Merge remote-tracking branch 'upstream/main' into mods

This commit is contained in:
PJB3005
2026-05-13 17:25:29 +02:00
95 changed files with 5110 additions and 830 deletions
+46 -7
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@@ -16114,6 +16114,9 @@ int daAlink_c::procSlideLand() {
int daAlink_c::procFrontRollInit() {
BOOL is_guard_anime = checkUpperGuardAnime();
#ifdef TARGET_PC
const f32 fastRollMultiplier = dusk::getSettings().game.fastRoll ? 2.0f : 1.0f;
#endif
if (mProcID == PROC_FRONT_ROLL && mDemo.getDemoMode() == daPy_demo_c::DEMO_FRONT_ROLL_e) {
return 0;
@@ -16129,10 +16132,16 @@ int daAlink_c::procFrontRollInit() {
roll_anm_speed = mpHIO->mFrontRoll.m.mRollAnm.mStartFrame;
}
setSingleAnime(ANM_FRONT_ROLL, mpHIO->mFrontRoll.m.mRollAnm.mSpeed, roll_anm_speed,
setSingleAnime(ANM_FRONT_ROLL,
#ifdef TARGET_PC
mpHIO->mFrontRoll.m.mRollAnm.mSpeed * fastRollMultiplier,
#else
mpHIO->mFrontRoll.m.mRollAnm.mSpeed,
#endif
roll_anm_speed,
mpHIO->mFrontRoll.m.mRollAnm.mEndFrame,
mpHIO->mFrontRoll.m.mRollAnm.mInterpolation);
mNormalSpeed = speedF * mpHIO->mFrontRoll.m.mSpeedRate + mpHIO->mFrontRoll.m.mInitSpeed;
f32 max_speed = mpHIO->mFrontRoll.m.mInitSpeed + mpHIO->mMove.m.mMaxSpeed * mpHIO->mFrontRoll.m.mSpeedRate;
@@ -16145,11 +16154,20 @@ int daAlink_c::procFrontRollInit() {
}
if (checkNoResetFlg0(FLG0_WATER_IN_MOVE)) {
mNormalSpeed *= mpHIO->mItem.mIronBoots.m.mWaterVelocityX;
#if TARGET_PC
if (!(dusk::getSettings().game.enableFastIronBoots))
#endif
{
mNormalSpeed *= mpHIO->mItem.mIronBoots.m.mWaterVelocityX;
}
} else if (checkHeavyStateOn(TRUE, TRUE)) {
mNormalSpeed *= mHeavySpeedMultiplier;
}
#ifdef TARGET_PC
mNormalSpeed *= fastRollMultiplier;
#endif
current.angle.y = shape_angle.y;
voiceStart(Z2SE_AL_V_BACKTEN);
mProcVar2.field_0x300c = 0;
@@ -16280,8 +16298,13 @@ int daAlink_c::procFrontRollCrashInit() {
speed.y = mpHIO->mFrontRoll.m.mCrashSpeedV;
if (checkNoResetFlg0(FLG0_WATER_IN_MOVE)) {
mNormalSpeed *= mpHIO->mItem.mIronBoots.m.mWaterVelocityX;
speed.y *= mpHIO->mItem.mIronBoots.m.mWaterVelocityY;
#if TARGET_PC
if (!(dusk::getSettings().game.enableFastIronBoots))
#endif
{
mNormalSpeed *= mpHIO->mItem.mIronBoots.m.mWaterVelocityX;
speed.y *= mpHIO->mItem.mIronBoots.m.mWaterVelocityY;
}
}
ANGLE_ADD_2(current.angle.y, 0x8000);
@@ -16375,6 +16398,9 @@ int daAlink_c::procFrontRollSuccess() {
int daAlink_c::procSideRollInit(int param_0) {
BOOL is_prev_guardAnm = checkUpperGuardAnime();
#ifdef TARGET_PC
const f32 fastRollMultiplier = dusk::getSettings().game.fastRoll ? 2.0f : 1.0f;
#endif
if (!commonProcInitNotSameProc(PROC_SIDE_ROLL)) {
return 0;
@@ -16391,17 +16417,30 @@ int daAlink_c::procSideRollInit(int param_0) {
current.angle.y = shape_angle.y + -0x4000;
}
setSingleAnime(anmID, mpHIO->mGuard.mTurnMove.m.mSideRollAnmSpeed,
setSingleAnime(anmID,
#ifdef TARGET_PC
mpHIO->mGuard.mTurnMove.m.mSideRollAnmSpeed * fastRollMultiplier,
#else
mpHIO->mGuard.mTurnMove.m.mSideRollAnmSpeed,
#endif
mpHIO->mGuard.mTurnMove.m.mTurnAnm.mStartFrame,
mpHIO->mGuard.mTurnMove.m.mTurnAnm.mEndFrame,
mpHIO->mGuard.mTurnMove.m.mTurnAnm.mInterpolation);
mNormalSpeed = mpHIO->mGuard.mTurnMove.m.mSideRollSpeed;
if (checkNoResetFlg0(FLG0_WATER_IN_MOVE)) {
mNormalSpeed *= mpHIO->mItem.mIronBoots.m.mWaterVelocityX;
#if TARGET_PC
if (!(dusk::getSettings().game.enableFastIronBoots))
#endif
{
mNormalSpeed *= mpHIO->mItem.mIronBoots.m.mWaterVelocityX;
}
} else if (checkHeavyStateOn(TRUE, TRUE)) {
mNormalSpeed *= mHeavySpeedMultiplier;
}
#ifdef TARGET_PC
mNormalSpeed *= fastRollMultiplier;
#endif
setFootEffectProcType(0);
field_0x2f9d = 4;
+1
View File
@@ -25,6 +25,7 @@
#include "dusk/imgui/ImGuiConsole.hpp"
#include "dusk/settings.h"
#include "dusk/speedrun.h"
BOOL daAlink_c::checkEventRun() const {
return dComIfGp_event_runCheck() || checkPlayerDemoMode();
+4 -4
View File
@@ -119,8 +119,8 @@ BOOL daAlink_c::setBodyAngleToCamera() {
var_f31 /= dComIfGp_getCameraZoomScale(field_0x317c);
}
shape_angle.y = shape_angle.y + (var_f31 * cM_ssin(mStickAngle));
sp8 = mBodyAngle.x + (var_f31 * cM_scos(mStickAngle));
shape_angle.y = shape_angle.y + (var_f31 * cM_ssin(mStickAngle) IF_DUSK(* (dusk::getSettings().game.invertFirstPersonXAxis ? -1.0f : 1.0f)));
sp8 = mBodyAngle.x + (var_f31 * cM_scos(mStickAngle) IF_DUSK(* (dusk::getSettings().game.invertFirstPersonYAxis ? -1.0f : 1.0f)));
if (checkNotItemSinkLimit() && sp8 > 0 && sp8 > mBodyAngle.x) {
sp8 = mBodyAngle.x;
@@ -144,8 +144,8 @@ BOOL daAlink_c::setBodyAngleToCamera() {
f32 gy_pitch = 0.f;
dusk::gyro::getAimDeltas(gy_yaw, gy_pitch);
shape_angle.y = shape_angle.y + cM_rad2s(gy_yaw * gyro_scale);
sp8 = sp8 + cM_rad2s(gy_pitch * gyro_scale);
shape_angle.y = shape_angle.y + cM_rad2s(gy_yaw * gyro_scale * (dusk::getSettings().game.invertFirstPersonXAxis ? -1.0f : 1.0f));
sp8 = sp8 + cM_rad2s(gy_pitch * gyro_scale * (dusk::getSettings().game.invertFirstPersonYAxis ? -1.0f : 1.0f));
if (checkNotItemSinkLimit() && sp8 > 0 && sp8 > mBodyAngle.x) {
sp8 = mBodyAngle.x;
+2 -1
View File
@@ -11,6 +11,7 @@
#include "d/d_msg_string.h"
#include "dusk/livesplit.h"
#include "dusk/imgui/ImGuiConsole.hpp"
#include "dusk/speedrun.h"
#include "m_Do/m_Do_controller_pad.h"
dBrightCheck_c::dBrightCheck_c(JKRArchive* i_archive) {
@@ -146,7 +147,7 @@ void dBrightCheck_c::modeMove() {
if (dusk::getSettings().game.speedrunMode && !dusk::getSettings().game.hideTvSettingsScreen) {
// start a new run if a run isn't already in progress
if (!dusk::m_speedrunInfo.m_isRunStarted) {
dusk::ImGuiMenuGame::resetForSpeedrunMode();
dusk::resetForSpeedrunMode();
dusk::m_speedrunInfo.startRun();
}
}
+84 -57
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@@ -7648,7 +7648,10 @@ bool dCamera_c::freeCamera() {
cXyz camMovement = {mPadInfo.mCStick.mLastPosX, mPadInfo.mCStick.mLastPosY, 0.0f};
f32 magnitude = sqrt(mPadInfo.mCStick.mLastPosX * mPadInfo.mCStick.mLastPosX + mPadInfo.mCStick.mLastPosY * mPadInfo.mCStick.mLastPosY);
if (mPadInfo.mCStick.mLastPosX != 0 || mPadInfo.mCStick.mLastPosY != 0) {
// If we aren't in manual cam mode, don't trigger it if the player tries to hit C-up
// for first person
if (mPadInfo.mCStick.mLastPosX != 0 || mPadInfo.mCStick.mLastPosY < 0 ||
(mCamParam.mManualMode == 1 && mPadInfo.mCStick.mLastPosY != 0)) {
mCamParam.mManualMode = 1;
camMovement = camMovement.normalize();
camMovement.y *= dusk::getSettings().game.invertCameraYAxis ? 1.0f : -1.0f;
@@ -11231,6 +11234,62 @@ cXyz dCamera_c::Center() {
return mCenter + mShake.field_0x24;
}
#ifdef TARGET_PC
f32 get_target_trim_height(camera_process_class* i_this) {
const auto camera = &i_this->mCamera;
if (camera->mCurState != 2) {
switch (camera->mTrimSize) {
case 0:
case 4:
return 0.0f;
case 1:
return camera->mCamSetup.VistaTrimHeight();
case 2:
case 3:
return camera->mCamSetup.CinemaScopeTrimHeight();
default:
return camera->mTrimHeight;
}
}
return camera->mTrimHeight;
}
void widezoom_correction(camera_process_class* i_this, float trim_height) {
camera_class* camera = (camera_class*)i_this;
dDlst_window_c* window = get_window(camera);
view_port_class* viewport = window->getViewPort();
auto trim_width = 0.0f;
if (mDoGph_gInf_c::isWideZoom()) {
const auto target_ar = FB_WIDTH_BASE / (FB_HEIGHT_BASE - trim_height * 2.0f);
const auto target_ar_real =
FB_WIDTH_BASE / (FB_HEIGHT_BASE - get_target_trim_height(i_this) * 2.0f);
const auto current_ar = camera->view.aspect;
if (current_ar < target_ar) {
trim_height = FB_HEIGHT_BASE / 2.0f * (1.0f - current_ar / target_ar);
} else {
trim_height = 0.0f;
trim_width = FB_WIDTH_BASE / 2.0f * (1.0f - target_ar_real / current_ar);
}
if (dusk::frame_interp::is_sim_frame()) {
constexpr auto base_ar =
static_cast<f32>(FB_WIDTH_BASE) / static_cast<f32>(FB_HEIGHT_BASE);
const auto ar_corr = base_ar / std::min(current_ar, target_ar_real);
camera->view.fovy =
MTXRadToDeg(2.0f * atanf(tanf(MTXDegToRad(camera->view.fovy) * 0.5f) * ar_corr));
}
}
trim_width *= viewport->width / FB_WIDTH_BASE;
trim_height *= viewport->height / FB_HEIGHT_BASE;
window->setScissor(trim_width, trim_height, viewport->width - trim_width * 2.0f,
viewport->height - trim_height * 2.0f);
}
#endif
static int camera_execute(camera_process_class* i_this) {
preparation(i_this);
@@ -11251,6 +11310,28 @@ static int camera_execute(camera_process_class* i_this) {
store(i_this);
#ifdef TARGET_PC
widezoom_correction(i_this, i_this->mCamera.TrimHeight());
if (dusk::getSettings().game.enableFrameInterpolation) {
dusk::frame_interp::add_interpolation_callback([](bool _, void* pUserWork) {
const auto i_this = static_cast<camera_process_class*>(pUserWork);
const auto camera = &i_this->mCamera;
const auto trim_size = camera->mTrimSize;
if (camera->mCurState != 2 && trim_size >= 0 && trim_size <= 3) {
// derive trim height at previous tick using current camera state
const auto target = get_target_trim_height(i_this);
const auto step = dusk::frame_interp::get_interpolation_step();
const auto cur = camera->TrimHeight();
const auto prev = (4.0f * cur - target) / 3.0f;
const auto trim_height = prev + (cur - prev) * step;
widezoom_correction(i_this, trim_height);
}
}, i_this);
}
// record new camera for our sim frame
dusk::frame_interp::record_camera(i_this, get_camera_id(i_this));
// interpolate the view now so that this sim frame's view matrix matches what
@@ -11262,26 +11343,6 @@ static int camera_execute(camera_process_class* i_this) {
return 1;
}
#ifdef TARGET_PC
void set_ar_corrected_trim(dDlst_window_c* window, float trim_height) {
const auto viewport = window->getViewPort();
if (mDoGph_gInf_c::isWideZoom()) {
const auto target_ar = FB_WIDTH / (FB_HEIGHT - trim_height * 2.0f);
const auto current_ar = mDoGph_gInf_c::m_safeWidthF / mDoGph_gInf_c::m_safeHeightF;
if (current_ar < target_ar) {
trim_height = FB_HEIGHT / 2.0f * (1.0f - current_ar / target_ar);
} else {
trim_height = 0.0f;
}
}
trim_height *= viewport->height / FB_HEIGHT;
window->setScissor(0.0f, trim_height, viewport->width, viewport->height - trim_height * 2.0f);
}
#endif
static int camera_draw(camera_process_class* i_this) {
camera_class* a_this = (camera_class*)i_this;
dCamera_c* body = &i_this->mCamera;
@@ -11334,42 +11395,8 @@ static int camera_draw(camera_process_class* i_this) {
}
#endif
#if TARGET_PC
set_ar_corrected_trim(window, body->TrimHeight());
if (dusk::getSettings().game.enableFrameInterpolation) {
dusk::frame_interp::add_interpolation_callback([](bool _, void* pUserWork) {
const auto i_this = static_cast<camera_process_class*>(pUserWork);
const auto camera = &i_this->mCamera;
const auto trim_size = camera->mTrimSize;
if (camera->mCurState != 2 && trim_size >= 0 && trim_size <= 3) {
// derive trim height at previous tick using current camera state
f32 target;
switch (trim_size) {
case 0:
target = 0.0f;
break;
case 1:
target = camera->mCamSetup.VistaTrimHeight();
break;
case 2:
case 3:
target = camera->mCamSetup.CinemaScopeTrimHeight();
break;
}
const auto step = dusk::frame_interp::get_interpolation_step();
const auto cur = camera->TrimHeight();
const auto prev = (4.0f * cur - target) / 3.0f;
const auto trim_height = prev + (cur - prev) * step;
set_ar_corrected_trim(get_window((camera_class*)i_this), trim_height);
}
}, i_this);
}
#else
#if !TARGET_PC
// trim handling moved to camera_execute for PC
int trim_height = body->TrimHeight();
window->setScissor(0.0f, trim_height, FB_WIDTH, FB_HEIGHT - trim_height * 2.0f);
+10 -1
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@@ -36,6 +36,7 @@
#include "dusk/imgui/ImGuiBloomWindow.hpp"
#include "dusk/settings.h"
#include "dusk/frame_interpolation.h"
#include "dusk/game_clock.h"
#endif
static void GxXFog_set();
@@ -2268,6 +2269,7 @@ void dKy_calc_color_set(GXColorS10* out_color_p, color_RGB_class* color_a_start_
color_b_start_p->b, color_b_end_p->b, blend_ratio, add_col.b, scale);
}
void dScnKy_env_light_c::setLight() {
f32 color_ratio;
@@ -2513,7 +2515,14 @@ void dScnKy_env_light_c::setLight() {
static s16 S_fuwan_sin;
f32 sin = cM_ssin(S_fuwan_sin);
S_fuwan_sin += (s16)cM_rndF(2000.0f) + 500;
#if TARGET_PC
const f32 deltaTime = dusk::game_clock::consume_interval(this);
const f32 timeScale = deltaTime / dusk::game_clock::period_for_original_frames(1.0f);
S_fuwan_sin += (s16)((cM_rndF(2000.0f) + 500) * timeScale);
#else
S_fuwan_sin += (s16)cM_rndF(2000.0f) + 500;
#endif
blure_size += (u8)(sin * (0.2f * blure_size));
}
+26 -1
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@@ -152,7 +152,7 @@ u8 STControl::checkTrigger() {
field_0x22 = -field_0x24;
}
}
#if !TARGET_PC
if (!(mDirectionTrig & 3)) {
Xinit();
}
@@ -160,10 +160,35 @@ u8 STControl::checkTrigger() {
if (!(mDirectionTrig & 0xC)) {
Yinit();
}
#endif
} else {
mDirectionTrig = 0;
#if !TARGET_PC
Xinit();
Yinit();
#endif
#if TARGET_PC
if (mDoCPd_c::getHoldLeft(PAD_1)) {
mDirectionTrig |= TRIG_LEFT;
}
if (mDoCPd_c::getHoldRight(PAD_1)) {
mDirectionTrig |= TRIG_RIGHT;
}
if (mDoCPd_c::getHoldUp(PAD_1)) {
mDirectionTrig |= TRIG_UP;
}
if (mDoCPd_c::getHoldDown(PAD_1)) {
mDirectionTrig |= TRIG_DOWN;
}
}
if (!(mDirectionTrig & 3)) {
Xinit();
}
if (!(mDirectionTrig & 0xC)) {
Yinit();
#endif
}
if ((field_0x0d & mDirectionTrig & 3) && field_0x0e > 0) {
+14
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@@ -1141,6 +1141,9 @@ dMap_c::dMap_c(int width, int height, int param_2, int param_3) {
field_0x91 = 0;
m_mySelfPointer = this;
#endif
#if TARGET_PC
previousMirror = dusk::getSettings().game.enableMirrorMode;
#endif
m_res = JKR_NEW_ARGS (0x20) dMap_prm_res_s;
JUT_ASSERT(2559, m_res != NULL);
@@ -1579,6 +1582,17 @@ bool dMap_c::isDrawRoomIcon(int param_0, int param_1) const {
}
void dMap_c::_move(f32 i_centerX, f32 i_centerZ, int i_roomNo, f32 param_3) {
#if TARGET_PC
bool currentMirror = dusk::getSettings().game.enableMirrorMode;
if (currentMirror != previousMirror) {
previousMirror = currentMirror;
if (currentMirror) {
mCenterX -= 2.0f * mPackX;
} else {
mCenterX += 2.0f * mPackX;
}
}
#endif
if (mStayRoomNo == -1) {
mStayRoomNo = i_roomNo;
field_0x80 = mStayRoomNo;
+1 -1
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@@ -139,7 +139,7 @@ bool dMenu_Fishing_c::isSync() {
void dMenu_Fishing_c::init() {
#if TARGET_PC || VERSION == VERSION_GCN_PAL
BOOL isEnglish = FALSE;
if (dusk::version::isRegionUsa() || (dusk::version::isRegionPal() && dComIfGs_getPalLanguage() == dSv_player_config_c::LANGUAGE_ENGLISH)) {
if (dusk::version::isRegionPal() && dComIfGs_getPalLanguage() == dSv_player_config_c::LANGUAGE_ENGLISH) {
isEnglish = TRUE;
}
#endif
+2 -1
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@@ -11,6 +11,7 @@
#include "d/d_s_name.h"
#include "dusk/imgui/ImGuiConsole.hpp"
#include "dusk/memory.h"
#include "dusk/speedrun.h"
#include "dusk/settings.h"
#include "f_op/f_op_overlap_mng.h"
#include "f_op/f_op_scene_mng.h"
@@ -418,7 +419,7 @@ void dScnName_c::changeGameScene() {
if (dusk::getSettings().game.speedrunMode && dusk::getSettings().game.hideTvSettingsScreen) {
// start a new run on file load if a run isn't already in progress
if (!dusk::m_speedrunInfo.m_isRunStarted) {
dusk::ImGuiMenuGame::resetForSpeedrunMode();
dusk::resetForSpeedrunMode();
dusk::m_speedrunInfo.startRun();
}
}
+6
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@@ -264,3 +264,9 @@ ConfigVarBase* dusk::config::GetConfigVar(std::string_view name) {
return nullptr;
}
void dusk::config::EnumerateRegistered(std::function<void(ConfigVarBase&)> callback) {
for (auto& pair : RegisteredConfigVars) {
callback(*pair.second);
}
}
+66 -65
View File
@@ -4,7 +4,6 @@
#include "dusk/dusk.h"
#include "dusk/logging.h"
#include "dusk/main.h"
#include "dusk/settings.h"
#include "version.h"
#include <cstdlib>
@@ -13,114 +12,83 @@
#include <string_view>
#include <system_error>
#include "SDL3/SDL_filesystem.h"
#if DUSK_ENABLE_SENTRY_NATIVE
#include <sentry.h>
#endif
namespace dusk {
namespace dusk::crash_reporting {
namespace {
#if DUSK_ENABLE_SENTRY_NATIVE
bool g_sentryInitialized = false;
bool IsTruthy(std::string_view value) {
return value == "1" || value == "true" || value == "TRUE" || value == "yes"
|| value == "YES" || value == "on" || value == "ON";
bool truthy(std::string_view value) {
return value == "1" || value == "true" || value == "TRUE" || value == "yes" || value == "YES" ||
value == "on" || value == "ON";
}
std::string GetEnvOrEmpty(const char* name) {
std::string env_or_empty(const char* name) {
if (const char* value = std::getenv(name)) {
return value;
}
return {};
}
bool GetEffectiveEnabled() {
const std::string env = GetEnvOrEmpty("DUSK_SENTRY_ENABLED");
if (!env.empty()) {
return IsTruthy(env);
}
return getSettings().backend.enableCrashReporting;
bool disabled_by_env() {
const std::string env = env_or_empty("DUSK_SENTRY_ENABLED");
return !env.empty() && !truthy(env);
}
std::string GetEffectiveDsn() {
const std::string env = GetEnvOrEmpty("DUSK_SENTRY_DSN");
std::string effective_dsn() {
const std::string env = env_or_empty("DUSK_SENTRY_DSN");
if (!env.empty()) {
return env;
}
return DUSK_SENTRY_DSN;
}
bool GetEffectiveDebug() {
const std::string env = GetEnvOrEmpty("DUSK_SENTRY_DEBUG");
bool effective_debug() {
const std::string env = env_or_empty("DUSK_SENTRY_DEBUG");
if (!env.empty()) {
return IsTruthy(env);
return truthy(env);
}
return false;
}
std::string GetReleaseName() {
std::string release_name() {
return std::string(AppName) + "@" DUSK_WC_DESCRIBE;
}
std::filesystem::path GetSentryDatabasePath() {
std::filesystem::path sentry_database_path() {
return dusk::ConfigPath / "sentry";
}
std::filesystem::path GetLogAttachmentPath() {
std::filesystem::path log_attachment_path() {
if (const char* logPath = GetLogFilePath()) {
return logPath;
}
return {};
}
std::filesystem::path GetCrashpadHandlerPath() {
const char* basePath = SDL_GetBasePath();
if (!basePath) {
return {};
}
const std::filesystem::path handlerDir(basePath);
#if _WIN32
return handlerDir / "crashpad_handler.exe";
#else
return handlerDir / "crashpad_handler";
#endif
}
void ConfigurePathOptions(sentry_options_t* options) {
const auto databasePath = GetSentryDatabasePath();
void configure_path_options(sentry_options_t* options) {
const auto databasePath = sentry_database_path();
std::error_code ec;
std::filesystem::create_directories(databasePath, ec);
if (ec) {
DuskLog.warn("Unable to create Sentry database path '{}': {}",
databasePath.string(), ec.message());
DuskLog.warn(
"Unable to create Sentry database path '{}': {}", databasePath.string(), ec.message());
}
#if _WIN32
const std::wstring databasePathWide = databasePath.wstring();
sentry_options_set_database_pathw(options, databasePathWide.c_str());
const auto handlerPath = GetCrashpadHandlerPath();
if (!handlerPath.empty()) {
const std::wstring handlerPathWide = handlerPath.wstring();
sentry_options_set_handler_pathw(options, handlerPathWide.c_str());
}
#else
const std::string databasePathUtf8 = databasePath.string();
sentry_options_set_database_path(options, databasePathUtf8.c_str());
const auto handlerPath = GetCrashpadHandlerPath();
if (!handlerPath.empty()) {
const std::string handlerPathUtf8 = handlerPath.string();
sentry_options_set_handler_path(options, handlerPathUtf8.c_str());
}
#endif
const auto logPath = GetLogAttachmentPath();
const auto logPath = log_attachment_path();
if (!logPath.empty()) {
#if _WIN32
sentry_options_add_attachmentw(options, logPath.wstring().c_str());
@@ -133,32 +101,29 @@ void ConfigurePathOptions(sentry_options_t* options) {
} // namespace
void InitializeCrashReporting() {
void initialize() {
#if DUSK_ENABLE_SENTRY_NATIVE
if (g_sentryInitialized) {
if (g_sentryInitialized || disabled_by_env()) {
return;
}
if (!GetEffectiveEnabled()) {
return;
}
const std::string dsn = GetEffectiveDsn();
const std::string dsn = effective_dsn();
if (dsn.empty()) {
DuskLog.warn("Crash reporting is enabled but no Sentry DSN is configured");
return;
}
const std::string release = GetReleaseName();
const std::string release = release_name();
sentry_options_t* options = sentry_options_new();
sentry_options_set_dsn(options, dsn.c_str());
sentry_options_set_release(options, release.c_str());
sentry_options_set_environment(options, DUSK_SENTRY_ENVIRONMENT);
sentry_options_set_debug(options, GetEffectiveDebug() ? 1 : 0);
sentry_options_set_debug(options, effective_debug() ? 1 : 0);
sentry_options_set_require_user_consent(options, 1);
sentry_options_set_cache_keep(options, 1);
sentry_options_set_max_breadcrumbs(options, 100);
ConfigurePathOptions(options);
configure_path_options(options);
if (sentry_init(options) != 0) {
DuskLog.warn("Failed to initialize Sentry crash reporting");
@@ -173,7 +138,7 @@ void InitializeCrashReporting() {
#endif
}
void ShutdownCrashReporting() {
void shutdown() {
#if DUSK_ENABLE_SENTRY_NATIVE
if (!g_sentryInitialized) {
return;
@@ -184,4 +149,40 @@ void ShutdownCrashReporting() {
#endif
}
} // namespace dusk
Consent get_consent() {
#if DUSK_ENABLE_SENTRY_NATIVE
if (!g_sentryInitialized) {
return Consent::Unavailable;
}
switch (sentry_user_consent_get()) {
case SENTRY_USER_CONSENT_GIVEN:
return Consent::Given;
case SENTRY_USER_CONSENT_REVOKED:
return Consent::Revoked;
case SENTRY_USER_CONSENT_UNKNOWN:
default:
return Consent::Unknown;
}
#else
return Consent::Unavailable;
#endif
}
void set_consent(bool enabled) {
#if DUSK_ENABLE_SENTRY_NATIVE
if (!g_sentryInitialized) {
return;
}
if (enabled) {
sentry_user_consent_give();
} else {
sentry_user_consent_revoke();
}
#else
(void)enabled;
#endif
}
} // namespace dusk::crash_reporting
+971
View File
@@ -0,0 +1,971 @@
#include "data.hpp"
#include "dusk/app_info.hpp"
#include "dusk/io.hpp"
#include "dusk/logging.h"
#include "dusk/main.h"
#include <array>
#include <filesystem>
#include <optional>
#include <ranges>
#include <string>
#include <string_view>
#include <system_error>
#include <vector>
#include <SDL3/SDL_filesystem.h>
#include <SDL3/SDL_iostream.h>
#include <SDL3/SDL_misc.h>
#include <SDL3/SDL_stdinc.h>
#include "nlohmann/json.hpp"
namespace dusk::data {
namespace {
aurora::Module Log{"dusk::data"};
constexpr auto kLocationDescriptorName = "data_location.json";
constexpr auto kPipelineCacheName = "pipeline_cache.db";
constexpr auto kInitialPipelineCacheName = "initial_pipeline_cache.db";
enum class LocationMode {
Default,
Portable,
Custom,
};
struct LocationDescriptor {
LocationMode mode = LocationMode::Default;
std::filesystem::path customPath;
std::filesystem::path previousPath;
};
struct LocatedDescriptor {
LocationDescriptor descriptor;
std::filesystem::path path;
};
struct MigrationStats {
std::uintmax_t directoriesCreated = 0;
std::uintmax_t filesCopied = 0;
std::uintmax_t symlinksCopied = 0;
std::uintmax_t sourcesRemoved = 0;
std::uintmax_t emptyDirectoriesRemoved = 0;
std::uintmax_t skippedExistingTargets = 0;
std::uintmax_t skippedDescriptorFiles = 0;
std::uintmax_t skippedNestedTargets = 0;
std::uintmax_t skippedUnsupportedEntries = 0;
std::uintmax_t failures = 0;
};
std::optional<std::filesystem::path> sConfiguredDataPath;
std::optional<std::filesystem::path> sActiveDescriptorPath;
std::filesystem::path path_from_utf8(std::string_view value) {
return std::filesystem::path{
reinterpret_cast<const char8_t*>(value.data()),
reinterpret_cast<const char8_t*>(value.data() + value.size()),
};
}
std::filesystem::path get_legacy_path() {
if (std::string_view{LegacyAppName}.empty()) {
return {};
}
char* prefPath = SDL_GetPrefPath(OrgName, LegacyAppName);
if (!prefPath) {
Log.fatal("Unable to get PrefPath: {}", SDL_GetError());
}
std::filesystem::path result{reinterpret_cast<const char8_t*>(prefPath)};
SDL_free(prefPath);
return result;
}
std::filesystem::path get_pref_path() {
char* prefPath = SDL_GetPrefPath(OrgName, AppName);
if (!prefPath) {
Log.fatal("Unable to get PrefPath: {}", SDL_GetError());
}
std::filesystem::path result{reinterpret_cast<const char8_t*>(prefPath)};
SDL_free(prefPath);
return result;
}
std::filesystem::path base_path_relative(const std::filesystem::path& path) {
const auto* basePath = SDL_GetBasePath();
if (!basePath) {
return path;
}
return std::filesystem::path{basePath} / path;
}
std::filesystem::path default_data_path(const std::filesystem::path& prefPath) {
#ifdef __APPLE__
#if TARGET_OS_IOS && !TARGET_OS_TV
const char* documentsPath = SDL_GetUserFolder(SDL_FOLDER_DOCUMENTS);
if (!documentsPath) {
Log.fatal("Unable to get iOS Documents path: {}", SDL_GetError());
}
return reinterpret_cast<const char8_t*>(documentsPath);
#endif
#endif
return prefPath;
}
std::filesystem::path portable_data_path() {
return base_path_relative("data");
}
std::vector<std::filesystem::path> descriptor_paths(const std::filesystem::path& prefPath) {
std::vector<std::filesystem::path> paths;
if (const auto basePath = base_path_relative(kLocationDescriptorName); !basePath.empty()) {
paths.push_back(basePath);
}
paths.push_back(prefPath / kLocationDescriptorName);
return paths;
}
std::optional<LocationDescriptor> read_location_descriptor_file(const std::filesystem::path& path) {
if (path.empty()) {
return std::nullopt;
}
if (std::error_code ec; !std::filesystem::exists(path, ec)) {
return std::nullopt;
}
try {
const auto bytes = io::FileStream::ReadAllBytes(path);
const auto json = nlohmann::json::parse(bytes);
if (!json.is_object()) {
Log.warn("Ignoring data location descriptor '{}': root is not an object",
io::fs_path_to_string(path));
return std::nullopt;
}
LocationDescriptor descriptor;
const auto mode = json.value<std::string>("mode", "default");
if (mode == "portable") {
descriptor.mode = LocationMode::Portable;
} else if (mode == "custom") {
descriptor.mode = LocationMode::Custom;
} else if (mode != "default") {
Log.warn("Ignoring unknown data location mode '{}'", mode);
}
if (const auto customPath = json.find("customPath");
customPath != json.end() && customPath->is_string())
{
descriptor.customPath = path_from_utf8(customPath->get<std::string>());
}
if (const auto previousPath = json.find("previousPath");
previousPath != json.end() && previousPath->is_string())
{
descriptor.previousPath = path_from_utf8(previousPath->get<std::string>());
}
return descriptor;
} catch (const std::exception& e) {
Log.warn(
"Ignoring data location descriptor '{}': {}", io::fs_path_to_string(path), e.what());
return std::nullopt;
}
}
std::optional<LocatedDescriptor> read_location_descriptor(const std::filesystem::path& prefPath) {
for (const auto& path : descriptor_paths(prefPath)) {
if (auto descriptor = read_location_descriptor_file(path)) {
return LocatedDescriptor{
.descriptor = *descriptor,
.path = path,
};
}
}
return std::nullopt;
}
std::filesystem::path resolve_data_path(
const std::filesystem::path& prefPath, const LocationDescriptor* descriptor) {
if (!descriptor) {
return default_data_path(prefPath);
}
switch (descriptor->mode) {
case LocationMode::Default:
return default_data_path(prefPath);
case LocationMode::Portable:
return portable_data_path();
case LocationMode::Custom:
if (!descriptor->customPath.empty()) {
return descriptor->customPath;
}
Log.warn("Data location descriptor requested custom mode without a path");
return default_data_path(prefPath);
}
return default_data_path(prefPath);
}
const char* location_mode_id(LocationMode mode) {
switch (mode) {
case LocationMode::Default:
return "default";
case LocationMode::Portable:
return "portable";
case LocationMode::Custom:
return "custom";
}
return "default";
}
std::filesystem::path normalized_path(const std::filesystem::path& path) {
std::error_code ec;
auto normalized = std::filesystem::weakly_canonical(path, ec);
if (!ec) {
return normalized;
}
normalized = std::filesystem::absolute(path, ec);
if (!ec) {
return normalized.lexically_normal();
}
return path.lexically_normal();
}
std::filesystem::path absolute_path(const std::filesystem::path& path) {
std::error_code ec;
const auto absolute = std::filesystem::absolute(path, ec);
if (ec) {
return path;
}
return absolute.lexically_normal();
}
bool is_same_or_inside(const std::filesystem::path& root, const std::filesystem::path& path) {
const auto normalizedRoot = normalized_path(root);
const auto normalizedPath = normalized_path(path);
const auto relativePath = normalizedPath.lexically_relative(normalizedRoot);
if (relativePath.empty()) {
return normalizedPath == normalizedRoot;
}
if (relativePath == ".") {
return true;
}
if (relativePath.is_absolute()) {
return false;
}
const auto it = relativePath.begin();
return it == relativePath.end() || *it != "..";
}
bool should_skip_migration_path(const std::filesystem::path& path,
const std::filesystem::path& from, const std::filesystem::path& to, MigrationStats& stats) {
if (is_same_or_inside(to, path)) {
++stats.skippedNestedTargets;
return true;
}
const auto relativePath = path.lexically_relative(from);
if (relativePath == kLocationDescriptorName) {
++stats.skippedDescriptorFiles;
return true;
}
return false;
}
bool has_location_descriptor(const std::filesystem::path& path) {
std::error_code ec;
return std::filesystem::exists(path / kLocationDescriptorName, ec);
}
bool remove_empty_destination_for_rename(const std::filesystem::path& path) {
std::error_code ec;
const bool exists = std::filesystem::exists(path, ec);
if (ec) {
Log.debug("Could not inspect migration destination '{}': {}", io::fs_path_to_string(path),
ec.message());
return false;
}
if (!exists) {
return true;
}
const bool canRemove = std::filesystem::is_directory(path, ec) &&
std::filesystem::is_empty(path, ec) && !has_location_descriptor(path);
if (ec || !canRemove) {
if (ec) {
Log.debug("Could not inspect migration destination '{}': {}",
io::fs_path_to_string(path), ec.message());
}
return false;
}
std::filesystem::remove(path, ec);
if (ec) {
Log.debug("Could not remove empty migration destination '{}': {}",
io::fs_path_to_string(path), ec.message());
return false;
}
return true;
}
bool try_rename_directory_migration(
const std::filesystem::path& from, const std::filesystem::path& to) {
std::error_code ec;
if (!std::filesystem::is_directory(from, ec)) {
return false;
}
if (ec) {
Log.debug("Could not inspect migration source '{}': {}", io::fs_path_to_string(from),
ec.message());
return false;
}
if (has_location_descriptor(from)) {
return false;
}
if (!remove_empty_destination_for_rename(to)) {
return false;
}
std::filesystem::create_directories(to.parent_path(), ec);
if (ec) {
Log.debug("Could not create migration destination parent '{}': {}",
io::fs_path_to_string(to.parent_path()), ec.message());
return false;
}
std::filesystem::rename(from, to, ec);
if (ec) {
Log.debug("Could not rename data directory '{}' to '{}': {}", io::fs_path_to_string(from),
io::fs_path_to_string(to), ec.message());
return false;
}
Log.info("Renamed data directory '{}' to '{}'", io::fs_path_to_string(from),
io::fs_path_to_string(to));
return true;
}
std::filesystem::path current_data_path() {
if (!ConfigPath.empty()) {
return ConfigPath;
}
const auto prefPath = get_pref_path();
const auto descriptor = read_location_descriptor(prefPath);
if (descriptor) {
sActiveDescriptorPath = descriptor->path;
}
return resolve_data_path(prefPath, descriptor ? &descriptor->descriptor : nullptr);
}
std::vector<std::filesystem::path> descriptor_write_paths(const std::filesystem::path& prefPath) {
if (sActiveDescriptorPath && !sActiveDescriptorPath->empty()) {
return {*sActiveDescriptorPath};
}
std::vector<std::filesystem::path> paths;
#if defined(_WIN32)
if (const auto basePath = base_path_relative(kLocationDescriptorName); !basePath.empty()) {
paths.push_back(basePath);
}
#endif
paths.push_back(prefPath / kLocationDescriptorName);
return paths;
}
bool write_descriptor_json(const std::filesystem::path& path, const nlohmann::json& json) {
std::error_code ec;
std::filesystem::create_directories(path.parent_path(), ec);
if (ec) {
Log.warn("Failed to create data location descriptor directory '{}': {}",
io::fs_path_to_string(path.parent_path()), ec.message());
return false;
}
try {
io::FileStream::WriteAllText(path, json.dump(4));
} catch (const std::exception& e) {
Log.warn("Failed to write data location descriptor '{}': {}", io::fs_path_to_string(path),
e.what());
return false;
}
return true;
}
bool write_location_descriptor(LocationMode mode, const std::filesystem::path& targetPath) {
LocationDescriptor descriptor;
descriptor.mode = mode;
if (mode == LocationMode::Custom) {
descriptor.customPath = absolute_path(targetPath);
}
const auto currentPath = current_data_path();
const auto resolvedTargetPath =
mode == LocationMode::Custom ? descriptor.customPath : targetPath;
if (!currentPath.empty() && normalized_path(currentPath) != normalized_path(resolvedTargetPath))
{
descriptor.previousPath = currentPath;
}
nlohmann::json json;
json["version"] = 1;
json["mode"] = location_mode_id(descriptor.mode);
if (descriptor.mode == LocationMode::Custom && !descriptor.customPath.empty()) {
json["customPath"] = io::fs_path_to_string(descriptor.customPath);
}
if (!descriptor.previousPath.empty()) {
json["previousPath"] = io::fs_path_to_string(descriptor.previousPath);
}
const auto prefPath = get_pref_path();
for (const auto& path : descriptor_write_paths(prefPath)) {
if (write_descriptor_json(path, json)) {
sActiveDescriptorPath = path;
sConfiguredDataPath = resolvedTargetPath;
return true;
}
}
return false;
}
std::uintmax_t remove_empty_directories(const std::filesystem::path& root, bool includeRoot) {
std::error_code ec;
std::vector<std::filesystem::path> directories;
for (std::filesystem::recursive_directory_iterator it(
root, std::filesystem::directory_options::skip_permission_denied, ec);
it != std::filesystem::recursive_directory_iterator(); it.increment(ec))
{
if (ec) {
Log.warn("Failed to scan empty directories under '{}': {}", io::fs_path_to_string(root),
ec.message());
return 0;
}
const auto status = it->symlink_status(ec);
if (ec) {
Log.warn("Failed to inspect '{}' while pruning empty directories: {}",
io::fs_path_to_string(it->path()), ec.message());
ec.clear();
continue;
}
if (std::filesystem::is_directory(status)) {
directories.push_back(it->path());
}
}
std::uintmax_t removed = 0;
for (auto& dir : std::views::reverse(directories)) {
if (!std::filesystem::is_empty(dir, ec)) {
ec.clear();
continue;
}
if (std::filesystem::remove(dir, ec)) {
++removed;
} else if (ec) {
Log.warn("Failed to remove empty migrated source directory '{}': {}",
io::fs_path_to_string(dir), ec.message());
}
ec.clear();
}
if (includeRoot) {
if (std::filesystem::is_empty(root, ec)) {
if (std::filesystem::remove(root, ec)) {
++removed;
} else if (ec) {
Log.warn("Failed to remove empty migrated source root '{}': {}",
io::fs_path_to_string(root), ec.message());
}
}
ec.clear();
}
return removed;
}
bool ensure_parent_directory(const std::filesystem::path& targetPath, MigrationStats& stats) {
std::error_code ec;
std::filesystem::create_directories(targetPath.parent_path(), ec);
if (ec) {
++stats.failures;
Log.warn("Failed to create migration target parent '{}': {}",
io::fs_path_to_string(targetPath.parent_path()), ec.message());
return false;
}
return true;
}
bool remove_migrated_source(const std::filesystem::path& sourcePath, MigrationStats& stats) {
std::error_code ec;
std::filesystem::remove(sourcePath, ec);
if (ec) {
++stats.failures;
Log.warn("Migrated '{}' but failed to remove source: {}", io::fs_path_to_string(sourcePath),
ec.message());
return false;
}
++stats.sourcesRemoved;
return true;
}
bool try_rename_migration_entry(
const std::filesystem::path& sourcePath, const std::filesystem::path& targetPath) {
std::error_code ec;
if (std::filesystem::exists(targetPath, ec) || std::filesystem::is_symlink(targetPath, ec)) {
return false;
}
ec.clear();
if (!std::filesystem::exists(sourcePath, ec)) {
return false;
}
ec.clear();
std::filesystem::create_directories(targetPath.parent_path(), ec);
if (ec) {
Log.debug("Could not create migration target parent '{}' before rename: {}",
io::fs_path_to_string(targetPath.parent_path()), ec.message());
return false;
}
std::filesystem::rename(sourcePath, targetPath, ec);
if (ec) {
Log.debug("Could not rename migration entry '{}' to '{}': {}",
io::fs_path_to_string(sourcePath), io::fs_path_to_string(targetPath), ec.message());
return false;
}
return true;
}
void migrate_symlink(const std::filesystem::path& sourcePath,
const std::filesystem::path& targetPath, MigrationStats& stats) {
std::error_code ec;
if (std::filesystem::exists(targetPath, ec) || std::filesystem::is_symlink(targetPath, ec)) {
++stats.skippedExistingTargets;
return;
}
ec.clear();
const auto linkTarget = std::filesystem::read_symlink(sourcePath, ec);
if (ec) {
++stats.failures;
Log.warn("Failed to read migration symlink '{}': {}", io::fs_path_to_string(sourcePath),
ec.message());
return;
}
if (!ensure_parent_directory(targetPath, stats)) {
return;
}
const bool targetIsDirectory = std::filesystem::is_directory(sourcePath, ec);
if (ec) {
Log.debug("Could not resolve symlink target type for '{}': {}",
io::fs_path_to_string(sourcePath), ec.message());
ec.clear();
}
if (targetIsDirectory) {
std::filesystem::create_directory_symlink(linkTarget, targetPath, ec);
} else {
std::filesystem::create_symlink(linkTarget, targetPath, ec);
}
if (ec) {
++stats.failures;
Log.warn("Failed to migrate symlink '{}' -> '{}' to '{}': {}",
io::fs_path_to_string(sourcePath), io::fs_path_to_string(linkTarget),
io::fs_path_to_string(targetPath), ec.message());
return;
}
++stats.symlinksCopied;
remove_migrated_source(sourcePath, stats);
}
void migrate_regular_file(const std::filesystem::path& sourcePath,
const std::filesystem::path& targetPath, MigrationStats& stats) {
std::error_code ec;
if (std::filesystem::exists(targetPath, ec)) {
++stats.skippedExistingTargets;
return;
}
ec.clear();
if (try_rename_migration_entry(sourcePath, targetPath)) {
++stats.filesCopied;
++stats.sourcesRemoved;
return;
}
if (!ensure_parent_directory(targetPath, stats)) {
return;
}
std::filesystem::copy_file(
sourcePath, targetPath, std::filesystem::copy_options::skip_existing, ec);
if (ec) {
++stats.failures;
Log.warn("Failed to migrate file '{}' to '{}': {}", io::fs_path_to_string(sourcePath),
io::fs_path_to_string(targetPath), ec.message());
return;
}
++stats.filesCopied;
remove_migrated_source(sourcePath, stats);
}
void migrate_directory(const std::filesystem::path& from, const std::filesystem::path& to,
const std::filesystem::path& prefPath) {
if (from.empty() || to.empty() || normalized_path(from) == normalized_path(to)) {
Log.debug("Skipping data migration from '{}' to '{}'", io::fs_path_to_string(from),
io::fs_path_to_string(to));
return;
}
MigrationStats stats;
std::error_code ec;
if (!std::filesystem::exists(from, ec)) {
if (ec) {
Log.warn("Failed to inspect migration source '{}': {}", io::fs_path_to_string(from),
ec.message());
} else {
Log.debug("Migration source '{}' does not exist", io::fs_path_to_string(from));
}
return;
}
if (try_rename_directory_migration(from, to)) {
return;
}
if (try_rename_directory_migration(from, to)) {
return;
}
std::filesystem::create_directories(to, ec);
if (ec) {
++stats.failures;
Log.warn("Failed to create data directory '{}' for migration: {}",
io::fs_path_to_string(to), ec.message());
return;
}
std::filesystem::recursive_directory_iterator it(
from, std::filesystem::directory_options::skip_permission_denied, ec);
if (ec) {
Log.warn("Failed to begin migration scan for '{}': {}", io::fs_path_to_string(from),
ec.message());
return;
}
const std::filesystem::recursive_directory_iterator end;
while (it != end) {
if (ec) {
++stats.failures;
Log.warn(
"Migration scan error under '{}': {}", io::fs_path_to_string(from), ec.message());
ec.clear();
}
const auto sourcePath = it->path();
const auto status = it->symlink_status(ec);
if (ec) {
++stats.failures;
Log.warn("Failed to inspect migration source '{}': {}",
io::fs_path_to_string(sourcePath), ec.message());
ec.clear();
it.increment(ec);
continue;
}
if (should_skip_migration_path(sourcePath, from, to, stats)) {
if (std::filesystem::is_directory(status)) {
it.disable_recursion_pending();
}
ec.clear();
it.increment(ec);
continue;
}
const auto relativePath = sourcePath.lexically_relative(from);
if (relativePath.empty() || relativePath.is_absolute()) {
++stats.failures;
Log.warn("Failed to calculate migration relative path for '{}'",
io::fs_path_to_string(sourcePath));
it.increment(ec);
continue;
}
const auto targetPath = to / relativePath;
if (std::filesystem::is_symlink(status)) {
migrate_symlink(sourcePath, targetPath, stats);
} else if (std::filesystem::is_directory(status)) {
if (try_rename_migration_entry(sourcePath, targetPath)) {
++stats.directoriesCreated;
++stats.sourcesRemoved;
it.disable_recursion_pending();
} else {
std::filesystem::create_directories(targetPath, ec);
if (ec) {
++stats.failures;
Log.warn("Failed to create migration target directory '{}': {}",
io::fs_path_to_string(targetPath), ec.message());
ec.clear();
it.disable_recursion_pending();
} else {
++stats.directoriesCreated;
}
}
} else if (std::filesystem::is_regular_file(status)) {
migrate_regular_file(sourcePath, targetPath, stats);
} else {
++stats.skippedUnsupportedEntries;
}
it.increment(ec);
}
const bool includeRoot = normalized_path(from) != normalized_path(prefPath);
stats.emptyDirectoriesRemoved = remove_empty_directories(from, includeRoot);
const bool migratedAnything = stats.filesCopied > 0 || stats.symlinksCopied > 0 ||
stats.sourcesRemoved > 0 || stats.emptyDirectoriesRemoved > 0 ||
stats.failures > 0;
if (migratedAnything) {
Log.info(
"Finished data migration from '{}' to '{}': {} files copied, {} symlinks copied, {} "
"sources removed, {} empty directories removed, {} existing targets skipped, {} "
"descriptor files skipped, {} nested destination paths skipped, {} unsupported entries "
"skipped, {} failures",
io::fs_path_to_string(from), io::fs_path_to_string(to), stats.filesCopied,
stats.symlinksCopied, stats.sourcesRemoved, stats.emptyDirectoriesRemoved,
stats.skippedExistingTargets, stats.skippedDescriptorFiles, stats.skippedNestedTargets,
stats.skippedUnsupportedEntries, stats.failures);
}
}
void migrate_data(const std::filesystem::path& prefPath, const std::filesystem::path& dataPath,
const LocationDescriptor* descriptor) {
if (descriptor && !descriptor->previousPath.empty()) {
migrate_directory(descriptor->previousPath, dataPath, prefPath);
} else if (const auto legacyPath = get_legacy_path(); !legacyPath.empty()) {
migrate_directory(legacyPath, dataPath, prefPath);
}
}
void ensure_data_directory(const std::filesystem::path& dataPath) {
std::error_code ec;
std::filesystem::create_directories(dataPath, ec);
if (ec) {
Log.fatal("Failed to create data directory '{}': {}", io::fs_path_to_string(dataPath),
ec.message());
}
}
SDL_IOStream* open_initial_pipeline_cache_source(std::string& sourcePathString) {
const auto basePath = base_path_relative(kInitialPipelineCacheName);
sourcePathString = io::fs_path_to_string(basePath);
auto* source = SDL_IOFromFile(sourcePathString.c_str(), "rb");
if (source != nullptr) {
return source;
}
sourcePathString = std::string{kInitialPipelineCacheName};
return SDL_IOFromFile(sourcePathString.c_str(), "rb");
}
void ensure_initial_pipeline_cache(const std::filesystem::path& configDir) {
if (configDir.empty()) {
return;
}
std::error_code ec;
std::filesystem::create_directories(configDir, ec);
if (ec) {
Log.warn("Failed to create config directory '{}' for pipeline cache: {}",
io::fs_path_to_string(configDir), ec.message());
return;
}
const auto pipelineCachePath = configDir / kPipelineCacheName;
if (std::filesystem::exists(pipelineCachePath, ec)) {
return;
}
std::string sourcePathString;
SDL_IOStream* source = open_initial_pipeline_cache_source(sourcePathString);
if (source == nullptr) {
Log.info("No bundled initial pipeline cache found");
return;
}
const auto pipelineCacheString = io::fs_path_to_string(pipelineCachePath);
SDL_IOStream* destination = SDL_IOFromFile(pipelineCacheString.c_str(), "wb");
if (destination == nullptr) {
Log.warn("Failed to open '{}' for seeded pipeline cache: {}", pipelineCacheString,
SDL_GetError());
SDL_CloseIO(source);
return;
}
bool copied = true;
std::array<char, 64 * 1024> buffer{};
while (true) {
const size_t bytesRead = SDL_ReadIO(source, buffer.data(), buffer.size());
if (bytesRead > 0) {
size_t bytesWritten = 0;
while (bytesWritten < bytesRead) {
const size_t written = SDL_WriteIO(
destination, buffer.data() + bytesWritten, bytesRead - bytesWritten);
if (written == 0) {
Log.warn("Failed to write seeded pipeline cache '{}': {}", pipelineCacheString,
SDL_GetError());
copied = false;
break;
}
bytesWritten += written;
}
}
if (!copied) {
break;
}
if (bytesRead < buffer.size()) {
if (SDL_GetIOStatus(source) == SDL_IO_STATUS_EOF) {
break;
}
Log.warn(
"Failed to read bundled pipeline cache '{}': {}", sourcePathString, SDL_GetError());
copied = false;
break;
}
}
if (!SDL_CloseIO(destination)) {
Log.warn(
"Failed to close seeded pipeline cache '{}': {}", pipelineCacheString, SDL_GetError());
copied = false;
}
SDL_CloseIO(source);
if (!copied) {
std::filesystem::remove(pipelineCachePath, ec);
return;
}
Log.info("Seeded pipeline cache from '{}'", sourcePathString);
}
} // namespace
bool open_data_path() {
#if DUSK_CAN_OPEN_DATA_FOLDER
std::error_code ec;
std::filesystem::path path = std::filesystem::absolute(ConfigPath, ec);
if (ec) {
Log.warn("Failed to resolve absolute data folder path '{}': {}",
io::fs_path_to_string(ConfigPath), ec.message());
path = ConfigPath;
}
#if defined(_WIN32)
const std::string url = "file:///" + path.generic_string();
#else
const std::string url = "file://" + path.generic_string();
#endif
if (!SDL_OpenURL(url.c_str())) {
Log.warn(
"Failed to open data folder '{}': {}", io::fs_path_to_string(path), SDL_GetError());
return false;
}
return true;
#else
return false;
#endif
}
bool set_custom_data_path(const std::filesystem::path& path) {
if (path.empty()) {
Log.warn("Ignoring empty custom data path");
return false;
}
return write_location_descriptor(LocationMode::Custom, path);
}
bool set_custom_data_path(const char* path) {
return set_custom_data_path(path_from_utf8(path));
}
bool set_portable_data_path() {
return write_location_descriptor(LocationMode::Portable, portable_data_path());
}
bool reset_data_path() {
const auto prefPath = get_pref_path();
return write_location_descriptor(LocationMode::Default, default_data_path(prefPath));
}
bool is_default_data_path() {
const auto prefPath = get_pref_path();
return normalized_path(configured_data_path()) == normalized_path(default_data_path(prefPath));
}
std::filesystem::path configured_data_path() {
if (sConfiguredDataPath) {
return *sConfiguredDataPath;
}
const auto prefPath = get_pref_path();
const auto descriptor = read_location_descriptor(prefPath);
if (descriptor) {
sActiveDescriptorPath = descriptor->path;
}
sConfiguredDataPath =
resolve_data_path(prefPath, descriptor ? &descriptor->descriptor : nullptr);
return *sConfiguredDataPath;
}
bool is_data_path_restart_pending() {
if (ConfigPath.empty()) {
return false;
}
return normalized_path(ConfigPath) != normalized_path(configured_data_path());
}
std::filesystem::path initialize_data() {
const auto prefPath = get_pref_path();
const auto descriptor = read_location_descriptor(prefPath);
if (descriptor) {
sActiveDescriptorPath = descriptor->path;
} else {
sActiveDescriptorPath.reset();
}
const auto dataPath =
resolve_data_path(prefPath, descriptor ? &descriptor->descriptor : nullptr);
sConfiguredDataPath = dataPath;
migrate_data(prefPath, dataPath, descriptor ? &descriptor->descriptor : nullptr);
ensure_data_directory(dataPath);
ensure_initial_pipeline_cache(dataPath);
return dataPath;
}
} // namespace dusk::data
+35
View File
@@ -0,0 +1,35 @@
#pragma once
#include <filesystem>
#if defined(__APPLE__)
#include <TargetConditionals.h>
#endif
#if defined(_WIN32) || \
(defined(__APPLE__) && !TARGET_OS_IOS && !TARGET_OS_TV && !TARGET_OS_MACCATALYST) || \
(defined(__linux__) && !defined(__ANDROID__))
#define DUSK_CAN_OPEN_DATA_FOLDER 1
#else
#define DUSK_CAN_OPEN_DATA_FOLDER 0
#endif
#if defined(__APPLE__) && TARGET_OS_IOS && !TARGET_OS_MACCATALYST
#define DUSK_CAN_CHANGE_DATA_FOLDER 0
#else
#define DUSK_CAN_CHANGE_DATA_FOLDER 1
#endif
namespace dusk::data {
std::filesystem::path initialize_data();
std::filesystem::path configured_data_path();
bool open_data_path();
bool set_custom_data_path(const char* path);
bool set_custom_data_path(const std::filesystem::path& path);
bool set_portable_data_path();
bool reset_data_path();
bool is_default_data_path();
bool is_data_path_restart_pending();
} // namespace dusk::data
+1 -1
View File
@@ -81,7 +81,7 @@ void update_presence() {
rpc::Presence presence{};
presence.startTimestamp = g_startTime;
presence.largeImageKey = "icon";
presence.largeImageText = "Dusk";
presence.largeImageText = "Dusklight";
if (IsGameLaunched) {
const char* stageName = dComIfGp_getLastPlayStageName();
+124 -6
View File
@@ -5,6 +5,7 @@
#include <SDL3/SDL_dialog.h>
#include <SDL3/SDL_error.h>
#include <SDL3/SDL_init.h>
#include <SDL3/SDL_stdinc.h>
#if defined(__ANDROID__) || defined(ANDROID)
@@ -16,6 +17,12 @@
#include <TargetConditionals.h>
#endif
#if defined(__APPLE__) && !TARGET_OS_IOS && !TARGET_OS_TV && !TARGET_OS_MACCATALYST
#define USE_MACOS_FOLDER_DIALOG 1
#else
#define USE_MACOS_FOLDER_DIALOG 0
#endif
#if defined(__APPLE__) && TARGET_OS_IOS && !TARGET_OS_MACCATALYST
#define USE_IOS_DIALOG 1
#include "ios/FileSelectDialog.h"
@@ -23,6 +30,13 @@
#define USE_IOS_DIALOG 0
#endif
#if USE_MACOS_FOLDER_DIALOG
namespace dusk {
bool ShowMacOSFolderSelect(
FileCallback callback, void* userdata, SDL_Window* window, const char* default_location);
} // namespace dusk
#endif
namespace dusk {
namespace {
@@ -32,6 +46,10 @@ std::string fallback_display_name(std::string_view path) {
}
std::string pathString(path);
while (pathString.size() > 1 && (pathString.back() == '/' || pathString.back() == '\\')) {
pathString.pop_back();
}
const std::size_t slash = pathString.find_last_of("/\\");
if (slash == std::string::npos || slash + 1 >= pathString.size()) {
return pathString;
@@ -98,8 +116,7 @@ std::string android_display_name(std::string_view path) {
return {};
}
auto* displayName =
static_cast<jstring>(env->CallObjectMethod(activity, getDisplayName, uri));
auto* displayName = static_cast<jstring>(env->CallObjectMethod(activity, getDisplayName, uri));
env->DeleteLocalRef(uri);
env->DeleteLocalRef(activity);
if (displayName == nullptr || clear_pending_exception(env)) {
@@ -110,6 +127,76 @@ std::string android_display_name(std::string_view path) {
env->DeleteLocalRef(displayName);
return result;
}
struct AndroidFolderDialogState {
FileCallback callback;
void* userdata;
std::string path;
std::string error;
};
void onAndroidFolderDialogFinished(void* userdata) {
std::unique_ptr<AndroidFolderDialogState> state(
static_cast<AndroidFolderDialogState*>(userdata));
const char* path = state->path.empty() ? nullptr : state->path.c_str();
const char* error = state->error.empty() ? nullptr : state->error.c_str();
state->callback(state->userdata, path, error);
}
bool show_android_folder_select(AndroidFolderDialogState* state) {
auto* env = static_cast<JNIEnv*>(SDL_GetAndroidJNIEnv());
if (env == nullptr) {
return false;
}
jobject activity = static_cast<jobject>(SDL_GetAndroidActivity());
if (activity == nullptr || clear_pending_exception(env)) {
if (activity != nullptr) {
env->DeleteLocalRef(activity);
}
return false;
}
jclass activityClass = env->GetObjectClass(activity);
if (activityClass == nullptr || clear_pending_exception(env)) {
env->DeleteLocalRef(activity);
return false;
}
jmethodID showFolderDialog =
env->GetMethodID(activityClass, "showFolderDialog", "(J)Z");
env->DeleteLocalRef(activityClass);
if (showFolderDialog == nullptr || clear_pending_exception(env)) {
env->DeleteLocalRef(activity);
return false;
}
const jboolean shown = env->CallBooleanMethod(
activity, showFolderDialog, reinterpret_cast<jlong>(state));
env->DeleteLocalRef(activity);
if (clear_pending_exception(env)) {
return false;
}
return shown == JNI_TRUE;
}
extern "C" JNIEXPORT void JNICALL
Java_dev_twilitrealm_dusk_DuskActivity_nativeFolderDialogResult(
JNIEnv* env, jclass, jlong userdata, jstring path, jstring error) {
auto* state = reinterpret_cast<AndroidFolderDialogState*>(userdata);
if (state == nullptr) {
return;
}
state->path = to_string(env, path);
state->error = to_string(env, error);
if (!SDL_RunOnMainThread(&onAndroidFolderDialogFinished, state, false)) {
onAndroidFolderDialogFinished(state);
}
}
#endif
#if USE_IOS_DIALOG
@@ -159,8 +246,8 @@ void onSDLDialogFinished(void* userdata, const char* const* filelist, [[maybe_un
} // namespace
void ShowFileSelect(FileCallback callback, void* userdata, SDL_Window* window,
const SDL_DialogFileFilter* filters, int nfilters, const char* default_location,
bool allow_many) {
const SDL_DialogFileFilter* filters, int nfilters, const char* default_location,
bool allow_many) {
if (callback == nullptr) {
return;
}
@@ -171,14 +258,45 @@ void ShowFileSelect(FileCallback callback, void* userdata, SDL_Window* window,
state->userdata = userdata;
Dusk_iOS_ShowFileSelect(&onIOSDialogFinished, state.release(), window, filters, nfilters,
default_location, allow_many);
default_location, allow_many);
#else
auto state = std::make_unique<SDLDialogCallbackState>();
state->callback = callback;
state->userdata = userdata;
SDL_ShowOpenFileDialog(&onSDLDialogFinished, state.release(), window, filters, nfilters,
default_location, allow_many);
default_location, allow_many);
#endif
}
void ShowFolderSelect(
FileCallback callback, void* userdata, SDL_Window* window, const char* default_location) {
if (callback == nullptr) {
return;
}
#if USE_IOS_DIALOG
callback(userdata, nullptr, "Folder selection is not supported on this platform");
#elif USE_MACOS_FOLDER_DIALOG
ShowMacOSFolderSelect(callback, userdata, window, default_location);
#elif defined(__ANDROID__) || defined(ANDROID)
auto state = std::make_unique<AndroidFolderDialogState>();
state->callback = callback;
state->userdata = userdata;
if (show_android_folder_select(state.get())) {
state.release();
return;
}
callback(userdata, nullptr, "Folder selection is not supported on this platform");
#else
auto state = std::make_unique<SDLDialogCallbackState>();
state->callback = callback;
state->userdata = userdata;
SDL_ShowOpenFolderDialog(
&onSDLDialogFinished, state.release(), window, default_location, false);
#endif
}
+2
View File
@@ -14,6 +14,8 @@ using FileCallback = void (*)(void* userdata, const char* path, const char* erro
void ShowFileSelect(FileCallback callback, void* userdata, SDL_Window* window,
const SDL_DialogFileFilter* filters, int nfilters, const char* default_location,
bool allow_many);
void ShowFolderSelect(
FileCallback callback, void* userdata, SDL_Window* window, const char* default_location);
std::string display_name_for_path(std::string_view path);
+102
View File
@@ -0,0 +1,102 @@
#include "file_select.hpp"
#include <SDL3/SDL_properties.h>
#include <SDL3/SDL_video.h>
#import <AppKit/AppKit.h>
namespace dusk {
namespace {
struct MacOSFolderDialogState {
FileCallback callback;
void* userdata;
};
void finish_folder_dialog(MacOSFolderDialogState* state, NSURL* url, const char* error) {
if (state == nullptr) {
return;
}
if (error != nullptr) {
state->callback(state->userdata, nullptr, error);
delete state;
return;
}
if (url == nil) {
state->callback(state->userdata, nullptr, nullptr);
delete state;
return;
}
state->callback(state->userdata, [[url path] UTF8String], nullptr);
delete state;
}
void configure_default_location(NSOpenPanel* panel, const char* defaultLocation) {
if (panel == nil || defaultLocation == nullptr || defaultLocation[0] == '\0') {
return;
}
NSString* path = [NSString stringWithUTF8String:defaultLocation];
if (path == nil) {
return;
}
BOOL isDirectory = NO;
NSFileManager* fileManager = [NSFileManager defaultManager];
NSURL* url = [NSURL fileURLWithPath:path];
if ([fileManager fileExistsAtPath:path isDirectory:&isDirectory] && isDirectory) {
[panel setDirectoryURL:url];
} else {
[panel setDirectoryURL:[url URLByDeletingLastPathComponent]];
}
}
NSWindow* window_for_sdl_window(SDL_Window* window) {
if (window == nullptr) {
return nil;
}
auto props = SDL_GetWindowProperties(window);
return (__bridge NSWindow*)SDL_GetPointerProperty(
props, SDL_PROP_WINDOW_COCOA_WINDOW_POINTER, nullptr);
}
} // namespace
bool ShowMacOSFolderSelect(
FileCallback callback, void* userdata, SDL_Window* window, const char* defaultLocation) {
if (callback == nullptr) {
return false;
}
auto* state = new MacOSFolderDialogState{
.callback = callback,
.userdata = userdata,
};
NSOpenPanel* panel = [NSOpenPanel openPanel];
[panel setCanChooseFiles:NO];
[panel setCanChooseDirectories:YES];
[panel setAllowsMultipleSelection:NO];
[panel setCanCreateDirectories:YES];
configure_default_location(panel, defaultLocation);
NSWindow* modalWindow = window_for_sdl_window(window);
if (modalWindow != nil) {
[panel beginSheetModalForWindow:modalWindow
completionHandler:^(NSModalResponse result) {
finish_folder_dialog(
state, result == NSModalResponseOK ? [panel URL] : nil, nullptr);
}];
return true;
}
const NSModalResponse result = [panel runModal];
finish_folder_dialog(state, result == NSModalResponseOK ? [panel URL] : nil, nullptr);
return true;
}
} // namespace dusk
+5 -14
View File
@@ -15,6 +15,7 @@
#include "SDL3/SDL_mouse.h"
#include "dusk/audio/DuskAudioSystem.h"
#include "dusk/config.hpp"
#include "dusk/data.hpp"
#include "dusk/dusk.h"
#include "dusk/frame_interpolation.h"
#include "dusk/livesplit.h"
@@ -274,7 +275,6 @@ namespace dusk {
// so make the window bg fully transparent temporarily
ImGui::PushStyleColor(ImGuiCol_WindowBg, ImVec4(0.0f, 0.0f, 0.0f, 0.0f));
if (showMenu && ImGui::BeginMainMenuBar()) {
m_menuGame.draw();
m_menuTools.draw();
ImGui::EndMainMenuBar();
@@ -283,7 +283,7 @@ namespace dusk {
if (dusk::IsGameLaunched && !m_isLaunchInitialized) {
m_isLaunchInitialized = true;
if (getSettings().game.liveSplitEnabled) {
if (getSettings().game.speedrunMode && getSettings().game.liveSplitEnabled) {
dusk::speedrun::connectLiveSplit();
}
}
@@ -310,13 +310,13 @@ namespace dusk {
ImGui::Image(ImGuiEngine::duskLogo, ImVec2{width, iconSize});
} else {
ImGui::PushFont(ImGuiEngine::fontExtraLarge);
ImGuiTextCenter("Dusk");
ImGuiTextCenter("Dusklight");
ImGui::PopFont();
}
ImGui::PushFont(ImGuiEngine::fontLarge);
ImGuiTextCenter("Failed to initialize any graphics backend.");
ImGuiTextCenter("\nYour system may be misconfigured, or your hardware may not support the required versions of any of the available backends.");
ImGuiTextCenter("\nA clean reinstall of Dusk may help. For further assistance, please visit #tech-support on the Twilit Realm Discord server.");
ImGuiTextCenter("\nA clean reinstall of Dusklight may help. For further assistance, please visit #tech-support on the Twilit Realm Discord server.");
const auto& style = ImGui::GetStyle();
const auto retrySize = ImGui::CalcTextSize("Retry (Auto backend)");
const auto quitSize = ImGui::CalcTextSize("Quit");
@@ -342,7 +342,7 @@ namespace dusk {
}
#if DUSK_CAN_OPEN_DATA_FOLDER
if (ImGui::Button("Open Data Folder")) {
OpenDataFolder();
data::open_data_path();
}
ImGui::SameLine();
#endif
@@ -354,15 +354,6 @@ namespace dusk {
}
m_menuTools.ShowInputViewer();
m_menuGame.drawSpeedrunTimerOverlay();
if (getSettings().game.liveSplitEnabled) {
dusk::speedrun::updateLiveSplit();
if (dusk::speedrun::consumeConnectedEvent())
AddToast("LiveSplit connected");
else if (dusk::speedrun::consumeDisconnectedEvent())
AddToast("LiveSplit disconnected");
}
if (dusk::IsGameLaunched && !dusk::getSettings().game.speedrunMode) {
m_menuTools.ShowDebugOverlay();
-3
View File
@@ -7,7 +7,6 @@
#include <aurora/aurora.h>
#include "ImGuiMenuGame.hpp"
#include "ImGuiMenuTools.hpp"
#include "dusk/main.h"
#include "imgui.h"
@@ -44,8 +43,6 @@ private:
ImVec2 m_dragScrollLastMousePos = {};
std::deque<Toast> m_toasts;
ImGuiMenuGame m_menuGame;
// Keep always last
ImGuiMenuTools m_menuTools;
+1 -1
View File
@@ -219,7 +219,7 @@ void ImGuiEngine_AddTextures() {
ImGuiEngine::orgIcon = AddTexture("org-icon.png");
}
if (ImGuiEngine::duskLogo == 0) {
ImGuiEngine::duskLogo = AddTexture("logo-mascot.png");
ImGuiEngine::duskLogo = AddTexture("logo.png");
}
}
} // namespace dusk
-100
View File
@@ -1,100 +0,0 @@
#include "fmt/format.h"
#include "imgui.h"
#include "ImGuiConsole.hpp"
#include "ImGuiConfig.hpp"
#include "dusk/main.h"
#include "m_Do/m_Do_main.h"
namespace dusk {
ImGuiMenuGame::ImGuiMenuGame() {}
void ImGuiMenuGame::draw() {}
static std::string GetFormattedTime(OSTime ticks) {
OSCalendarTime time;
OSTicksToCalendarTime(ticks, &time);
return fmt::format("{0:02}:{1:02}:{2:02}.{3:03}", time.hour, time.min, time.sec, time.msec);
}
void ImGuiMenuGame::resetForSpeedrunMode() {
// reset settings that should be off for speedrun mode
mDoMain::developmentMode = -1;
getSettings().game.damageMultiplier.setValue(1);
getSettings().game.instantDeath.setValue(false);
getSettings().game.noHeartDrops.setValue(false);
getSettings().game.infiniteHearts.setValue(false);
getSettings().game.infiniteArrows.setValue(false);
getSettings().game.infiniteBombs.setValue(false);
getSettings().game.infiniteOil.setValue(false);
getSettings().game.infiniteOxygen.setValue(false);
getSettings().game.infiniteRupees.setValue(false);
getSettings().game.enableIndefiniteItemDrops.setValue(false);
getSettings().game.moonJump.setValue(false);
getSettings().game.superClawshot.setValue(false);
getSettings().game.alwaysGreatspin.setValue(false);
getSettings().game.enableFastIronBoots.setValue(false);
getSettings().game.canTransformAnywhere.setValue(false);
getSettings().game.fastSpinner.setValue(false);
getSettings().game.freeMagicArmor.setValue(false);
getSettings().game.enableTurboKeybind.setValue(false);
getSettings().game.debugFlyCam.setValue(false);
getSettings().game.autoSave.setValue(false);
}
SpeedrunInfo m_speedrunInfo;
void ImGuiMenuGame::drawSpeedrunTimerOverlay() {
if (!getSettings().game.speedrunMode) {
return;
}
// L+R+A+Start to reset timer
if (mDoCPd_c::getHoldL(PAD_1) && mDoCPd_c::getHoldR(PAD_1) && mDoCPd_c::getHoldA(PAD_1) && mDoCPd_c::getTrigZ(PAD_1)) {
m_speedrunInfo.reset();
}
// L+R+A+Z to manually stop timer
if (mDoCPd_c::getHoldL(PAD_1) && mDoCPd_c::getHoldR(PAD_1) && mDoCPd_c::getHoldA(PAD_1) && mDoCPd_c::getTrigY(PAD_1)) {
if (m_speedrunInfo.m_isRunStarted) {
m_speedrunInfo.m_endTimestamp = OSGetTime() - m_speedrunInfo.m_startTimestamp;
m_speedrunInfo.m_isRunStarted = false;
}
}
ImGui::SetNextWindowBgAlpha(0.65f);
ImGuiWindowFlags flags =
ImGuiWindowFlags_NoResize
| ImGuiWindowFlags_NoDocking
| ImGuiWindowFlags_NoTitleBar
| ImGuiWindowFlags_NoScrollbar;
if (ImGui::Begin("##SpeedrunTimerWindow", nullptr, flags)) {
OSTime elapsedTime = 0;
if (m_speedrunInfo.m_isRunStarted) {
elapsedTime = OSGetTime() - m_speedrunInfo.m_startTimestamp;
} else if (m_speedrunInfo.m_endTimestamp != 0) {
elapsedTime = m_speedrunInfo.m_endTimestamp;
}
ImGui::Text("RTA");
ImGui::SameLine(60.0f);
ImGuiStringViewText(GetFormattedTime(elapsedTime));
if (!m_speedrunInfo.m_isPauseIGT) {
m_speedrunInfo.m_igtTimer = elapsedTime - m_speedrunInfo.m_totalLoadTime;
}
ImGui::Text("IGT");
ImGui::SameLine(60.0f);
ImGuiStringViewText(GetFormattedTime(m_speedrunInfo.m_igtTimer));
}
ImGui::End();
}
}
-58
View File
@@ -1,58 +0,0 @@
#ifndef DUSK_IMGUI_MENUGAME_HPP
#define DUSK_IMGUI_MENUGAME_HPP
#include <aurora/aurora.h>
#include <pad.h>
#include <string>
#include "imgui.h"
namespace dusk {
struct SpeedrunInfo {
void startRun() {
m_isRunStarted = true;
m_startTimestamp = OSGetTime();
}
void stopRun() {
m_isRunStarted = false;
m_endTimestamp = OSGetTime() - m_startTimestamp;
}
void reset() {
m_isRunStarted = false;
m_startTimestamp = 0;
m_endTimestamp = 0;
m_isPauseIGT = false;
m_loadStartTimestamp = 0;
m_totalLoadTime = 0;
m_igtTimer = 0;
}
bool m_isRunStarted = false;
OSTime m_startTimestamp = 0;
OSTime m_endTimestamp = 0;
bool m_isPauseIGT = false;
OSTime m_loadStartTimestamp = 0;
OSTime m_totalLoadTime = 0;
OSTime m_igtTimer = 0;
};
extern SpeedrunInfo m_speedrunInfo;
class ImGuiMenuGame {
public:
ImGuiMenuGame();
void draw();
void drawSpeedrunTimerOverlay();
static void resetForSpeedrunMode();
private:
bool m_showTimerWindow = false;
};
}
#endif // DUSK_IMGUI_MENUGAME_HPP
+2 -1
View File
@@ -12,6 +12,7 @@
#include "d/actor/d_a_alink.h"
#include "d/actor/d_a_horse.h"
#include "d/d_com_inf_game.h"
#include "dusk/data.hpp"
#include "dusk/dusk.h"
#include "dusk/main.h"
#include "m_Do/m_Do_main.h"
@@ -54,7 +55,7 @@ namespace dusk {
#if DUSK_CAN_OPEN_DATA_FOLDER
ImGui::Separator();
if (ImGui::MenuItem("Open Data Folder")) {
OpenDataFolder();
data::open_data_path();
}
#endif
+1 -1
View File
@@ -23,7 +23,7 @@ static void RunOnMainThread(void (^block)(void))
static NSError *MakeError(NSString *message)
{
return [NSError errorWithDomain:@"org.twilitrealm.dusk.file-select"
return [NSError errorWithDomain:@"dev.twilitrealm.dusk.file-select"
code:1
userInfo:@{NSLocalizedDescriptionKey: message}];
}
+151 -32
View File
@@ -2,19 +2,45 @@
#include <winsock2.h>
#include <ws2tcpip.h>
using socket_t = SOCKET;
static void closeSocket(socket_t s) { closesocket(s); }
static void closeSocket(socket_t s) {
LINGER li{1, 0};
setsockopt(s, SOL_SOCKET, SO_LINGER, reinterpret_cast<const char*>(&li), sizeof(li));
closesocket(s);
}
static int socketError(socket_t s) {
int err = 0; int len = sizeof(err);
getsockopt(s, SOL_SOCKET, SO_ERROR, reinterpret_cast<char*>(&err), &len);
return err;
}
static constexpr int kSendFlags = 0;
#else
#include <sys/socket.h>
#include <sys/select.h>
#include <netinet/in.h>
#include <arpa/inet.h>
#include <unistd.h>
#include <fcntl.h>
#include <errno.h>
using socket_t = int;
static void closeSocket(socket_t s) { close(s); }
static void closeSocket(socket_t s) {
struct linger li{1, 0};
setsockopt(s, SOL_SOCKET, SO_LINGER, &li, sizeof(li));
close(s);
}
static int socketError(socket_t s) {
int err = 0; socklen_t len = sizeof(err);
getsockopt(s, SOL_SOCKET, SO_ERROR, &err, &len);
return err;
}
#ifndef INVALID_SOCKET
#define INVALID_SOCKET -1
#endif
#if defined(__APPLE__)
static constexpr int kSendFlags = 0;
#else
static constexpr int kSendFlags = MSG_NOSIGNAL;
#endif
#endif
#include <cstdio>
@@ -24,12 +50,17 @@
namespace dusk::speedrun {
static bool running = false;
static bool startPending = false;
static uint64_t frameCount = 0;
static socket_t sock = INVALID_SOCKET;
static bool wasLoading = false;
static bool connected = false;
static bool connectPending = false;
static bool disconnectPending = false;
static uint32_t idleProbeCounter = 0;
static uint32_t reconnectCounter = 0;
static char storedHost[64] = "127.0.0.1";
static int storedPort = 16834;
static void sendCmd(const char* cmd) {
if (sock == INVALID_SOCKET) {
@@ -37,18 +68,20 @@ static void sendCmd(const char* cmd) {
}
char msg[64];
int len = snprintf(msg, sizeof(msg), "%s\r\n", cmd);
const int len = snprintf(msg, sizeof(msg), "%s\r\n", cmd);
if (len <= 0 || len >= static_cast<int>(sizeof(msg))) {
return;
}
if (send(sock, msg, len, 0) >= 0) {
if (send(sock, msg, len, kSendFlags) >= 0) {
if (!connected) {
connected = connectPending = true;
}
return;
}
#if _WIN32
int err = WSAGetLastError();
const int err = WSAGetLastError();
if (err == WSAEWOULDBLOCK || err == WSAENOTCONN) {
return;
}
@@ -58,10 +91,13 @@ static void sendCmd(const char* cmd) {
}
#endif
if (connected) disconnectPending = true;
if (connected) {
disconnectPending = true;
}
closeSocket(sock);
sock = INVALID_SOCKET;
connected = connectPending = false;
reconnectCounter = 0;
}
uint64_t getFrameCount() {
@@ -89,57 +125,93 @@ void start() {
if (running) {
return;
}
running = true;
startPending = true;
frameCount = 0;
wasLoading = false;
sendCmd("initgametime");
sendCmd("reset");
sendCmd("starttimer");
}
void reset() {
running = false;
startPending = false;
frameCount = 0;
wasLoading = false;
sendCmd("reset");
}
void connectLiveSplit(const char* host, int port) {
#if _WIN32
WSADATA wd{}; WSAStartup(MAKEWORD(2, 2), &wd);
#endif
static void reconnect() {
if (sock != INVALID_SOCKET) {
closeSocket(sock); sock = INVALID_SOCKET;
closeSocket(sock);
sock = INVALID_SOCKET;
}
connected = connectPending = false;
sock = socket(AF_INET, SOCK_STREAM, IPPROTO_TCP);
if (sock == INVALID_SOCKET) {
return;
}
#if _WIN32
u_long nb = 1;
ioctlsocket(sock, FIONBIO, &nb);
if (ioctlsocket(sock, FIONBIO, &nb) != 0) {
closeSocket(sock);
sock = INVALID_SOCKET;
return;
}
#else
fcntl(sock, F_SETFL, fcntl(sock, F_GETFL, 0) | O_NONBLOCK);
const int fl = fcntl(sock, F_GETFL, 0);
if (fl < 0 || fcntl(sock, F_SETFL, fl | O_NONBLOCK) < 0) {
closeSocket(sock);
sock = INVALID_SOCKET;
return;
}
#endif
sockaddr_in addr{}; addr.sin_family = AF_INET;
addr.sin_port = htons((uint16_t)port);
inet_pton(AF_INET, host, &addr.sin_addr);
connect(sock, (sockaddr*)&addr, sizeof(addr));
sendCmd("initgametime");
#if defined(__APPLE__)
{
int opt = 1;
setsockopt(sock, SOL_SOCKET, SO_NOSIGPIPE, &opt, sizeof(opt));
}
#endif
sockaddr_in addr{};
addr.sin_family = AF_INET;
addr.sin_port = htons(static_cast<uint16_t>(storedPort));
if (inet_pton(AF_INET, storedHost, &addr.sin_addr) != 1) {
closeSocket(sock);
sock = INVALID_SOCKET;
return;
}
const int cr = connect(sock, reinterpret_cast<sockaddr*>(&addr), sizeof(addr));
#if _WIN32
const bool connectPending_ = cr < 0 && WSAGetLastError() == WSAEWOULDBLOCK;
#else
const bool connectPending_ = cr < 0 && errno == EINPROGRESS;
#endif
if (cr != 0 && !connectPending_) {
closeSocket(sock);
sock = INVALID_SOCKET;
}
}
void connectLiveSplit(const char* host, int port) {
#if _WIN32
WSADATA wd{};
WSAStartup(MAKEWORD(2, 2), &wd);
#endif
snprintf(storedHost, sizeof(storedHost), "%s", host);
storedPort = port;
reconnect();
}
void disconnectLiveSplit() {
if (sock != INVALID_SOCKET) {
closeSocket(sock);
sock = INVALID_SOCKET;
connected = false;
}
connected = connectPending = disconnectPending = false;
}
bool consumeConnectedEvent() { bool v = connectPending; connectPending = false; return v; }
@@ -147,29 +219,76 @@ bool consumeDisconnectedEvent() { bool v = disconnectPending; disconnectPending
void updateLiveSplit() {
if (sock == INVALID_SOCKET) {
if ((reconnectCounter++ % 30) == 0) {
reconnect();
}
return;
}
if (!connected) {
fd_set writefds, errorfds;
FD_ZERO(&writefds);
FD_ZERO(&errorfds);
FD_SET(sock, &writefds);
FD_SET(sock, &errorfds);
timeval tv{0, 0};
#if _WIN32
const int r = select(0, nullptr, &writefds, &errorfds, &tv);
#else
const int r = select(sock + 1, nullptr, &writefds, &errorfds, &tv);
#endif
if (r < 0 || FD_ISSET(sock, &errorfds) || socketError(sock) != 0) {
closeSocket(sock);
sock = INVALID_SOCKET;
reconnectCounter = 0;
return;
}
if (!FD_ISSET(sock, &writefds)) {
return;
}
sendCmd("initgametime");
return;
}
if (startPending) {
startPending = false;
sendCmd("initgametime");
sendCmd("reset");
sendCmd("starttimer");
}
if (!running) {
if ((idleProbeCounter++ % 60) == 0) {
char buf;
const int r = recv(sock, &buf, 1, 0);
if (r == 0
#if _WIN32
|| (r < 0 && WSAGetLastError() != WSAEWOULDBLOCK)
#else
|| (r < 0 && errno != EAGAIN && errno != EWOULDBLOCK)
#endif
) {
if (connected) {
disconnectPending = true;
}
closeSocket(sock);
sock = INVALID_SOCKET;
connected = connectPending = false;
reconnectCounter = 0;
}
}
return;
}
const uint64_t totalMs = frameCount * 1000 / 30;
const uint64_t totalSec = totalMs / 1000;
char cmd[32];
snprintf(cmd, sizeof(cmd), "setgametime %u:%02u:%02u.%03u",
(uint32_t)(totalSec / 3600),
(uint32_t)((totalSec / 60) % 60),
(uint32_t)(totalSec % 60),
(uint32_t)(totalMs % 1000)
static_cast<uint32_t>(totalSec / 3600),
static_cast<uint32_t>((totalSec / 60) % 60),
static_cast<uint32_t>(totalSec % 60),
static_cast<uint32_t>(totalMs % 1000)
);
sendCmd(cmd);
}
+20 -9
View File
@@ -95,7 +95,7 @@ std::string MakeTimestampedLogName() {
#endif
std::array<char, 32> buffer{};
std::strftime(buffer.data(), buffer.size(), "dusk-%Y%m%d-%H%M%S.log", &localTime);
std::strftime(buffer.data(), buffer.size(), "dusklight-%Y%m%d-%H%M%S.log", &localTime);
return buffer.data();
}
@@ -109,6 +109,16 @@ void WriteLogLine(FILE* out, const char* levelStr, const char* module, const cha
std::fputc('\n', out);
std::fflush(out);
}
void WriteLogLineToFile(
const char* levelStr, const char* module, const char* message, unsigned int len) {
if (g_logStateAlive.load(std::memory_order_acquire)) {
std::lock_guard lock(g_logState.mutex);
if (g_logState.file != nullptr) {
WriteLogLine(g_logState.file, levelStr, module, message, len);
}
}
}
} // namespace
static bool IsForStubLog(const char* message) {
@@ -132,6 +142,11 @@ void aurora_log_callback(AuroraLogLevel level, const char* module, const char* m
return;
}
if (module == nullptr) {
module = "";
}
const char* levelStr = LogLevelString(level);
int android_log_level = 0;
switch (level) {
case LOG_DEBUG:
@@ -151,12 +166,14 @@ void aurora_log_callback(AuroraLogLevel level, const char* module, const char* m
break;
}
std::stringstream msgStream(message);
std::stringstream msgStream(std::string(message, len));
std::string segment;
while(std::getline(msgStream, segment)) {
__android_log_print(android_log_level, module, "%s\n", segment.c_str());
}
WriteLogLineToFile(levelStr, module, message, len);
if (level == LOG_FATAL) {
abort();
}
@@ -177,13 +194,7 @@ void aurora_log_callback(AuroraLogLevel level, const char* module, const char* m
const char* levelStr = LogLevelString(level);
FILE* out = LogStreamForLevel(level);
WriteLogLine(out, levelStr, module, message, len);
if (g_logStateAlive.load(std::memory_order_acquire)) {
std::lock_guard lock(g_logState.mutex);
if (g_logState.file != nullptr) {
WriteLogLine(g_logState.file, levelStr, module, message, len);
}
}
WriteLogLineToFile(levelStr, module, message, len);
if (level == LOG_FATAL) {
abort();
+3 -3
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@@ -44,7 +44,7 @@ bool RestartProcess(int argc, char* argv[]) {
if (!CreateProcessW(nullptr, commandLine.data(), nullptr, nullptr, FALSE, 0, nullptr, nullptr,
&startupInfo, &processInfo))
{
fprintf(stderr, "Failed to restart Dusk: CreateProcessW error %lu\n", GetLastError());
fprintf(stderr, "Failed to restart Dusklight: CreateProcessW error %lu\n", GetLastError());
return false;
}
@@ -86,7 +86,7 @@ bool RestartProcess(int argc, char* argv[]) {
}
if (executablePath.empty()) {
fprintf(stderr, "Failed to restart Dusk: unable to resolve executable path\n");
fprintf(stderr, "Failed to restart Dusklight: unable to resolve executable path\n");
return false;
}
@@ -105,7 +105,7 @@ bool RestartProcess(int argc, char* argv[]) {
execArgv.push_back(nullptr);
execv(executablePath.c_str(), execArgv.data());
fprintf(stderr, "Failed to restart Dusk: execv failed: %s\n", std::strerror(errno));
fprintf(stderr, "Failed to restart Dusklight: execv failed: %s\n", std::strerror(errno));
return false;
#endif
}
+10 -2
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@@ -62,6 +62,7 @@ UserSettings g_userSettings = {
.shadowResolutionMultiplier {"game.shadowResolutionMultiplier", 1},
.enableDepthOfField {"game.enableDepthOfField", true},
.enableMapBackground {"game.enableMapBackground", true},
.disableCutscenePillarboxing {"game.disableCutscenePillarboxing", false},
// Audio
.noLowHpSound {"game.noLowHpSound", false},
@@ -81,6 +82,8 @@ UserSettings g_userSettings = {
.freeCamera {"game.freeCamera", false},
.invertCameraXAxis {"game.invertCameraXAxis", false},
.invertCameraYAxis {"game.invertCameraYAxis", false},
.invertFirstPersonXAxis {"game.invertFirstPersonXAxis", false},
.invertFirstPersonYAxis {"game.invertFirstPersonYAxis", false},
.freeCameraSensitivity {"game.freeCameraSensitivity", 1.0f},
.debugFlyCam {"game.debugFlyCam", false},
.debugFlyCamLockEvents {"game.debugFlyCamLockEvents", true},
@@ -99,6 +102,7 @@ UserSettings g_userSettings = {
.alwaysGreatspin {"game.alwaysGreatspin", false},
.enableFastIronBoots {"game.enableFastIronBoots", false},
.canTransformAnywhere {"game.canTransformAnywhere", false},
.fastRoll {"game.fastRoll", false},
.fastSpinner {"game.fastSpinner", false},
.freeMagicArmor {"game.freeMagicArmor", false},
@@ -111,6 +115,7 @@ UserSettings g_userSettings = {
// Tools
.speedrunMode {"game.speedrunMode", false},
.liveSplitEnabled {"game.liveSplitEnabled", false},
.showSpeedrunRTATimer {"game.showSpeedrunRTATimer", true},
.recordingMode {"game.recordingMode", false}
},
@@ -121,7 +126,6 @@ UserSettings g_userSettings = {
.skipPreLaunchUI {"backend.skipPreLaunchUI", false},
.showPipelineCompilation {"backend.showPipelineCompilation", false},
.wasPresetChosen {"backend.wasPresetChosen", false},
.enableCrashReporting {"backend.enableCrashReporting", true},
.checkForUpdates {"backend.checkForUpdates", true},
.cardFileType {"backend.cardFileType", static_cast<int>(CARD_GCIFOLDER)},
.enableAdvancedSettings {"backend.enableAdvancedSettings", false},
@@ -171,6 +175,8 @@ void registerSettings() {
Register(g_userSettings.game.enableMirrorMode);
Register(g_userSettings.game.invertCameraXAxis);
Register(g_userSettings.game.invertCameraYAxis);
Register(g_userSettings.game.invertFirstPersonXAxis);
Register(g_userSettings.game.invertFirstPersonYAxis);
Register(g_userSettings.game.freeCameraSensitivity);
Register(g_userSettings.game.minimalHUD);
Register(g_userSettings.game.pauseOnFocusLost);
@@ -181,8 +187,10 @@ void registerSettings() {
Register(g_userSettings.game.shadowResolutionMultiplier);
Register(g_userSettings.game.enableDepthOfField);
Register(g_userSettings.game.enableMapBackground);
Register(g_userSettings.game.disableCutscenePillarboxing);
Register(g_userSettings.game.enableFastIronBoots);
Register(g_userSettings.game.canTransformAnywhere);
Register(g_userSettings.game.fastRoll);
Register(g_userSettings.game.freeMagicArmor);
Register(g_userSettings.game.restoreWiiGlitches);
Register(g_userSettings.game.enableLinkDollRotation);
@@ -194,6 +202,7 @@ void registerSettings() {
Register(g_userSettings.game.enableTurboKeybind);
Register(g_userSettings.game.speedrunMode);
Register(g_userSettings.game.liveSplitEnabled);
Register(g_userSettings.game.showSpeedrunRTATimer);
Register(g_userSettings.game.recordingMode);
Register(g_userSettings.game.fastSpinner);
Register(g_userSettings.game.infiniteHearts);
@@ -228,7 +237,6 @@ void registerSettings() {
Register(g_userSettings.backend.skipPreLaunchUI);
Register(g_userSettings.backend.showPipelineCompilation);
Register(g_userSettings.backend.wasPresetChosen);
Register(g_userSettings.backend.enableCrashReporting);
Register(g_userSettings.backend.checkForUpdates);
Register(g_userSettings.backend.cardFileType);
Register(g_userSettings.backend.enableAdvancedSettings);
+45
View File
@@ -0,0 +1,45 @@
#include "dusk/speedrun.h"
#include "dusk/settings.h"
#include "m_Do/m_Do_main.h"
#include <aurora/aurora.h>
namespace dusk {
SpeedrunInfo m_speedrunInfo;
void resetForSpeedrunMode() {
mDoMain::developmentMode = -1;
getSettings().game.enableTurboKeybind.setSpeedrunValue(false);
getSettings().game.damageMultiplier.setSpeedrunValue(1);
getSettings().game.instantDeath.setSpeedrunValue(false);
getSettings().game.noHeartDrops.setSpeedrunValue(false);
getSettings().game.autoSave.setSpeedrunValue(false);
getSettings().game.sunsSong.setSpeedrunValue(false);
getSettings().game.infiniteHearts.setSpeedrunValue(false);
getSettings().game.infiniteArrows.setSpeedrunValue(false);
getSettings().game.infiniteBombs.setSpeedrunValue(false);
getSettings().game.infiniteOil.setSpeedrunValue(false);
getSettings().game.infiniteOxygen.setSpeedrunValue(false);
getSettings().game.infiniteRupees.setSpeedrunValue(false);
getSettings().game.enableIndefiniteItemDrops.setSpeedrunValue(false);
getSettings().game.moonJump.setSpeedrunValue(false);
getSettings().game.superClawshot.setSpeedrunValue(false);
getSettings().game.alwaysGreatspin.setSpeedrunValue(false);
getSettings().game.enableFastIronBoots.setSpeedrunValue(false);
getSettings().game.canTransformAnywhere.setSpeedrunValue(false);
getSettings().game.fastRoll.setSpeedrunValue(false);
getSettings().game.fastSpinner.setSpeedrunValue(false);
getSettings().game.freeMagicArmor.setSpeedrunValue(false);
getSettings().game.pauseOnFocusLost.setSpeedrunValue(false);
aurora_set_pause_on_focus_lost(false);
getSettings().backend.enableAdvancedSettings.setSpeedrunValue(false);
getSettings().game.recordingMode.setSpeedrunValue(false);
getSettings().game.debugFlyCam.setSpeedrunValue(false);
}
} // namespace dusk
+11 -1
View File
@@ -51,6 +51,9 @@ void Button::update_props(Props props) {
}
void ControlledButton::update() {
if (mIsDisabled) {
set_disabled(mIsDisabled());
}
if (mIsSelected) {
set_selected(mIsSelected());
}
@@ -64,4 +67,11 @@ bool ControlledButton::selected() const {
return Button::selected();
}
} // namespace dusk::ui
bool ControlledButton::disabled() const {
if (mIsDisabled) {
return mIsDisabled();
}
return Button::disabled();
}
} // namespace dusk::ui
+6 -2
View File
@@ -32,17 +32,21 @@ public:
struct Props {
Rml::String text;
std::function<bool()> isSelected;
std::function<bool()> isDisabled;
};
ControlledButton(Rml::Element* parent, Props props, const Rml::String& tagName = "button")
: Button(parent, {std::move(props.text)}, tagName),
mIsSelected(std::move(props.isSelected)) {}
mIsSelected(std::move(props.isSelected)),
mIsDisabled(std::move(props.isDisabled)) {}
void update() override;
bool selected() const override;
bool disabled() const override;
private:
std::function<bool()> mIsSelected;
std::function<bool()> mIsDisabled;
};
} // namespace dusk::ui
} // namespace dusk::ui
+5 -1
View File
@@ -301,7 +301,11 @@ int rumble_raw_to_percent(u16 raw) {
} // namespace
ControllerConfigWindow::ControllerConfigWindow() {
ControllerConfigWindow::ControllerConfigWindow(bool prelaunch) {
if (prelaunch) {
mSuppressNavFallback = true;
}
listen(
Rml::EventId::Keydown,
[this](Rml::Event& event) {
+1 -1
View File
@@ -8,7 +8,7 @@ namespace dusk::ui {
class ControllerConfigWindow : public Window {
public:
ControllerConfigWindow();
ControllerConfigWindow(bool prelaunch);
void update() override;
void hide(bool close) override;
+15 -1
View File
@@ -7,6 +7,8 @@
#include "achievements.hpp"
#include "aurora/rmlui.hpp"
#include "dusk/speedrun.h"
#include "dusk/livesplit.h"
#include "dusk/main.h"
#include "dusk/settings.h"
#include "editor.hpp"
@@ -100,7 +102,7 @@ MenuBar::MenuBar() : Document(kDocumentSource), mRoot(mDocument->GetElementById(
mTabBar->set_active_tab(-1);
const auto dismiss = [](Modal& modal) { modal.pop(); };
push(std::make_unique<Modal>(Modal::Props{
.title = "Quit Dusk",
.title = "Quit Dusklight",
.bodyRml = "Unsaved progress will be lost.",
.actions =
{
@@ -127,6 +129,18 @@ MenuBar::MenuBar() : Document(kDocumentSource), mRoot(mDocument->GetElementById(
}));
});
if (getSettings().game.speedrunMode) {
mTabBar->add_tab("Reset Timer", [this] {
mTabBar->set_active_tab(-1);
mDoAud_seStartMenu(kSoundClick);
m_speedrunInfo.reset();
if (getSettings().game.liveSplitEnabled) {
dusk::speedrun::reset();
}
hide(false);
});
}
// Hide document after transition completion
listen(mRoot, Rml::EventId::Transitionend, [this](Rml::Event& event) {
if (event.GetTargetElement() == mRoot && !mRoot->HasAttribute("open") &&
+74
View File
@@ -2,6 +2,9 @@
#include "aurora/lib/logging.hpp"
#include "dusk/achievements.h"
#include "dusk/livesplit.h"
#include "dusk/speedrun.h"
#include "fmt/format.h"
#include "magic_enum.hpp"
#include "window.hpp"
@@ -9,6 +12,7 @@
#include <SDL3/SDL_timer.h>
#include <algorithm>
#include <dolphin/pad.h>
#include <m_Do/m_Do_main.h>
#if defined(__APPLE__)
#include <TargetConditionals.h>
@@ -25,6 +29,10 @@ const Rml::String kDocumentSource = R"RML(
</head>
<body>
<fps id="fps" />
<speedrun-timer id="speedrun-timer">
<speedrun-rta id="speedrun-rta" />
<speedrun-igt id="speedrun-igt" />
</speedrun-timer>
</body>
</rml>
)RML";
@@ -204,8 +212,17 @@ void Overlay::advance_fps_counter(float& outFps, Uint64 perfFreq) {
outFps = static_cast<float>(1.0 / avgSeconds);
}
static std::string FormatTime(OSTime ticks) {
OSCalendarTime t;
OSTicksToCalendarTime(ticks, &t);
return fmt::format("{0:02}:{1:02}:{2:02}.{3:03}", t.hour, t.min, t.sec, t.msec);
}
Overlay::Overlay() : Document(kDocumentSource) {
mFpsCounter = mDocument->GetElementById("fps");
mSpeedrunTimer = mDocument->GetElementById("speedrun-timer");
mSpeedrunRta = mDocument->GetElementById("speedrun-rta");
mSpeedrunIgt = mDocument->GetElementById("speedrun-igt");
listen(mDocument, Rml::EventId::Focus, [](Rml::Event&) { Log.warn("Overlay received focus"); });
listen(mDocument, Rml::EventId::Transitionend, [this](Rml::Event& event) {
@@ -268,6 +285,63 @@ void Overlay::update() {
}
}
#if !(defined(__ANDROID__) || (defined(__APPLE__) && TARGET_OS_IOS && !TARGET_OS_MACCATALYST))
if (getSettings().game.speedrunMode && getSettings().game.liveSplitEnabled) {
dusk::speedrun::updateLiveSplit();
if (dusk::speedrun::consumeConnectedEvent()) {
push_toast({.title = "LiveSplit connected", .duration = std::chrono::seconds(3)});
}
if (dusk::speedrun::consumeDisconnectedEvent()) {
push_toast({.title = "LiveSplit disconnected", .duration = std::chrono::seconds(3)});
}
}
#endif
if (mSpeedrunTimer != nullptr && mSpeedrunRta != nullptr && mSpeedrunIgt != nullptr) {
if (getSettings().game.speedrunMode) {
// L+R+A+Start to reset timer
if (mDoCPd_c::getHoldL(PAD_1) && mDoCPd_c::getHoldR(PAD_1) &&
mDoCPd_c::getHoldA(PAD_1) && mDoCPd_c::getTrigZ(PAD_1))
{
m_speedrunInfo.reset();
}
// L+R+A+Y to manually stop timer
if (mDoCPd_c::getHoldL(PAD_1) && mDoCPd_c::getHoldR(PAD_1) &&
mDoCPd_c::getHoldA(PAD_1) && mDoCPd_c::getTrigY(PAD_1))
{
if (m_speedrunInfo.m_isRunStarted) {
m_speedrunInfo.m_endTimestamp = OSGetTime() - m_speedrunInfo.m_startTimestamp;
m_speedrunInfo.m_isRunStarted = false;
}
}
OSTime elapsedTime = 0;
if (m_speedrunInfo.m_isRunStarted) {
elapsedTime = OSGetTime() - m_speedrunInfo.m_startTimestamp;
} else if (m_speedrunInfo.m_endTimestamp != 0) {
elapsedTime = m_speedrunInfo.m_endTimestamp;
}
if (!m_speedrunInfo.m_isPauseIGT) {
m_speedrunInfo.m_igtTimer = elapsedTime - m_speedrunInfo.m_totalLoadTime;
}
mSpeedrunTimer->SetAttribute("open", "");
if (getSettings().game.showSpeedrunRTATimer) {
mSpeedrunRta->SetAttribute("open", "");
mSpeedrunRta->SetInnerRML(escape(fmt::format("RTA {}", FormatTime(elapsedTime))));
} else {
mSpeedrunRta->RemoveAttribute("open");
}
mSpeedrunIgt->SetInnerRML(escape(fmt::format("IGT {}", FormatTime(m_speedrunInfo.m_igtTimer))));
} else {
mSpeedrunTimer->RemoveAttribute("open");
}
}
const bool showControllerWarning = PADGetIndexForPort(PAD_CHAN0) < 0 &&
PADGetKeyButtonBindings(PAD_CHAN0, nullptr) == nullptr &&
dynamic_cast<Window*>(top_document()) == nullptr &&
+3
View File
@@ -21,6 +21,9 @@ protected:
Rml::Element* mCurrentToast = nullptr;
Rml::Element* mControllerWarning = nullptr;
Rml::Element* mMenuNotification = nullptr;
Rml::Element* mSpeedrunTimer = nullptr;
Rml::Element* mSpeedrunRta = nullptr;
Rml::Element* mSpeedrunIgt = nullptr;
clock::time_point mCurrentToastStartTime;
clock::time_point mMenuNotificationStartTime;
+12 -8
View File
@@ -1,6 +1,7 @@
#include "prelaunch.hpp"
#include "dusk/config.hpp"
#include "dusk/data.hpp"
#include "dusk/file_select.hpp"
#include "dusk/iso_validate.hpp"
#include "dusk/main.h"
@@ -43,8 +44,8 @@ const Rml::String kDocumentSource = R"RML(
<content id="root" open>
<menu>
<hero class="intro-item delay-0">
<div class="eyebrow"><span>Twilit Realm</span> presents</div>
<img src="res/logo-mascot.png" />
<eyebrow><span>Twilit Realm</span> presents</eyebrow>
<img src="res/logo.png" />
</hero>
<div id="menu-list" />
</menu>
@@ -127,7 +128,7 @@ struct UpdateCheckTask {
UpdateCheckTask() {
worker = std::thread([this] {
try {
result = update_check::check_latest_github_release("TwilitRealm", "dusk");
result = update_check::check_latest_github_release("TwilitRealm", "dusklight");
} catch (const std::exception& e) {
result = {
.status = update_check::Status::Failed,
@@ -287,12 +288,12 @@ std::string get_error_msg(iso::ValidationError error) {
case iso::ValidationError::InvalidImage:
return "The selected file is not a valid disc image.";
case iso::ValidationError::WrongGame:
return "The selected game is not supported by Dusk.";
return "The selected game is not supported by Dusklight.";
case iso::ValidationError::WrongVersion:
return "Dusk currently supports GameCube USA and PAL disc images only.";
return "Dusklight currently supports GameCube USA and PAL disc images only.";
case iso::ValidationError::Canceled:
return "Disc verification was canceled. Dusk cannot guarantee the selected disc image "
"is compatible.";
return "Disc verification was canceled. Dusklight cannot guarantee the selected disc "
"image is compatible.";
case iso::ValidationError::HashMismatch:
return "The selected disc image did not pass hash verification. It may be corrupt or "
"modified.";
@@ -656,6 +657,9 @@ bool is_restart_pending() noexcept {
if (!state.activeDiscPath.empty() && state.configuredDiscPath != state.activeDiscPath) {
return true;
}
if (data::is_data_path_restart_pending()) {
return true;
}
if (getSettings().backend.graphicsBackend.getValue() != state.initialGraphicsBackend) {
return true;
}
@@ -798,7 +802,7 @@ void Prelaunch::show() {
"A restart is required to apply selected options.<br/><br/>Restart now to "
"apply them immediately?" :
"A restart is required to apply selected options.<br/><br/>Close and reopen "
"Dusk to apply them.",
"Dusklight to apply them.",
.actions = std::move(actions),
.onDismiss = dismiss,
}));
+2 -1
View File
@@ -33,6 +33,7 @@ void applyPresetDusk() {
s.game.fastTears.setValue(true);
s.game.biggerWallets.setValue(true);
s.game.invertCameraXAxis.setValue(true);
s.game.invertFirstPersonYAxis.setValue(true);
s.game.no2ndFishForCat.setValue(true);
s.game.enableAchievementToasts.setValue(true);
s.game.enableControllerToasts.setValue(true);
@@ -58,7 +59,7 @@ PresetWindow::PresetWindow() : WindowSmall("modal", "modal-dialog") {
auto* title = append(header, "div");
title->SetClass("modal-title", true);
title->SetInnerRML("Welcome to Dusk");
title->SetInnerRML("Welcome to Dusklight");
auto* headIcon = append(header, "icon");
headIcon->SetClass("celebration", true);
+113
View File
@@ -0,0 +1,113 @@
#if DUSK_ENABLE_SENTRY_NATIVE
#include "reporting.hpp"
#include "button.hpp"
#include "dusk/crash_reporting.h"
#include "ui.hpp"
#include <dolphin/gx/GXAurora.h>
namespace dusk::ui {
CrashReportWindow::CrashReportWindow() : WindowSmall("modal", "modal-dialog") {
mDialog->SetClass("modal-dialog", true);
auto* header = append(mDialog, "div");
header->SetClass("modal-header", true);
auto* title = append(header, "div");
title->SetClass("modal-title", true);
title->SetInnerRML("Send Crash Reports");
auto* headIcon = append(header, "icon");
headIcon->SetClass("question-mark", true);
auto* intro = append(mDialog, "div");
intro->SetClass("modal-body", true);
intro->SetInnerRML(
"Dusklight can automatically send crash reports to the developers. Crash reports contain the "
"following:"
"<br/>• Operating system version<br/>• CPU architecture<br/>• GPU model & driver version"
"<br/>• File paths (may include account username)<br/>• Stack trace<br/><br/>"
"This can be changed in the Settings menu at any time.");
auto* grid = append(mDialog, "div");
grid->SetClass("preset-grid", true);
struct OptionInfo {
const char* name;
const char* desc;
void (*apply)();
};
static constexpr OptionInfo kOptions[] = {
{"Enable",
"Send crash reports to Dusklight developers. Reports will include the information described "
"above.",
[] { crash_reporting::set_consent(true); }},
{"Disable",
"Do not send crash reports. This may make it more difficult to resolve issues you "
"encounter.",
[] { crash_reporting::set_consent(false); }},
};
for (const auto& option : kOptions) {
auto* col = append(grid, "div");
col->SetClass("preset-col", true);
auto btn = std::make_unique<Button>(col, Rml::String(option.name));
btn->on_nav_command([this, apply = option.apply](Rml::Event&, NavCommand cmd) {
if (cmd == NavCommand::Confirm) {
apply();
hide(true);
return true;
}
return false;
});
mButtons.push_back(std::move(btn));
auto* desc = append(col, "div");
desc->SetClass("preset-desc", true);
desc->SetInnerRML(option.desc);
}
}
bool CrashReportWindow::focus() {
if (!mButtons.empty()) {
return mButtons.back()->focus();
}
return false;
}
bool CrashReportWindow::handle_nav_command(Rml::Event& event, NavCommand cmd) {
if (cmd == NavCommand::Cancel || cmd == NavCommand::Menu) {
return true;
}
int direction = 0;
if (cmd == NavCommand::Left) {
direction = -1;
} else if (cmd == NavCommand::Right) {
direction = 1;
} else {
return false;
}
auto* target = event.GetTargetElement();
for (int i = 0; i < static_cast<int>(mButtons.size()); ++i) {
if (mButtons[i]->contains(target)) {
const int next = i + direction;
if (next >= 0 && next < static_cast<int>(mButtons.size())) {
if (mButtons[next]->focus()) {
mDoAud_seStartMenu(kSoundItemFocus);
return true;
}
}
return false;
}
}
return false;
}
} // namespace dusk::ui
#endif
+28
View File
@@ -0,0 +1,28 @@
#pragma once
#if DUSK_ENABLE_SENTRY_NATIVE
#include "component.hpp"
#include "window.hpp"
#include <memory>
#include <vector>
namespace dusk::ui {
class CrashReportWindow : public WindowSmall {
public:
CrashReportWindow();
bool focus() override;
protected:
bool handle_nav_command(Rml::Event& event, NavCommand cmd) override;
private:
std::vector<std::unique_ptr<Component>> mButtons;
};
} // namespace dusk::ui
#endif
+264 -75
View File
@@ -6,8 +6,10 @@
#include "dusk/audio/DuskAudioSystem.h"
#include "dusk/audio/DuskDsp.hpp"
#include "dusk/config.hpp"
#include "dusk/data.hpp"
#include "dusk/file_select.hpp"
#include "dusk/imgui/ImGuiEngine.hpp"
#include "dusk/io.hpp"
#include "dusk/livesplit.h"
#include "dusk/main.h"
#include "graphics_tuner.hpp"
@@ -19,7 +21,15 @@
#include "prelaunch.hpp"
#include "ui.hpp"
#include <aurora/lib/window.hpp>
#include <SDL3/SDL_filesystem.h>
#if DUSK_ENABLE_SENTRY_NATIVE
#include "dusk/crash_reporting.h"
#endif
#include <algorithm>
#include <filesystem>
namespace dusk::ui {
namespace {
@@ -162,29 +172,134 @@ AuroraBackend configured_backend() {
void reset_for_speedrun_mode() {
mDoMain::developmentMode = -1;
getSettings().game.damageMultiplier.setValue(1);
getSettings().game.instantDeath.setValue(false);
getSettings().game.noHeartDrops.setValue(false);
getSettings().game.enableTurboKeybind.setSpeedrunValue(false);
getSettings().game.infiniteHearts.setValue(false);
getSettings().game.infiniteArrows.setValue(false);
getSettings().game.infiniteBombs.setValue(false);
getSettings().game.infiniteOil.setValue(false);
getSettings().game.infiniteOxygen.setValue(false);
getSettings().game.infiniteRupees.setValue(false);
getSettings().game.enableIndefiniteItemDrops.setValue(false);
getSettings().game.damageMultiplier.setSpeedrunValue(1);
getSettings().game.instantDeath.setSpeedrunValue(false);
getSettings().game.noHeartDrops.setSpeedrunValue(false);
getSettings().game.autoSave.setSpeedrunValue(false);
getSettings().game.sunsSong.setSpeedrunValue(false);
getSettings().game.moonJump.setValue(false);
getSettings().game.superClawshot.setValue(false);
getSettings().game.alwaysGreatspin.setValue(false);
getSettings().game.enableFastIronBoots.setValue(false);
getSettings().game.canTransformAnywhere.setValue(false);
getSettings().game.fastSpinner.setValue(false);
getSettings().game.freeMagicArmor.setValue(false);
getSettings().game.infiniteHearts.setSpeedrunValue(false);
getSettings().game.infiniteArrows.setSpeedrunValue(false);
getSettings().game.infiniteBombs.setSpeedrunValue(false);
getSettings().game.infiniteOil.setSpeedrunValue(false);
getSettings().game.infiniteOxygen.setSpeedrunValue(false);
getSettings().game.infiniteRupees.setSpeedrunValue(false);
getSettings().game.enableIndefiniteItemDrops.setSpeedrunValue(false);
getSettings().game.moonJump.setSpeedrunValue(false);
getSettings().game.superClawshot.setSpeedrunValue(false);
getSettings().game.alwaysGreatspin.setSpeedrunValue(false);
getSettings().game.enableFastIronBoots.setSpeedrunValue(false);
getSettings().game.canTransformAnywhere.setSpeedrunValue(false);
getSettings().game.fastRoll.setSpeedrunValue(false);
getSettings().game.fastSpinner.setSpeedrunValue(false);
getSettings().game.freeMagicArmor.setSpeedrunValue(false);
getSettings().game.enableTurboKeybind.setValue(false);
getSettings().game.debugFlyCam.setValue(false);
getSettings().game.autoSave.setValue(false);
getSettings().game.pauseOnFocusLost.setSpeedrunValue(false);
aurora_set_pause_on_focus_lost(false);
getSettings().backend.enableAdvancedSettings.setSpeedrunValue(false);
getSettings().game.recordingMode.setSpeedrunValue(false);
getSettings().game.debugFlyCam.setSpeedrunValue(false);
}
void clear_speedrun_overrides() {
config::EnumerateRegistered([](config::ConfigVarBase& cvar) {
cvar.clearSpeedrunOverride();
});
}
void restore_from_speedrun_mode() {
clear_speedrun_overrides();
aurora_set_pause_on_focus_lost(getSettings().game.pauseOnFocusLost.getValue());
}
std::filesystem::path normalized_display_path(const std::filesystem::path& path) {
std::error_code ec;
auto normalized = std::filesystem::weakly_canonical(path, ec);
if (!ec) {
return normalized;
}
normalized = std::filesystem::absolute(path, ec);
if (!ec) {
return normalized.lexically_normal();
}
return path.lexically_normal();
}
std::filesystem::path user_home_path() {
const char* homePath = SDL_GetUserFolder(SDL_FOLDER_HOME);
if (homePath == nullptr || homePath[0] == '\0') {
return {};
}
return std::filesystem::path{reinterpret_cast<const char8_t*>(homePath)};
}
Rml::String abbreviated_data_path_string() {
const auto path = data::configured_data_path();
const auto homePath = user_home_path();
if (path.empty() || homePath.empty()) {
return io::fs_path_to_string(path);
}
const auto normalizedPath = normalized_display_path(path);
const auto normalizedHome = normalized_display_path(homePath);
if (normalizedPath == normalizedHome) {
return "~";
}
const auto relativePath = normalizedPath.lexically_relative(normalizedHome);
if (!relativePath.empty() && !relativePath.is_absolute()) {
const auto it = relativePath.begin();
if (it == relativePath.end() || *it != "..") {
return io::fs_path_to_string(std::filesystem::path{"~"} / relativePath);
}
}
return io::fs_path_to_string(path);
}
Rml::String configured_data_path_display_name() {
const auto path = abbreviated_data_path_string();
if (path.empty()) {
return "(none)";
}
auto display = display_name_for_path(path);
if (display.empty()) {
return path;
}
return display;
}
class DataFolderPathText : public Component {
public:
explicit DataFolderPathText(Rml::Element* parent) : Component(append(parent, "div")) {}
void update() override {
const Rml::String rml = "<span class=\"data-folder-current\">Current data folder:<br/>" +
escape(abbreviated_data_path_string()) + "</span>";
if (rml != mCurrentRml) {
mRoot->SetInnerRML(rml);
mCurrentRml = rml;
}
Component::update();
}
private:
Rml::String mCurrentRml;
};
void data_folder_dialog_callback(void*, const char* path, const char* error) {
if (error != nullptr || path == nullptr) {
return;
}
if (data::set_custom_data_path(path)) {
mDoAud_seStartMenu(kSoundItemChange);
}
}
const Rml::String kInternalResolutionHelpText =
@@ -194,7 +309,7 @@ const Rml::String kShadowResolutionHelpText =
"Configure the shadow-map resolution. Higher values improve shadow quality but increase GPU "
"and memory usage.";
const Rml::String kBloomHelpText =
"Configure the post-processing bloom effect. Classic uses the original bloom pass; Dusk uses "
"Configure the post-processing bloom effect. Classic uses the original bloom pass; Dusklight uses "
"a higher-quality bloom pass.";
const Rml::String kBloomBrightnessHelpText =
"Configure bloom intensity. Higher values make bright areas glow more strongly.";
@@ -248,6 +363,15 @@ SelectButton& config_bool_select(
return button;
}
void add_speedrun_disabled_option(Pane& leftPane, Pane& rightPane, ConfigVar<bool>& var,
const Rml::String& key, const Rml::String& helpText) {
config_bool_select(leftPane, rightPane, var, {
.key = key,
.helpText = helpText,
.isDisabled = [] { return getSettings().game.speedrunMode; },
});
}
SelectButton& config_percent_select(Pane& leftPane, Pane& rightPane, ConfigVar<float>& var,
Rml::String key, Rml::String helpText, int min, int max, int step = 5,
std::function<bool()> isDisabled = {}) {
@@ -343,9 +467,52 @@ SettingsWindow::SettingsWindow(bool prelaunch) : mPrelaunch(prelaunch) {
})
.on_pressed([] { open_iso_picker(); }),
rightPane, [](Pane& pane) {
pane.add_rml("Set the disc image that Dusk uses to launch the game.<br/><br/>"
pane.add_rml("Set the disc image that Dusklight uses to launch the game.<br/><br/>"
"Changes require a restart.");
});
#if DUSK_CAN_CHANGE_DATA_FOLDER
leftPane.register_control(
leftPane.add_select_button({
.key = "Data Folder",
.getValue = [] { return configured_data_path_display_name(); },
.isModified = [] { return data::is_data_path_restart_pending(); },
}),
rightPane, [](Pane& pane) {
pane.add_text("The data folder is where Dusklight stores settings, saves, "
"logs, texture replacements, and other app data.");
pane.add_child<DataFolderPathText>();
#if DUSK_CAN_OPEN_DATA_FOLDER
pane.add_button("Open Data Folder").on_pressed([] {
if (data::open_data_path()) {
mDoAud_seStartMenu(kSoundClick);
}
});
#endif
pane.add_button("Change Data Folder").on_pressed([] {
const auto defaultLocation =
io::fs_path_to_string(data::configured_data_path());
ShowFolderSelect(&data_folder_dialog_callback, nullptr,
aurora::window::get_sdl_window(),
defaultLocation.empty() ? nullptr : defaultLocation.c_str());
});
#if defined(_WIN32)
pane.add_button("Portable Mode").on_pressed([] {
if (data::set_portable_data_path()) {
mDoAud_seStartMenu(kSoundItemChange);
}
});
#endif
pane.add_button({
.text = "Reset to Default",
.isDisabled = [] { return data::is_default_data_path(); },
}).on_pressed([] {
if (data::reset_data_path()) {
mDoAud_seStartMenu(kSoundItemChange);
}
});
pane.add_rml("Data will be migrated automatically on restart.");
});
#endif
leftPane.register_control(
leftPane.add_select_button({
.key = "Language",
@@ -488,7 +655,9 @@ SettingsWindow::SettingsWindow(bool prelaunch) : mPrelaunch(prelaunch) {
config_bool_select(leftPane, rightPane, getSettings().game.pauseOnFocusLost,
{
.key = "Pause on Focus Lost",
.isDisabled = [] { return IsMobile; },
.helpText = "Pause the game when window focus is lost.",
.onChange = [](bool value) { aurora_set_pause_on_focus_lost(value); },
.isDisabled = [] { return IsMobile || getSettings().game.speedrunMode; },
});
leftPane.register_control(
leftPane.add_select_button({
@@ -598,6 +767,10 @@ SettingsWindow::SettingsWindow(bool prelaunch) : mPrelaunch(prelaunch) {
{
.key = "Enable Mini-Map Shadows",
});
config_bool_select(leftPane, rightPane, getSettings().game.disableCutscenePillarboxing,
{
.key = "Disable Cutscene Pillarboxing",
});
});
add_tab("Input", [this](Rml::Element* content) {
@@ -616,7 +789,7 @@ SettingsWindow::SettingsWindow(bool prelaunch) : mPrelaunch(prelaunch) {
leftPane.add_section("Controller");
leftPane.register_control(leftPane.add_button("Configure Controller").on_pressed([this] {
push(std::make_unique<ControllerConfigWindow>());
push(std::make_unique<ControllerConfigWindow>(mPrelaunch));
}),
rightPane, [](Pane& pane) {
pane.clear();
@@ -641,6 +814,10 @@ SettingsWindow::SettingsWindow(bool prelaunch) : mPrelaunch(prelaunch) {
config_percent_select(leftPane, rightPane, getSettings().game.freeCameraSensitivity,
"Free Camera Sensitivity", "Adjusts twin-stick camera sensitivity.", 50, 200, 5,
[] { return !getSettings().game.freeCamera; });
addOption("Invert First Person X Axis", getSettings().game.invertFirstPersonXAxis,
"Invert horizontal movement while aiming with items or first person camera. Applies to both stick and gyro aiming.");
addOption("Invert First Person Y Axis", getSettings().game.invertFirstPersonYAxis,
"Invert vertical movement while aiming with items or first person camera. Applies to both stick and gyro aiming.");
leftPane.add_section("Gyro");
leftPane.register_control(
@@ -762,8 +939,8 @@ SettingsWindow::SettingsWindow(bool prelaunch) : mPrelaunch(prelaunch) {
});
config_bool_select(leftPane, rightPane, getSettings().audio.menuSounds,
{
.key = "Dusk Menu Sounds",
.helpText = "Play sound effects when navigating the Dusk menu.",
.key = "Dusklight Menu Sounds",
.helpText = "Play sound effects when navigating the Dusklight menu.",
});
leftPane.add_section("Tweaks");
@@ -793,12 +970,7 @@ SettingsWindow::SettingsWindow(bool prelaunch) : mPrelaunch(prelaunch) {
};
auto addSpeedrunDisabledOption = [&](const Rml::String& key, ConfigVar<bool>& value,
const Rml::String& helpText) {
config_bool_select(leftPane, rightPane, value,
{
.key = key,
.helpText = helpText,
.isDisabled = [] { return getSettings().game.speedrunMode; },
});
add_speedrun_disabled_option(leftPane, rightPane, value, key, helpText);
};
leftPane.add_section("General");
@@ -850,12 +1022,9 @@ SettingsWindow::SettingsWindow(bool prelaunch) : mPrelaunch(prelaunch) {
"Quicker climbing on ladders and vines like the HD version.");
addOption("Faster Tears of Light", getSettings().game.fastTears,
"Tears of Light dropped by Shadow Insects pop out faster like the HD version.");
config_bool_select(leftPane, rightPane, getSettings().game.autoSave,
{
.key = "Autosave",
.helpText = "Autosaves the game when going to a new area, opening a dungeon door, "
"or getting a new item.",
});
addSpeedrunDisabledOption("Autosave", getSettings().game.autoSave,
"Autosaves the game when going to a new area, opening a dungeon door, "
"or getting a new item.");
addOption("Instant Saves", getSettings().game.instantSaves,
"Skips the delay when writing to the Memory Card.");
addOption("Hold B for Instant Text", getSettings().game.instantText,
@@ -869,7 +1038,7 @@ SettingsWindow::SettingsWindow(bool prelaunch) : mPrelaunch(prelaunch) {
"Link will not recoil when his sword hits walls.");
addOption("No 2nd Fish for Cat", getSettings().game.no2ndFishForCat,
"Skip needing to catch a second fish for Sera's cat.");
addOption("Sun's Song (R+X)", getSettings().game.sunsSong,
addSpeedrunDisabledOption("Sun's Song (R+X)", getSettings().game.sunsSong,
"Allows Wolf Link to howl and change the time of day.");
addOption("Quick Transform (R+Y)", getSettings().game.enableQuickTransform,
"Transform instantly by pressing R and Y simultaneously.");
@@ -880,12 +1049,29 @@ SettingsWindow::SettingsWindow(bool prelaunch) : mPrelaunch(prelaunch) {
.key = "Speedrun Mode",
.helpText =
"Enables speedrunning options while restricting certain gameplay modifiers.",
.onChange = [](bool) { reset_for_speedrun_mode(); },
.onChange =
[](bool enabled) {
if (enabled) {
reset_for_speedrun_mode();
} else {
restore_from_speedrun_mode();
if (getSettings().game.liveSplitEnabled) {
speedrun::disconnectLiveSplit();
}
}
for (auto& doc : get_document_stack()) {
if (dynamic_cast<MenuBar*>(doc.get())) {
doc = std::make_unique<MenuBar>();
break;
}
}
},
});
config_bool_select(leftPane, rightPane, getSettings().game.liveSplitEnabled,
{
.key = "LiveSplit Connection",
.helpText = "Connect to LiveSplit server on localhost:16834.",
.helpText = "Connect to LiveSplit server on localhost:16834. For this to work you must right click LiveSplit, and turn on Control -> Start TCP Server."
" To see IGT in LiveSplit you must change your comparison to Game Time.",
.onChange =
[](bool enabled) {
if (enabled) {
@@ -894,6 +1080,12 @@ SettingsWindow::SettingsWindow(bool prelaunch) : mPrelaunch(prelaunch) {
speedrun::disconnectLiveSplit();
}
},
.isDisabled = [] { return IsMobile || !getSettings().game.speedrunMode; },
});
config_bool_select(leftPane, rightPane, getSettings().game.showSpeedrunRTATimer,
{
.key = "Show RTA",
.helpText = "Display the RTA timer. IGT is always visible.",
.isDisabled = [] { return !getSettings().game.speedrunMode; },
});
});
@@ -904,12 +1096,7 @@ SettingsWindow::SettingsWindow(bool prelaunch) : mPrelaunch(prelaunch) {
auto addCheat = [&](const Rml::String& key, ConfigVar<bool>& value,
const Rml::String& helpText) {
config_bool_select(leftPane, rightPane, value,
{
.key = key,
.helpText = helpText,
.isDisabled = [] { return getSettings().game.speedrunMode; },
});
add_speedrun_disabled_option(leftPane, rightPane, value, key, helpText);
};
leftPane.add_section("Resources");
@@ -936,6 +1123,8 @@ SettingsWindow::SettingsWindow(bool prelaunch) : mPrelaunch(prelaunch) {
"Speeds up movement while wearing the Iron Boots.");
addCheat("Can Transform Anywhere", getSettings().game.canTransformAnywhere,
"Allows transforming even if NPCs are looking.");
addCheat("Fast Roll", getSettings().game.fastRoll,
"Makes Link's roll animation and movement twice as fast.");
addCheat("Fast Spinner", getSettings().game.fastSpinner,
"Speeds up Spinner movement while holding R.");
addCheat("Free Magic Armor", getSettings().game.freeMagicArmor,
@@ -946,16 +1135,16 @@ SettingsWindow::SettingsWindow(bool prelaunch) : mPrelaunch(prelaunch) {
auto& leftPane = add_child<Pane>(content, Pane::Type::Controlled);
auto& rightPane = add_child<Pane>(content, Pane::Type::Uncontrolled);
leftPane.add_section("Dusk");
leftPane.add_section("Dusklight");
#if DUSK_CAN_OPEN_DATA_FOLDER
leftPane.register_control(
leftPane.add_button("Open Data Folder").on_pressed([] {
mDoAud_seStartMenu(kSoundClick);
dusk::OpenDataFolder();
data::open_data_path();
}),
rightPane, [](Pane& pane) {
pane.add_text(
"Open the folder where Dusk stores settings, saves, logs, texture "
"Open the folder where Dusklight stores settings, saves, logs, texture "
"replacements, and other app data.");
});
#endif
@@ -1024,21 +1213,29 @@ SettingsWindow::SettingsWindow(bool prelaunch) : mPrelaunch(prelaunch) {
pane.add_rml("<br/>Choose which notifications can be displayed.");
});
#if DUSK_ENABLE_SENTRY_NATIVE
config_bool_select(leftPane, rightPane, getSettings().backend.enableCrashReporting,
{.key = "Crash Reporting",
.helpText = "Enable automatic reporting of crashes to the developers.<br/><br/>"
"Submissions include logs which may contain sensitive information. "
"Refrain from "
"enabling reporting if you do not agree with the following "
"inclusions:<br/><br/> "
"- Operating System<br/>- CPU Architecture<br/>- GPU Model & Driver "
"Version<br/>"
"- Account Username"});
auto& crashReporting = leftPane.add_child<BoolButton>(BoolButton::Props{
.key = "Crash Reporting",
.getValue =
[] { return crash_reporting::get_consent() == crash_reporting::Consent::Given; },
.setValue = [](bool enabled) { crash_reporting::set_consent(enabled); },
.isDisabled =
[] {
return crash_reporting::get_consent() == crash_reporting::Consent::Unavailable;
},
.isModified = [] { return false; },
});
leftPane.register_control(crashReporting, rightPane, [](Pane& pane) {
pane.clear();
pane.add_rml("Dusklight can automatically send crash reports to the developers. Crash "
"reports contain the following:<br/>• Operating system version<br/>• CPU "
"architecture<br/>• GPU model & driver version<br/>• File paths (may "
"include account username)<br/>• Stack trace");
});
#endif
config_bool_select(leftPane, rightPane, getSettings().backend.skipPreLaunchUI,
{
.key = "Skip Dusk Main Menu",
.helpText = "When starting Dusk, skip the main menu and boot straight into the "
.key = "Skip Dusklight Main Menu",
.helpText = "When starting Dusklight, skip the main menu and boot straight into the "
"game if a disc image is available.",
});
config_bool_select(leftPane, rightPane, getSettings().backend.showPipelineCompilation,
@@ -1049,15 +1246,9 @@ SettingsWindow::SettingsWindow(bool prelaunch) : mPrelaunch(prelaunch) {
config_bool_select(leftPane, rightPane, getSettings().backend.checkForUpdates,
{
.key = "Check for Updates",
.helpText = "Checks GitHub releases for a new Dusk version on startup.<br/><br/>"
.helpText = "Checks GitHub releases for a new Dusklight version on startup.<br/><br/>"
"No personal information is transmitted or collected.",
});
config_bool_select(leftPane, rightPane, getSettings().game.pauseOnFocusLost,
{
.key = "Pause On Focus Lost",
.helpText = "Pause the game when window focus is lost.",
.onChange = [](bool value) { aurora_set_pause_on_focus_lost(value); },
});
config_bool_select(leftPane, rightPane, getSettings().backend.enableAdvancedSettings,
{
.key = "Enable Advanced Settings",
@@ -1074,6 +1265,7 @@ SettingsWindow::SettingsWindow(bool prelaunch) : mPrelaunch(prelaunch) {
}
}
},
.isDisabled = [] { return getSettings().game.speedrunMode; },
});
leftPane.add_section("Game");
@@ -1082,12 +1274,9 @@ SettingsWindow::SettingsWindow(bool prelaunch) : mPrelaunch(prelaunch) {
.key = "Skip TV Settings Screen",
.helpText = "Skips the TV calibration screen shown when loading a save.",
});
config_bool_select(leftPane, rightPane, getSettings().game.recordingMode,
{
.key = "Recording Mode",
.helpText = "Disables the game HUD and all background music.<br/><br/>Useful for "
"recording footage.",
});
add_speedrun_disabled_option(leftPane, rightPane, getSettings().game.recordingMode,
"Recording Mode",
"Disables the game HUD and all background music.<br/><br/>Useful for recording footage.");
});
}
+1
View File
@@ -53,6 +53,7 @@ bool initialize() noexcept {
load_font("AlegreyaSC-Regular.ttf");
load_font("AlegreyaSC-Bold.ttf");
load_font("MaterialSymbolsRounded-Regular.ttf");
load_font("NotoMono-Regular.ttf");
sInitialized = true;
return true;
+2 -2
View File
@@ -335,7 +335,7 @@ Result check_latest_github_release(std::string_view owner, std::string_view repo
if (!currentVersion) {
return {
.status = Status::Failed,
.message = fmt::format("Failed to parse Dusk version '{}'", DUSK_WC_DESCRIBE),
.message = fmt::format("Failed to parse Dusklight version '{}'", DUSK_WC_DESCRIBE),
.latest = std::move(latest),
};
}
@@ -343,7 +343,7 @@ Result check_latest_github_release(std::string_view owner, std::string_view repo
const bool updateAvailable = compare_version(*latestVersion, *currentVersion) > 0;
return {
.status = updateAvailable ? Status::UpdateAvailable : Status::UpToDate,
.message = updateAvailable ? "Update available" : "Dusk is up to date",
.message = updateAvailable ? "Update available" : "Dusklight is up to date",
.latest = std::move(latest),
};
}
+1 -1
View File
@@ -7,7 +7,7 @@
#include "f_op/f_op_overlap_req.h"
#include "f_pc/f_pc_manager.h"
#include "dusk/imgui/ImGuiMenuGame.hpp"
#include "dusk/speedrun.h"
void fopOvlpReq_SetPeektime(overlap_request_class*, u16);
+33 -8
View File
@@ -636,7 +636,7 @@ u8 mDoGph_gInf_c::isWide() {
}
void mDoGph_gInf_c::setWideZoomProjection(Mtx44& m) {
if (!isWideZoom()) {
IF_NOT_DUSK(if (!isWideZoom())) {
return;
}
@@ -682,7 +682,7 @@ void mDoGph_gInf_c::setWideZoomProjection(Mtx44& m) {
}
void mDoGph_gInf_c::setWideZoomLightProjection(Mtx& m) {
if (!isWideZoom()) {
IF_NOT_DUSK(if (!isWideZoom())) {
return;
}
@@ -1189,14 +1189,24 @@ static void trimming(view_class* param_0, view_port_class* param_1) {
ZoneScoped;
UNUSED(param_0);
#if !TARGET_PC
s16 y_orig = (int)param_1->y_orig & ~7;
s16 y_orig_pos = y_orig < 0 ? 0 : y_orig;
if ((y_orig_pos == 0) && (param_1->scissor.y_orig != param_1->y_orig ||
(param_1->scissor.height != param_1->height)))
#endif
{
#if TARGET_PC
f32 sc_top = param_1->scissor.y_orig;
f32 sc_bottom = param_1->scissor.y_orig + param_1->scissor.height;
f32 sc_bottom = sc_top + param_1->scissor.height;
f32 sc_left = 0.0f;
f32 sc_right = param_1->width;
if (!dusk::getSettings().game.disableCutscenePillarboxing) {
sc_left = param_1->scissor.x_orig;
sc_right = sc_left + param_1->scissor.width;
}
#else
s32 sc_top = (int)param_1->scissor.y_orig;
s32 sc_bottom = param_1->scissor.y_orig + param_1->scissor.height;
@@ -1232,17 +1242,32 @@ static void trimming(view_class* param_0, view_port_class* param_1) {
GXSetVtxAttrFmt(GX_VTXFMT0, GX_VA_POS, GX_CLR_RGBA, DUSK_IF_ELSE(GX_F32, GX_RGBA4), 0);
GXSetProjection(ortho, GX_ORTHOGRAPHIC);
GXSetCurrentMtx(0);
GXBegin(GX_QUADS, GX_VTXFMT0, 8);
GXBegin(GX_QUADS, GX_VTXFMT0, DUSK_IF_ELSE(16, 8));
#if TARGET_PC
// top trapezoid
GXPosition3f32(0, 0, -5);
GXPosition3f32(param_1->width, 0, -5);
GXPosition3f32(param_1->width, sc_top, -5);
GXPosition3f32(0, sc_top, -5);
GXPosition3f32(0, sc_bottom, -5);
GXPosition3f32(param_1->width, sc_bottom, -5);
GXPosition3f32(sc_right, sc_top, -5);
GXPosition3f32(sc_left, sc_top, -5);
// bottom trapezoid
GXPosition3f32(sc_left, sc_bottom, -5);
GXPosition3f32(sc_right, sc_bottom, -5);
GXPosition3f32(param_1->width, param_1->height, -5);
GXPosition3f32(0, param_1->height, -5);
// left trapezoid
GXPosition3f32(0, 0, -5);
GXPosition3f32(sc_left, sc_top, -5);
GXPosition3f32(sc_left, sc_bottom, -5);
GXPosition3f32(0, param_1->height, -5);
// right trapezoid
GXPosition3f32(sc_right, sc_top, -5);
GXPosition3f32(param_1->width, 0, -5);
GXPosition3f32(param_1->width, param_1->height, -5);
GXPosition3f32(sc_right, sc_bottom, -5);
#else
GXPosition3s16(0, 0, -5);
GXPosition3s16(FB_WIDTH, 0, -5);
+38 -206
View File
@@ -48,6 +48,7 @@
#include "SSystem/SComponent/c_API.h"
#include "dusk/app_info.hpp"
#include "dusk/crash_reporting.h"
#include "dusk/data.hpp"
#include "dusk/dusk.h"
#include "dusk/frame_interpolation.h"
#include "dusk/game_clock.h"
@@ -91,6 +92,10 @@
#include <TargetConditionals.h>
#endif
#if DUSK_ENABLE_SENTRY_NATIVE
#include "dusk/ui/reporting.hpp"
#endif
// --- GLOBALS ---
s8 mDoMain::developmentMode = -1;
OSTime mDoMain::sPowerOnTime;
@@ -121,32 +126,6 @@ void dusk::RequestRestart() noexcept {
IsRunning = false;
}
bool dusk::OpenDataFolder() {
#if DUSK_CAN_OPEN_DATA_FOLDER
std::error_code ec;
std::filesystem::path path = std::filesystem::absolute(ConfigPath, ec);
if (ec) {
DuskLog.warn("Failed to resolve absolute data folder path '{}': {}",
io::fs_path_to_string(ConfigPath), ec.message());
path = ConfigPath;
}
#if defined(_WIN32)
const std::string url = "file:///" + path.generic_string();
#else
const std::string url = "file://" + path.generic_string();
#endif
if (!SDL_OpenURL(url.c_str())) {
DuskLog.warn(
"Failed to open data folder '{}': {}", io::fs_path_to_string(path), SDL_GetError());
return false;
}
return true;
#else
return false;
#endif
}
s32 LOAD_COPYDATE(void*) {
char buffer[32];
memset(buffer, 0, sizeof(buffer));
@@ -428,175 +407,6 @@ static void ApplyCVarOverrides(const cxxopts::OptionValue& option) {
}
}
static void migrate_directory(const std::filesystem::path& from, const std::filesystem::path& to) {
std::error_code ec;
std::filesystem::create_directories(to, ec);
if (ec) {
return;
}
for (std::filesystem::recursive_directory_iterator it(
from, std::filesystem::directory_options::skip_permission_denied, ec);
it != std::filesystem::recursive_directory_iterator(); it.increment(ec))
{
if (ec) {
return;
}
const auto relativePath = std::filesystem::relative(it->path(), from, ec);
if (ec) {
return;
}
const auto targetPath = to / relativePath;
if (it->is_directory(ec)) {
std::filesystem::create_directories(targetPath, ec);
if (ec) {
return;
}
} else if (it->is_regular_file(ec) && !std::filesystem::exists(targetPath, ec)) {
std::filesystem::create_directories(targetPath.parent_path(), ec);
if (ec) {
return;
}
std::filesystem::copy_file(
it->path(), targetPath, std::filesystem::copy_options::skip_existing, ec);
if (ec) {
return;
}
}
}
}
static std::filesystem::path calculate_config_path() {
#ifdef __APPLE__
#if TARGET_OS_IOS && !TARGET_OS_TV
const char* documentsPath = SDL_GetUserFolder(SDL_FOLDER_DOCUMENTS);
if (!documentsPath) {
DuskLog.fatal("Unable to get iOS Documents path: {}", SDL_GetError());
}
std::filesystem::path configPath = reinterpret_cast<const char8_t*>(documentsPath);
char* oldPrefPath = SDL_GetPrefPath(dusk::OrgName, dusk::AppName);
if (oldPrefPath) {
const std::filesystem::path oldConfigPath = reinterpret_cast<const char8_t*>(oldPrefPath);
SDL_free(oldPrefPath);
std::error_code ec;
if (oldConfigPath != configPath && std::filesystem::exists(oldConfigPath, ec)) {
migrate_directory(oldConfigPath, configPath);
}
}
return configPath;
#endif
#endif
const auto result = SDL_GetPrefPath(dusk::OrgName, dusk::AppName);
if (!result) {
DuskLog.fatal("Unable to get PrefPath: {}", SDL_GetError());
}
return reinterpret_cast<const char8_t*>(result);
}
static void EnsureInitialPipelineCache(const std::filesystem::path& configDir) {
if (configDir.empty()) {
return;
}
const std::filesystem::path pipelineCachePath = configDir / "pipeline_cache.db";
if (std::filesystem::exists(pipelineCachePath)) {
return;
}
std::string sourcePathString;
SDL_IOStream* source = nullptr;
const char* basePath = SDL_GetBasePath();
if (basePath != nullptr) {
sourcePathString = dusk::io::fs_path_to_string(
std::filesystem::path(basePath) / "initial_pipeline_cache.db");
source = SDL_IOFromFile(sourcePathString.c_str(), "rb");
}
if (source == nullptr) {
sourcePathString = "initial_pipeline_cache.db";
source = SDL_IOFromFile(sourcePathString.c_str(), "rb");
}
if (source == nullptr) {
DuskLog.info("No bundled initial pipeline cache found");
return;
}
std::error_code ec;
std::filesystem::create_directories(configDir, ec);
if (ec) {
DuskLog.warn("Failed to create config directory '{}' for pipeline cache: {}",
dusk::io::fs_path_to_string(configDir), ec.message());
SDL_CloseIO(source);
return;
}
const auto pipelineCacheString = dusk::io::fs_path_to_string(pipelineCachePath);
SDL_IOStream* destination = SDL_IOFromFile(pipelineCacheString.c_str(), "wb");
if (destination == nullptr) {
DuskLog.warn("Failed to open '{}' for seeded pipeline cache: {}", pipelineCacheString,
SDL_GetError());
SDL_CloseIO(source);
return;
}
bool copied = true;
std::array<char, 64 * 1024> buffer{};
while (true) {
const size_t bytesRead = SDL_ReadIO(source, buffer.data(), buffer.size());
if (bytesRead > 0) {
size_t bytesWritten = 0;
while (bytesWritten < bytesRead) {
const size_t written = SDL_WriteIO(
destination, buffer.data() + bytesWritten, bytesRead - bytesWritten);
if (written == 0) {
DuskLog.warn("Failed to write seeded pipeline cache '{}': {}",
pipelineCacheString, SDL_GetError());
copied = false;
break;
}
bytesWritten += written;
}
}
if (!copied) {
break;
}
if (bytesRead < buffer.size()) {
if (SDL_GetIOStatus(source) == SDL_IO_STATUS_EOF) {
break;
}
DuskLog.warn(
"Failed to read bundled pipeline cache '{}': {}", sourcePathString, SDL_GetError());
copied = false;
break;
}
}
if (!SDL_CloseIO(destination)) {
DuskLog.warn("Failed to close seeded pipeline cache '{}': {}",
dusk::io::fs_path_to_string(pipelineCachePath), SDL_GetError());
copied = false;
}
SDL_CloseIO(source);
if (!copied) {
std::filesystem::remove(pipelineCachePath, ec);
return;
}
DuskLog.info("Seeded pipeline cache from '{}'", sourcePathString);
}
static constexpr PADDefaultMapping defaultPadMapping = {
.buttons = {
{SDL_GAMEPAD_BUTTON_SOUTH, PAD_BUTTON_A},
@@ -647,6 +457,14 @@ static void LanguageInit() {
selectedLanguage = static_cast<u8>(dusk::getSettings().game.language.getValue());
}
static std::string asset_path(const char* assetName) {
const char* basePath = SDL_GetBasePath();
if (basePath != nullptr && basePath[0] != '\0') {
return std::string(basePath) + "res/" + assetName;
}
return std::string("res/") + assetName;
}
// =========================================================================
// PC ENTRY POINT
// =========================================================================
@@ -664,7 +482,7 @@ int game_main(int argc, char* argv[]) {
cxxopts::ParseResult parsed_arg_options;
try {
cxxopts::Options arg_options("Dusk", "PC Port of The Legend of Zelda: Twilight Princess");
cxxopts::Options arg_options("Dusklight", "PC Port of a classic adventure game");
arg_options.add_options()
("l,log-level", "Log level from " + std::to_string(AuroraLogLevel::LOG_DEBUG) + " to " + std::to_string(AuroraLogLevel::LOG_FATAL), cxxopts::value<uint8_t>()->default_value("0"))
@@ -692,16 +510,24 @@ int game_main(int argc, char* argv[]) {
exit(1);
}
dusk::ConfigPath = calculate_config_path();
const auto startupLogLevel = static_cast<AuroraLogLevel>(parsed_arg_options["log-level"].as<uint8_t>());
const auto startupLogLevel =
static_cast<AuroraLogLevel>(parsed_arg_options["log-level"].as<uint8_t>());
dusk::ConfigPath = dusk::data::initialize_data();
dusk::InitializeFileLogging(dusk::ConfigPath, startupLogLevel);
dusk::config::LoadFromUserPreferences();
ApplyCVarOverrides(parsed_arg_options["cvar"]);
dusk::InitializeCrashReporting();
EnsureInitialPipelineCache(dusk::ConfigPath);
dusk::crash_reporting::initialize();
// TODO: How to handle this?
//PADSetDefaultMapping(&defaultPadMapping, PAD_TYPE_STANDARD);
// PADSetDefaultMapping(&defaultPadMapping, PAD_TYPE_STANDARD);
{
// Load mappings from https://github.com/mdqinc/SDL_GameControllerDB
const auto mappingsPath = asset_path("gamecontrollerdb.txt");
if (SDL_AddGamepadMappingsFromFile(mappingsPath.c_str()) < 0) {
DuskLog.warn("Failed to load gamecontrollerdb.txt: {}", SDL_GetError());
}
}
{
const auto configPathString = dusk::ConfigPath.u8string();
@@ -732,7 +558,7 @@ int game_main(int argc, char* argv[]) {
#endif
VISetWindowTitle(
fmt::format("Dusk {} [{}]", DUSK_WC_DESCRIBE, dusk::backend_name(auroraInfo.backend))
fmt::format("Dusklight {} [{}]", DUSK_WC_DESCRIBE, dusk::backend_name(auroraInfo.backend))
.c_str());
if (dusk::getSettings().video.lockAspectRatio) {
@@ -749,7 +575,7 @@ int game_main(int argc, char* argv[]) {
// Run ImGui UI loop if Aurora couldn't initialize a backend
if (auroraInfo.backend == BACKEND_NULL) {
launchUILoop();
dusk::ShutdownCrashReporting();
dusk::crash_reporting::shutdown();
dusk::ShutdownFileLogging();
fflush(stdout);
fflush(stderr);
@@ -765,7 +591,7 @@ int game_main(int argc, char* argv[]) {
dusk::ui::push_document(std::make_unique<dusk::ui::Overlay>(), true, true);
dusk::ui::push_document(std::make_unique<dusk::ui::MenuBar>(), false);
// Invalidate a bad saved isoPath so that Dusk can't get blocked from starting up.
// Invalidate a bad saved isoPath so that Dusklight can't get blocked from starting up.
// This is only a metadata check; full hash verification is handled by the prelaunch UI.
bool forcePreLaunchUI = false;
bool saveConfigBeforePrelaunch = false;
@@ -827,7 +653,7 @@ int game_main(int argc, char* argv[]) {
// pre game launch ui main loop
if (!launchUILoop()) {
dusk::ShutdownCrashReporting();
dusk::crash_reporting::shutdown();
dusk::ShutdownFileLogging();
fflush(stdout);
fflush(stderr);
@@ -858,6 +684,12 @@ int game_main(int argc, char* argv[]) {
dusk::IsGameLaunched = true;
}
#if DUSK_ENABLE_SENTRY_NATIVE
if (dusk::crash_reporting::get_consent() == dusk::crash_reporting::Consent::Unknown) {
dusk::ui::push_document(std::make_unique<dusk::ui::CrashReportWindow>());
}
#endif
if (!dusk::getSettings().backend.wasPresetChosen) {
dusk::ui::push_document(std::make_unique<dusk::ui::PresetWindow>());
}
@@ -896,7 +728,7 @@ int game_main(int argc, char* argv[]) {
dusk::MoviePlayerShutdown();
dusk::ShutdownCrashReporting();
dusk::crash_reporting::shutdown();
dusk::ShutdownFileLogging();
fflush(stdout);
fflush(stderr);