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https://github.com/TwilitRealm/dusklight
synced 2026-08-20 13:24:40 -04:00
Fix Issues with mod resetting, make gamemode ids lowercase, update modding.md
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@@ -20,7 +20,12 @@ aurora::Module Log("dusk::mods::gamemode");
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std::unordered_map<std::string, std::vector<std::string>> s_gamemodesRegisteredToMods;
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std::string get_mod_gamemode_id(ModContext* ctx, const std::string& id) {
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return id + "_" + ctx->mod->metadata.id;
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// Standardize the IDs to include the mod id (to prevent clashes) and set them as lowercase
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std::string fullId = id + "_" + ctx->mod->metadata.id;
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std::transform(fullId.begin(),fullId.end(),fullId.begin(),[](unsigned char c) {
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return std::towlower(c);
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});
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return fullId;
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}
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void gamemode_remove_mod(LoadedMod& mod) {
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@@ -22,6 +22,7 @@
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#ifdef TARGET_PC
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#include "dusk/ui/prelaunch.hpp"
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#include "dusk/ui/menu_bar.hpp"
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#include "dusk/ui/mods_window.hpp"
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#include "dusk/gamemode.hpp"
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#endif
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@@ -167,6 +168,10 @@ void mDoRst_resetCallBack(int port, void*) {
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// Hide the menu bar
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menubar->Document::hide(true);
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}
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if (auto* modwindow = dynamic_cast<dusk::ui::ModsWindow*>(doc.get())) {
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// Hide the mod window (if we were disasbling or reloading a mod)
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modwindow->pop();
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}
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if (auto* prelaunch = dynamic_cast<dusk::ui::Prelaunch*>(doc.get())) {
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prelaunchExists = true;
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prelaunch->focus();
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