWithinXYBounds || currentArrowPosIsWithinXYZBounds)
if(multiFrameDeleteCondition || currentFrameDeleteCondition)
fopAcM_delete(arrow);
}
}
@@ -150,31 +230,10 @@ void daObjWaterFall_c::initBaseMtx() {
}
void daObjWaterFall_c::setBaseMtx() {
cXyz* pos = fopAcM_GetPosition_p(this);
PSMTXTrans(mDoMtx_stack_c::get(), pos->x, pos->y, pos->z);
csXyz* shapeAngle = fopAcM_GetShapeAngle_p(this);
mDoMtx_stack_c::ZXYrotM(shapeAngle->x, shapeAngle->y, shapeAngle->z);
mDoMtx_stack_c::transS(current.pos.x, current.pos.y, current.pos.z);
mDoMtx_stack_c::ZXYrotM(shape_angle.x, shape_angle.y, shape_angle.z);
}
static const char* l_arcName = "sample";
static dCcD_SrcCyl l_cyl_src = {
{
{0x0, {{0x0, 0x0, 0x0}, {0x2, 0x10}, 0x119}}, // mObj
{dCcD_SE_NONE, 0x0, 0x0, 0x0, 0x0}, // mGObjAt
{dCcD_SE_NONE, 0x0, 0x0, 0x0, 0x84}, // mGObjTg
{0x2}, // mGObjCo
}, // mObjInf
{
{
{0.0f, 0.0f, 0.0f}, // mCenter
0.0f, // mRadius
0.0f // mHeight
} // mCyl
}
};
cPhs_Step daObjWaterFall_c::Create() {
initBaseMtx();
@@ -190,35 +249,148 @@ cPhs_Step daObjWaterFall_c::Create() {
mCylCollider.OnCoNoCamHit();
// If a waterfall process is not a circular cylinder (i.e. scale.x != scale.z), the circular cylindrical collider
// is oscillated in order to approximate the elliptical shape of the process.
// If a waterfall process is not a circular cylinder (i.e. scale.x != scale.z), the circular cylindrical collider
// is oscillated in order to approximate an elliptical shape
//
// The member variable speedF (inherited from fopAc_ac_c) is used to control the speed of oscillation
// speedF is used to control the speed of oscillation
//
// This effect can be observed at the largest waterfall in Zora's Domain
if(scale.x > scale.z) {
mCylColliderCenterOscillationTargets[0].set((scale.x * -50.0f) + (scale.z * 50.0f), 0.0f,0.0f);
mCylColliderCenterOscillationTargets[1].set((scale.x * 50.0f) - (scale.z * 50.0f), 0.0f,0.0f);
mColOscPosTargets[0].set((scale.x * -50.0f) + (scale.z * 50.0f), 0.0f,0.0f);
mColOscPosTargets[1].set((scale.x * 50.0f) - (scale.z * 50.0f), 0.0f,0.0f);
speedF = ((scale.x * 100.0f) - (scale.z * 100.0f)) / 10.0f;
}
else {
mCylColliderCenterOscillationTargets[0].set(0.0f, 0.0f,(scale.z * -50.0f) + (scale.x * 50.0f));
mCylColliderCenterOscillationTargets[1].set(0.0f, 0.0f,(scale.z * 50.0f) - (scale.x * 50.0f));
// Oscillation position targets are <0, 0, 0> if scale.x == scale.z
mColOscPosTargets[0].set(0.0f, 0.0f,(scale.z * -50.0f) + (scale.x * 50.0f));
mColOscPosTargets[1].set(0.0f, 0.0f,(scale.z * 50.0f) - (scale.x * 50.0f));
speedF = ((scale.z * 100.0f) - (scale.x * 100.0f)) / 10.0f;
}
mDoMtx_stack_c::transS(home.pos);
mDoMtx_stack_c::YrotM(home.angle.y);
PSMTXMultVec(mDoMtx_stack_c::get(), &mCylColliderCenterOscillationTargets[0], &mCylColliderCenterOscillationTargets[0]);
PSMTXMultVec(mDoMtx_stack_c::get(), &mCylColliderCenterOscillationTargets[1], &mCylColliderCenterOscillationTargets[1]);
mDoMtx_stack_c::multVec(&mColOscPosTargets[0], &mColOscPosTargets[0]);
mDoMtx_stack_c::multVec(&mColOscPosTargets[1], &mColOscPosTargets[1]);
mCylColliderCenter = mCylColliderCenterOscillationTargets[0];
mCylColliderCenterQuantizedOscillation = 1;
mColCenter = mColOscPosTargets[0];
mColOscDir = 1; // Move collider toward mColOscPosTargets[1]
return cPhs_LOADING_e;
}
cPhs_Step daObjWaterFall_c::create() {
fopAcM_ct(this, daObjWaterFall_c);
if(Create() == cPhs_INIT_e) {
return cPhs_ERROR_e;
}
#if DEBUG
l_HIO.entryHIO(""); // "Waterfall"
#endif
return cPhs_COMPLEATE_e;
}
int daObjWaterFall_c::execute() {
if(getSwbit() != 0xFF && !fopAcM_isSwitch(this, getSwbit()))
return 1;
push_player();
search_bomb();
search_arrow();
if(mColOscDir > 0) {
if(cLib_chasePosXZ(&mColCenter, mColOscPosTargets[1], speedF))
mColOscDir = -1; // Move collider toward mColOscPosTargets[0]
}
else if(cLib_chasePosXZ(&mColCenter, mColOscPosTargets[0], speedF)) {
mColOscDir = 1; // Move collider toward mColOscPosTargets[1]
}
mCylCollider.SetC(mColCenter);
dComIfG_Ccsp()->Set(&mCylCollider);
return 1;
}
void daObjWaterFall_c::push_player() {
daPy_py_c* const player = daPy_getPlayerActorClass();
#if DEBUG
f32 outMagnitude = l_HIO.mPushStrengthHuman;
#else
f32 outMagnitude = 10.0f;
#endif
if(player->checkNowWolf()) {
#if DEBUG
outMagnitude = l_HIO.mPushStrengthWolf;
#else
outMagnitude = 25.0f;
#endif
}
if(scale.x == scale.z) {
// Waterfall is a circular cylinder
if(fopAcM_searchPlayerDistanceXZ(this) < scale.x * 50.0f) {
cXyz vectorToPlayer = player->current.pos - current.pos;
player->setOutPower(outMagnitude, cM_atan2s(vectorToPlayer.x, vectorToPlayer.z) , FALSE);
}
}
else {
// Waterfall is an elliptic cylinder
cXyz vectorToPlayer = player->current.pos - current.pos;
mDoMtx_stack_c::YrotS(-current.angle.y);
mDoMtx_stack_c::multVec(&vectorToPlayer, &vectorToPlayer);
if((vectorToPlayer.x > -scale.x * 50.0f && vectorToPlayer.x < scale.x * 50.0f) &&
vectorToPlayer.y > -10.0f && vectorToPlayer.y < scale.y * 100.0f) {
if(vectorToPlayer.z >= scale.z * 10.0f && vectorToPlayer.z < scale.z * 60.0f) {
player->setOutPower(outMagnitude, current.angle.y, FALSE);
}
else if(vectorToPlayer.z < scale.z * -10.0f && vectorToPlayer.z > scale.z * -60.0f) {
player->setOutPower(outMagnitude, (current.angle.y + (1 << 16)) - 0x8000, FALSE);
}
}
}
}
int daObjWaterFall_c::draw() {
return 1;
}
int daObjWaterFall_c::_delete() {
dComIfG_resDelete(&mPhase, l_arcName);
#if DEBUG
l_HIO.removeHIO();
#endif
return 1;
}
static int daObjWaterFall_Draw(daObjWaterFall_c* i_this) {
return i_this->draw();
}
static int daObjWaterFall_Execute(daObjWaterFall_c* i_this) {
return i_this->execute();
}
static int daObjWaterFall_Delete(daObjWaterFall_c* i_this) {
fopAcM_RegisterDeleteID(i_this, "WaterFall");
return i_this->_delete();
}
static int daObjWaterFall_Create(fopAc_ac_c* i_this) {
daObjWaterFall_c* const actor = static_cast<daObjWaterFall_c*>(i_this);
fopAcM_RegisterCreateID(i_this, "WaterFall");
return actor->create();
}
static actor_method_class l_daObjWaterFall_Method = {
(process_method_func)daObjWaterFall_Create,
(process_method_func)daObjWaterFall_Delete,
@@ -243,96 +415,3 @@ actor_process_profile_definition g_profile_Obj_WaterFall = {
fopAc_ACTOR_e, // mActorType
fopAc_CULLBOX_CUSTOM_e, // cullType
};
cPhs_Step daObjWaterFall_c::create() {
fopAcM_ct(this, daObjWaterFall_c);
if(Create() == cPhs_INIT_e) {
return cPhs_ERROR_e;
}
return cPhs_COMPLEATE_e;
}
int daObjWaterFall_c::execute() {
if(getSwbit() != 0xFF && !fopAcM_isSwitch(this, getSwbit()))
return 1;
push_player();
search_bomb();
search_arrow();
if(mCylColliderCenterQuantizedOscillation > 0) {
if(cLib_chasePosXZ(&mCylColliderCenter, mCylColliderCenterOscillationTargets[1], speedF))
mCylColliderCenterQuantizedOscillation = -1;
}
else if(cLib_chasePosXZ(&mCylColliderCenter, mCylColliderCenterOscillationTargets[0], speedF)) {
mCylColliderCenterQuantizedOscillation = 1;
}
mCylCollider.SetC(mCylColliderCenter);
dComIfG_Ccsp()->Set(&mCylCollider);
return 1;
}
void daObjWaterFall_c::push_player() {
daPy_py_c* const player = daPy_getPlayerActorClass();
f32 outMagnitude = 10.0f;
if(daPy_getLinkPlayerActorClass()->checkWolf())
outMagnitude = 25.0f;
if(scale.x == scale.z) {
// Waterfall is a circular cylinder
const f32 distToPlayer = fopAcM_searchPlayerDistanceXZ(this);
if(distToPlayer < scale.x * 50.0f) {
cXyz vectorToPlayer = player->current.pos - current.pos;
s16 outAngle = cM_atan2s(vectorToPlayer.x, vectorToPlayer.z);
player->setOutPower(outMagnitude,outAngle,FALSE);
}
}
else {
// Waterfall is an elliptic cylinder
cXyz vectorToPlayer = player->current.pos - current.pos;
mDoMtx_YrotS(mDoMtx_stack_c::get(), -current.angle.y);
PSMTXMultVec(mDoMtx_stack_c::get(), &vectorToPlayer, &vectorToPlayer);
if((vectorToPlayer.x > -scale.x * 50.0f && vectorToPlayer.x < scale.x * 50.0f) &&
vectorToPlayer.y > -10.0f && vectorToPlayer.y < scale.y * 100.0f) {
if(vectorToPlayer.z >= scale.z * 10.0f && vectorToPlayer.z < scale.z * 60.0f) {
player->setOutPower(outMagnitude, current.angle.y, FALSE);
}
else if(vectorToPlayer.z < scale.z * -10.0f && vectorToPlayer.z > scale.z * -60.0f) {
player->setOutPower(outMagnitude, (current.angle.y + (1 << 16)) - 0x8000, FALSE);
}
}
}
}
int daObjWaterFall_c::draw() {
return 1;
}
int daObjWaterFall_c::_delete() {
dComIfG_resDelete(&mPhase, l_arcName);
return 1;
}
static int daObjWaterFall_Draw(daObjWaterFall_c* i_this) {
return i_this->draw();
}
static int daObjWaterFall_Execute(daObjWaterFall_c* i_this) {
return i_this->execute();
}
static int daObjWaterFall_Delete(daObjWaterFall_c* i_this) {
return i_this->_delete();
}
static int daObjWaterFall_Create(fopAc_ac_c* i_this) {
return static_cast<daObjWaterFall_c*>(i_this)->create();
}