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https://github.com/TwilitRealm/dusklight
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d_a_npc_zelda equivalent (#2528)
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@@ -334,7 +334,7 @@ int daNpc_Uri_c::Draw() {
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modelData->getMaterialNodePointer(getEyeballMaterialNo())->setMaterialAnm(mpMatAnm[0]);
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}
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return daNpcT_c::draw(0, 0, field_0xde8, NULL, 100.0f, 0, 0, 0);
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return daNpcT_c::draw(0, 0, mRealShadowSize, NULL, 100.0f, 0, 0, 0);
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}
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/* 80B27174-80B27194 000AB4 0020+00 1/1 0/0 0/0 .text
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@@ -525,9 +525,9 @@ void daNpc_Uri_c::setParam() {
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mAttnFovY = daNpc_Uri_Param_c::m.field_0x50;
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mAcchCir.SetWallR(mWallR);
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mAcchCir.SetWallH(daNpc_Uri_Param_c::m.field_0x18);
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field_0xde8 = daNpc_Uri_Param_c::m.field_0x0c;
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mRealShadowSize = daNpc_Uri_Param_c::m.field_0x0c;
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gravity = daNpc_Uri_Param_c::m.field_0x04;
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field_0xa80 = daNpc_Uri_Param_c::m.field_0x6c;
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mExpressionMorfFrame = daNpc_Uri_Param_c::m.field_0x6c;
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mMorfFrames = daNpc_Uri_Param_c::m.field_0x44;
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if (mType == TYPE_4) {
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mAcch.SetGrndNone();
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