disable water refraction in debug, fixes #422

This commit is contained in:
madeline
2026-04-20 05:36:31 -07:00
parent f76a4d7087
commit 91248d10db
5 changed files with 15 additions and 7 deletions
+2 -2
View File
@@ -47,7 +47,7 @@ UserSettings g_userSettings = {
// Graphics
.bloomMode {"game.bloomMode", BloomMode::Classic},
.bloomMultiplier {"game.bloomMultiplier", 1.0f},
.enableWaterRefraction {"game.enableWaterRefraction", true},
.disableWaterRefraction {"game.disableWaterRefraction", false},
.enableFrameInterpolation = {"game.enableFrameInterpolation", false},
.internalResolutionScale {"game.internalResolutionScale", 0},
.shadowResolutionMultiplier {"game.shadowResolutionMultiplier", 1},
@@ -140,7 +140,7 @@ void registerSettings() {
Register(g_userSettings.game.pauseOnFocusLost);
Register(g_userSettings.game.bloomMode);
Register(g_userSettings.game.bloomMultiplier);
Register(g_userSettings.game.enableWaterRefraction);
Register(g_userSettings.game.disableWaterRefraction);
Register(g_userSettings.game.internalResolutionScale);
Register(g_userSettings.game.shadowResolutionMultiplier);
Register(g_userSettings.game.enableFastIronBoots);