diff --git a/src/dusk/randomizer/generator/logic/world.cpp b/src/dusk/randomizer/generator/logic/world.cpp index f3688fce71..ed21fbb4af 100644 --- a/src/dusk/randomizer/generator/logic/world.cpp +++ b/src/dusk/randomizer/generator/logic/world.cpp @@ -58,7 +58,7 @@ namespace randomizer::logic::world // this creates a logically impossible scenario. We can't guarantee repeatable access to a bottled fairy in twilight // unless the player starts with the shadow crystal in their inventory. Turn off Bonks Do Damage in this case. bool bonksDoDamage = this->Setting("Bonks Do Damage") == "On"; - bool ohko = this->Setting("Damage Multiplier") == "OHKO"; + bool ohko = this->Setting("Logic Damage Multiplier") == "OHKO"; bool eldinTwilightNotCleared = this->Setting("Eldin Twilight Cleared") == "Off"; bool lanayruTwilightNotCleared = this->Setting("Lanayru Twilight Cleared") == "Off"; if (bonksDoDamage && ohko && (eldinTwilightNotCleared || lanayruTwilightNotCleared))