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d_camera debug almost matching (#3032)
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@@ -2260,8 +2260,8 @@ bool dCamera_c::gameOverEvCamera() {
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}
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if (!bVar9 && bVar3) {
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mViewCache.mCenter += mMonitor.field_0x14;
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mViewCache.mEye += (mMonitor.field_0x14 * 0.98f);
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mViewCache.mCenter += mMonitor.field_0x14.field_0x0;
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mViewCache.mEye += (mMonitor.field_0x14.field_0x0 * 0.98f);
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}
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mViewCache.mDirection.Val(mViewCache.mEye - mViewCache.mCenter);
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