mirror of
https://github.com/TwilitRealm/dusklight
synced 2026-09-04 09:11:42 -04:00
Rework flow impl on top of FlowService
This commit is contained in:
@@ -1,7 +1,5 @@
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# Patches for NPC text flows
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# NOTE: All data is expressed in little endian
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0: # zel_00.bmg
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# Change the following indices of Midna's flows to jump to our custom choices
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# instead. These are all the flow jumps that normally determine which "Talk to Midna"
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@@ -18,9 +16,9 @@
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- 0x1BC
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- 0x1C9
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type: event
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event: 42
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event: no-op
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parameters: 0x00000000
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next node index: Custom Midna Call Begin
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next: Custom Midna Call Begin
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1: # zel_01.bmg - Ordon Village
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# Patch the flow in Bo's house that normally prevents us from leaving without
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@@ -28,33 +26,29 @@
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# no matter what
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- index: 0x8F
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type: branch
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num results: 2
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query: 21
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query: item owned
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parameters: 0x0045
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next node index: 0x4B
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results:
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- 0x90
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- 0x90
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2: # zel_02.bmg
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# Patch Barnes branch to see if you can buy the bomb bag to use
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# query 54 (custom event check) instead of query 22 (how many bomb bags the player has)
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# Patch Barnes to use the randomizer purchase flag instead of counting bomb bags.
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- index: 0x47C
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type: branch
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num results: 2
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query: 53
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query: randomizer event flag
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parameters: 0x004D
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next node index: 0x340
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results:
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- 0x47D
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- 0x485
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# Change the flow of buying the red potion item in Kak Malo Mart to not check for an empty bottle first
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# if the item is randomized. Change both branch paths to lead to the same next node
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- only if: Shop_Items == On
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index: 0x43F
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type: branch
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num results: 2
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query: 24
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query: empty bottles
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parameters: 0x00000001
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next node index: 0x2EA
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results:
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- 0x440
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- 0x440
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@@ -64,59 +58,58 @@
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- only if: Shop_Items == On
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index: 0x445
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type: event
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event: 3
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event: remove rupees
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parameters: 0x0000001E
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next node index: Kakariko Malo Mart Red Potion Sold Out
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next: Kakariko Malo Mart Red Potion Sold Out
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# Change the flow of buying the wooden shield in Kak Malo Mart to set the sold out flag if shop
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# items are randomized
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- only if: Shop_Items == On
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index: 0x417
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type: event
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event: 3
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event: remove rupees
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parameters: 0x00000032
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next node index: Kakariko Malo Mart Wooden Shield Sold Out
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next: Kakariko Malo Mart Wooden Shield Sold Out
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#3: # zel_03.bmg
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4: # zel_04.bmg - Castle Town
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# Patch Charlo to check for 100 rupees instead of 30
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- index: 0x34A
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type: branch
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num results: 2
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query: 6
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query: rupees
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parameters: 0x0064
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next node index: 0x222
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results:
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- 0x34E
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- 0x342
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# Patch Charlo to take 100 rupees from Link instead of 30
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- index: 0x34E
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type: event
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event: 41
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event: add donation
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parameters: 0x00000064
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next node index: 0x226
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next: 0x357
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# Patch Charlo to add 100 rupees to his counter instead of 30
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- index: 0x357
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type: event
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event: 3
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event: remove rupees
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parameters: 0x00000064
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next node index: 0x22B
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next: 0x350
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# Patch Malo Mart door person to not check for time of day.
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# Change from branch node that checks time of day to event node
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# that does nothing.
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- index: 0x1A5
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type: event
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event: 42
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event: no-op
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parameters: 0x00000000
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next node index: 0x10C
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next: 0x1A4
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# Patch Jovani flow so that we can turn in poe souls before completing MDH
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- index: 0x832
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type: branch
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num results: 2
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query: 1
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query: event flag
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parameters: 0x01C8
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next node index: 0x763
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results:
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- 0x834 # Skip over 0x833 and go directly to 0x834
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- 0x84E
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@@ -126,54 +119,53 @@
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# talking to him for the first time with 60 souls
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- index: 0x844
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type: message
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inf index: 0x322
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next flow index: 0x851
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message: 0x322
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next: 0x851
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# Patch Jovani to check if we've received the 20 reward yet at
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# the end of the 60 reward sequence.
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- index: 0x81F
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type: event
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event: 14
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event: set switch
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parameters: 0x00000063
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next node index: Jovani Check 20 Reward Obtained
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next: Jovani Check 20 Reward Obtained
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# Patch the flow of showing the Doctor the Invoice to call our custom
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# event which calls offWarashibeItem instead of setWarashibeItem
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- index: 0x2D7
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type: event
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event: 47
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event: randomizer remove trade item
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parameters: 0x00000081
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next node index: 0x1D3
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next: 0x2D8
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5: # zel_05.bmg
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# Patch Yeta flow to always give the map check even if the player has obtained the Ordon Cheese
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- index: 0x8
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type: event
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event: 42
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event: no-op
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parameters: 0x00000000
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next node index: 0x8
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next: 0x6
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# Patch Yeta flow to always give the map check even if the player has obtained the Ordon Cheese
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- index: 0x5
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type: event
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event: 42
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event: no-op
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parameters: 0x00000000
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next node index: 0x3
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next: 0xC
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# Patch Gor Liggs to not set the flag for the third key shard
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# Change event index 17 to event index 42 which does nothing
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# Patch Gor Liggs to not set the flag for the third key shard.
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- index: 0x258
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type: event
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event: 42
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event: no-op
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parameters: 0x00000000
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next node index: 0x1AC
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next: 0x248
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# Patch Cave of Ordeals Great Fairy to skip over the check
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# for an empty bottle the first time
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- index: 0x850
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type: message
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inf index: 0x25B
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next flow index: 0x202
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message: 0x25B
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next: 0x202
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#6: # zel_06.bmg
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#7: # zel_07.bmg
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@@ -181,19 +173,18 @@
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# Skip over the node which deletes auru's memo from the inventory after showing it to Fyer
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- index: 0x53
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type: message
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inf index: 0xA7
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next flow index: 0x54 # Go directly to 0x54 instead of 0x5D
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message: 0xA7
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next: 0x54 # Go directly to 0x54 instead of 0x5D
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# Custom Flow Nodes
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9:
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custom:
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# Start of custom midna call tree. Begin by checking if we can change time
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# of day to see if we show that choice
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- name: Custom Midna Call Begin
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group: 0
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type: branch
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num results: 2
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query: 54
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query: randomizer change time
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parameters: 0x0000
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next node index: 0xFFFF
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results:
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- Custom Midna Call 3 Choice Select Setup # Can change time of day
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- Custom Midna Call 2 Choice Select Setup # Can not change time of day
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@@ -203,27 +194,29 @@
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#################################################
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- name: Custom Midna Call 2 Choice Select Setup
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group: 0
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type: event
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event: 13
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event: select vertical
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parameters: 0x00000003
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next node index: Custom Midna Call 2 Choice Intro
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next: Custom Midna Call 2 Choice Intro
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- name: Custom Midna Call 2 Choice Intro
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group: 0
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type: message
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inf index: Custom Midna Call Need Something Text
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next flow index: Custom Midna Call 2 Choice
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message: Custom Midna Call Need Something Text
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next: Custom Midna Call 2 Choice
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- name: Custom Midna Call 2 Choice
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group: 0
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type: message
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inf index: Custom Midna Call 2 Choice Text
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next flow index: Custom Midna Call 2 Choice Branch
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message: Custom Midna Call 2 Choice Text
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next: Custom Midna Call 2 Choice Branch
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- name: Custom Midna Call 2 Choice Branch
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group: 0
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type: branch
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num results: 3
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query: 35
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query: select 2 cancel
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parameters: 0x0000
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next node index: 0xFFFF
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results:
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- Custom Midna Call Hints # Hints
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- Custom Midna Call Return to Spawn Branch # Return to Spawn
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@@ -234,27 +227,29 @@
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#################################################
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- name: Custom Midna Call 3 Choice Select Setup
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group: 0
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type: event
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event: 13
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event: select vertical
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parameters: 0x00000004
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next node index: Custom Midna Call 3 Choice Intro
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next: Custom Midna Call 3 Choice Intro
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- name: Custom Midna Call 3 Choice Intro
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group: 0
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type: message
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inf index: Custom Midna Call Need Something Text
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next flow index: Custom Midna Call 3 Choice
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message: Custom Midna Call Need Something Text
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next: Custom Midna Call 3 Choice
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- name: Custom Midna Call 3 Choice
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group: 0
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type: message
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inf index: Custom Midna Call 3 Choice Text
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next flow index: Custom Midna Call 3 Choice Branch
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message: Custom Midna Call 3 Choice Text
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next: Custom Midna Call 3 Choice Branch
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- name: Custom Midna Call 3 Choice Branch
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group: 0
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type: branch
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num results: 4
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query: 36
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query: select 3 cancel
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parameters: 0x0000
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next node index: 0xFFFF
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results:
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- Custom Midna Call Hints # Hints
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- Custom Midna Call Change Time # Change time of day
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@@ -266,22 +261,23 @@
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#################################################
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- name: Custom Midna Call Hints
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group: 0
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type: message
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inf index: Custom Midna Call Hints Text
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next flow index: 0xFFFF
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message: Custom Midna Call Hints Text
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next: 0xFFFF
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- name: Custom Midna Call Change Time
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group: 0
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type: event
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event: 44
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event: randomizer change time
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parameters: 0x00000000
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next node index: 0x116
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next: 0xFFFF
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- name: Custom Midna Call Return to Spawn Branch
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group: 0
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type: branch
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num results: 3
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query: 55
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query: randomizer return to spawn
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parameters: 0x0000
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next node index: 0xFFFF
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results:
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- Return to Spawn Dungeon Choice Select Setup
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- Return to Spawn Dungeon No Choice Select Setup
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@@ -292,27 +288,29 @@
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#################################################
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- name: Return to Spawn Dungeon Choice Select Setup
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group: 0
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type: event
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event: 13
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event: select vertical
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parameters: 0x00000004
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next node index: Return to Spawn Dungeon Choice Intro
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next: Return to Spawn Dungeon Choice Intro
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- name: Return to Spawn Dungeon Choice Intro
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group: 0
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type: message
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inf index: Return to Spawn Dungeon Intro Text
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next flow index: Return to Spawn Dungeon Choice
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message: Return to Spawn Dungeon Intro Text
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next: Return to Spawn Dungeon Choice
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- name: Return to Spawn Dungeon Choice
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group: 0
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type: message
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inf index: Return to Spawn Dungeon Choice Text
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next flow index: Return to Spawn Dungeon Choice Branch
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message: Return to Spawn Dungeon Choice Text
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next: Return to Spawn Dungeon Choice Branch
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- name: Return to Spawn Dungeon Choice Branch
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group: 0
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type: branch
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num results: 4
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query: 36
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query: select 3 cancel
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parameters: 0x0000
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next node index: 0xFFFF
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results:
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- Return to Dungeon Spawn # Dungeon entrance
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- 0xFFFF # Nevermind
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@@ -324,27 +322,29 @@
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#################################################
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- name: Return to Spawn Dungeon No Choice Select Setup
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group: 0
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type: event
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event: 13
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event: select vertical
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parameters: 0x00000003
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next node index: Return to Spawn Dungeon No Choice Intro
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next: Return to Spawn Dungeon No Choice Intro
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- name: Return to Spawn Dungeon No Choice Intro
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group: 0
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type: message
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inf index: Return to Spawn Dungeon Intro Text
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next flow index: Return to Spawn No Dungeon Choice
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message: Return to Spawn Dungeon Intro Text
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next: Return to Spawn Dungeon No Choice
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|
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- name: Return to Spawn Dungeon No Choice
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group: 0
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type: message
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inf index: Return to Spawn Dungeon No Choice Text
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next flow index: Return to Spawn Dungeon No Choice Branch
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||||
message: Return to Spawn Dungeon No Choice Text
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next: Return to Spawn Dungeon No Choice Branch
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|
||||
- name: Return to Spawn Dungeon No Choice Branch
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group: 0
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type: branch
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num results: 3
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query: 35
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query: select 2 cancel
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parameters: 0x0000
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next node index: 0xFFFF
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results:
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- 0xFFFF # Nevermind
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- Return to Base Spawn # Spawn
|
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@@ -354,40 +354,43 @@
|
||||
# RETURN TO SPAWN EVENTS #
|
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#################################################
|
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|
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# Use custom event index 45 to setup returning to spawn. A non-zero
|
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# parameter value indicates to try and use a place override if one
|
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# exists for the current stage
|
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# A non-zero parameter uses the current stage's place override when one exists.
|
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- name: Return to Dungeon Spawn
|
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group: 0
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type: event
|
||||
event: 45
|
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event: randomizer return to spawn
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||||
parameters: 0x00000001
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||||
next node index: 0x116
|
||||
next: 0xFFFF
|
||||
|
||||
# Use custom event index 45 to setup returning to spawn. A parameter
|
||||
# value of zero indicates to always return to the starting spawn
|
||||
# A zero parameter always returns to the starting spawn.
|
||||
- name: Return to Base Spawn
|
||||
group: 0
|
||||
type: event
|
||||
event: 45
|
||||
event: randomizer return to spawn
|
||||
parameters: 0x00000000
|
||||
next node index: 0x116
|
||||
next: 0xFFFF
|
||||
|
||||
#################################################
|
||||
# KAKARIKO MALO MART #
|
||||
#################################################
|
||||
|
||||
# Run event 24 which sets the shop sold out flag
|
||||
# Set the shop sold-out flag.
|
||||
- name: Kakariko Malo Mart Red Potion Sold Out
|
||||
only if: Shop_Items == On
|
||||
group: 2
|
||||
type: event
|
||||
event: 24
|
||||
event: shop sold out
|
||||
parameters: 0x00000000
|
||||
next node index: 0x2F2
|
||||
next: 0x449
|
||||
|
||||
# Run event 24 which sets the shop sold out flag
|
||||
# Set the shop sold-out flag.
|
||||
- name: Kakariko Malo Mart Wooden Shield Sold Out
|
||||
only if: Shop_Items == On
|
||||
group: 2
|
||||
type: event
|
||||
event: 24
|
||||
event: shop sold out
|
||||
parameters: 0x00000000
|
||||
next node index: 0x2D0
|
||||
next: 0x41C
|
||||
|
||||
#################################################
|
||||
# JOVANI #
|
||||
@@ -396,225 +399,191 @@
|
||||
# Check to see if we've obtained the 20 Poe Soul Reward.
|
||||
# If we haven't then branch to giving the reward
|
||||
- name: Jovani Check 20 Reward Obtained
|
||||
group: 4
|
||||
type: branch
|
||||
num results: 2
|
||||
query: 1
|
||||
query: event flag
|
||||
parameters: 0x0272
|
||||
next node index: 0xFFFF
|
||||
results:
|
||||
- 0xFFFF # Yes, we've obtained the reward, do nothing
|
||||
- Jovani Give 20 Reward
|
||||
|
||||
- name: Jovani Give 20 Reward
|
||||
group: 4
|
||||
type: event
|
||||
event: 8
|
||||
event: start event
|
||||
parameters: 0x00010075
|
||||
next node index: 0x77E
|
||||
next: 0x851
|
||||
|
||||
#################################################
|
||||
# HINT SIGNS #
|
||||
#################################################
|
||||
|
||||
- name: Ordon Hint Sign
|
||||
index: 21100
|
||||
type: message
|
||||
inf index: Ordon Hint Sign Text
|
||||
next flow index: 0xFFFF
|
||||
message: Ordon Hint Sign Text
|
||||
next: 0xFFFF
|
||||
|
||||
- name: South Faron Woods Hint Sign
|
||||
index: 21101
|
||||
type: message
|
||||
inf index: South Faron Woods Hint Sign Text
|
||||
next flow index: 0xFFFF
|
||||
message: South Faron Woods Hint Sign Text
|
||||
next: 0xFFFF
|
||||
|
||||
- name: Sacred Grove Hint Sign
|
||||
index: 21102
|
||||
type: message
|
||||
inf index: Sacred Grove Hint Sign Text
|
||||
next flow index: 0xFFFF
|
||||
message: Sacred Grove Hint Sign Text
|
||||
next: 0xFFFF
|
||||
|
||||
- name: Faron Field Hint Sign
|
||||
index: 21103
|
||||
type: message
|
||||
inf index: Faron Field Hint Sign Text
|
||||
next flow index: 0xFFFF
|
||||
message: Faron Field Hint Sign Text
|
||||
next: 0xFFFF
|
||||
|
||||
- name: Kakariko Gorge Hint Sign
|
||||
index: 21104
|
||||
type: message
|
||||
inf index: Kakariko Gorge Hint Sign Text
|
||||
next flow index: 0xFFFF
|
||||
message: Kakariko Gorge Hint Sign Text
|
||||
next: 0xFFFF
|
||||
|
||||
- name: Kakariko Village Hint Sign
|
||||
index: 21105
|
||||
type: message
|
||||
inf index: Kakariko Village Hint Sign Text
|
||||
next flow index: 0xFFFF
|
||||
message: Kakariko Village Hint Sign Text
|
||||
next: 0xFFFF
|
||||
|
||||
- name: Kakariko Graveyard Hint Sign
|
||||
index: 21106
|
||||
type: message
|
||||
inf index: Kakariko Graveyard Hint Sign Text
|
||||
next flow index: 0xFFFF
|
||||
message: Kakariko Graveyard Hint Sign Text
|
||||
next: 0xFFFF
|
||||
|
||||
- name: Eldin Field Hint Sign
|
||||
index: 21107
|
||||
type: message
|
||||
inf index: Eldin Field Hint Sign Text
|
||||
next flow index: 0xFFFF
|
||||
message: Eldin Field Hint Sign Text
|
||||
next: 0xFFFF
|
||||
|
||||
- name: North Eldin Field Hint Sign
|
||||
index: 21108
|
||||
type: message
|
||||
inf index: North Eldin Field Hint Sign Text
|
||||
next flow index: 0xFFFF
|
||||
message: North Eldin Field Hint Sign Text
|
||||
next: 0xFFFF
|
||||
|
||||
- name: Hidden Village Hint Sign
|
||||
index: 21109
|
||||
type: message
|
||||
inf index: Hidden Village Hint Sign Text
|
||||
next flow index: 0xFFFF
|
||||
message: Hidden Village Hint Sign Text
|
||||
next: 0xFFFF
|
||||
|
||||
- name: Lanayru Field Hint Sign
|
||||
index: 21110
|
||||
type: message
|
||||
inf index: Lanayru Field Hint Sign Text
|
||||
next flow index: 0xFFFF
|
||||
message: Lanayru Field Hint Sign Text
|
||||
next: 0xFFFF
|
||||
|
||||
- name: Beside Castle Town Hint Sign
|
||||
index: 21111
|
||||
type: message
|
||||
inf index: Beside Castle Town Hint Sign Text
|
||||
next flow index: 0xFFFF
|
||||
message: Beside Castle Town Hint Sign Text
|
||||
next: 0xFFFF
|
||||
|
||||
- name: Castle Town Center Hint Sign
|
||||
index: 21112
|
||||
type: message
|
||||
inf index: Castle Town Center Hint Sign Text
|
||||
next flow index: 0xFFFF
|
||||
message: Castle Town Center Hint Sign Text
|
||||
next: 0xFFFF
|
||||
|
||||
- name: Outside South Castle Town Hint Sign
|
||||
index: 21113
|
||||
type: message
|
||||
inf index: Outside South Castle Town Hint Sign Text
|
||||
next flow index: 0xFFFF
|
||||
message: Outside South Castle Town Hint Sign Text
|
||||
next: 0xFFFF
|
||||
|
||||
- name: Lake Hylia Bridge Hint Sign
|
||||
index: 21114
|
||||
type: message
|
||||
inf index: Lake Hylia Bridge Hint Sign Text
|
||||
next flow index: 0xFFFF
|
||||
message: Lake Hylia Bridge Hint Sign Text
|
||||
next: 0xFFFF
|
||||
|
||||
- name: Lake Hylia Hint Sign
|
||||
index: 21115
|
||||
type: message
|
||||
inf index: Lake Hylia Hint Sign Text
|
||||
next flow index: 0xFFFF
|
||||
message: Lake Hylia Hint Sign Text
|
||||
next: 0xFFFF
|
||||
|
||||
- name: Lanayru Spring Hint Sign
|
||||
index: 21116
|
||||
type: message
|
||||
inf index: Lanayru Spring Hint Sign Text
|
||||
next flow index: 0xFFFF
|
||||
message: Lanayru Spring Hint Sign Text
|
||||
next: 0xFFFF
|
||||
|
||||
- name: Lake Lantern Cave Hint Sign
|
||||
index: 21117
|
||||
type: message
|
||||
inf index: Lake Lantern Cave Hint Sign Text
|
||||
next flow index: 0xFFFF
|
||||
message: Lake Lantern Cave Hint Sign Text
|
||||
next: 0xFFFF
|
||||
|
||||
- name: Fishing Hole Hint Sign
|
||||
index: 21118
|
||||
type: message
|
||||
inf index: Fishing Hole Hint Sign Text
|
||||
next flow index: 0xFFFF
|
||||
message: Fishing Hole Hint Sign Text
|
||||
next: 0xFFFF
|
||||
|
||||
- name: Zoras Domain Hint Sign
|
||||
index: 21119
|
||||
type: message
|
||||
inf index: Zoras Domain Hint Sign Text
|
||||
next flow index: 0xFFFF
|
||||
message: Zoras Domain Hint Sign Text
|
||||
next: 0xFFFF
|
||||
|
||||
- name: Snowpeak Hint Sign
|
||||
index: 21120
|
||||
type: message
|
||||
inf index: Snowpeak Hint Sign Text
|
||||
next flow index: 0xFFFF
|
||||
message: Snowpeak Hint Sign Text
|
||||
next: 0xFFFF
|
||||
|
||||
- name: Gerudo Desert Hint Sign
|
||||
index: 21121
|
||||
type: message
|
||||
inf index: Gerudo Desert Hint Sign Text
|
||||
next flow index: 0xFFFF
|
||||
message: Gerudo Desert Hint Sign Text
|
||||
next: 0xFFFF
|
||||
|
||||
- name: Bulblin Camp Hint Sign
|
||||
index: 21122
|
||||
type: message
|
||||
inf index: Bulblin Camp Hint Sign Text
|
||||
next flow index: 0xFFFF
|
||||
message: Bulblin Camp Hint Sign Text
|
||||
next: 0xFFFF
|
||||
|
||||
- name: Forest Temple Hint Sign
|
||||
index: 21123
|
||||
type: message
|
||||
inf index: Forest Temple Hint Sign Text
|
||||
next flow index: 0xFFFF
|
||||
message: Forest Temple Hint Sign Text
|
||||
next: 0xFFFF
|
||||
|
||||
- name: Goron Mines Hint Sign
|
||||
index: 21124
|
||||
type: message
|
||||
inf index: Goron Mines Hint Sign Text
|
||||
next flow index: 0xFFFF
|
||||
message: Goron Mines Hint Sign Text
|
||||
next: 0xFFFF
|
||||
|
||||
- name: Lakebed Temple Hint Sign
|
||||
index: 21125
|
||||
type: message
|
||||
inf index: Lakebed Temple Hint Sign Text
|
||||
next flow index: 0xFFFF
|
||||
message: Lakebed Temple Hint Sign Text
|
||||
next: 0xFFFF
|
||||
|
||||
- name: Arbiters Grounds Hint Sign
|
||||
index: 21126
|
||||
type: message
|
||||
inf index: Arbiters Grounds Hint Sign Text
|
||||
next flow index: 0xFFFF
|
||||
message: Arbiters Grounds Hint Sign Text
|
||||
next: 0xFFFF
|
||||
|
||||
- name: Snowpeak Ruins Hint Sign
|
||||
index: 21127
|
||||
type: message
|
||||
inf index: Snowpeak Ruins Hint Sign Text
|
||||
next flow index: 0xFFFF
|
||||
message: Snowpeak Ruins Hint Sign Text
|
||||
next: 0xFFFF
|
||||
|
||||
- name: Temple of Time First Hint Sign
|
||||
index: 21128
|
||||
type: message
|
||||
inf index: Temple of Time First Hint Sign Text
|
||||
next flow index: 0xFFFF
|
||||
message: Temple of Time First Hint Sign Text
|
||||
next: 0xFFFF
|
||||
|
||||
- name: Temple of Time Second Hint Sign
|
||||
index: 21129
|
||||
type: message
|
||||
inf index: Temple of Time Second Hint Sign Text
|
||||
next flow index: 0xFFFF
|
||||
message: Temple of Time Second Hint Sign Text
|
||||
next: 0xFFFF
|
||||
|
||||
- name: City in the Sky Hint Sign
|
||||
index: 21130
|
||||
type: message
|
||||
inf index: City in the Sky Hint Sign Text
|
||||
next flow index: 0xFFFF
|
||||
message: City in the Sky Hint Sign Text
|
||||
next: 0xFFFF
|
||||
|
||||
- name: Palace of Twilight Hint Sign
|
||||
index: 21131
|
||||
type: message
|
||||
inf index: Palace of Twilight Hint Sign Text
|
||||
next flow index: 0xFFFF
|
||||
message: Palace of Twilight Hint Sign Text
|
||||
next: 0xFFFF
|
||||
|
||||
- name: Hyrule Castle Hint Sign
|
||||
index: 21132
|
||||
type: message
|
||||
inf index: Hyrule Castle Hint Sign Text
|
||||
next flow index: 0xFFFF
|
||||
message: Hyrule Castle Hint Sign Text
|
||||
next: 0xFFFF
|
||||
|
||||
- name: Cave of Ordeals Hint Sign
|
||||
index: 21133
|
||||
type: message
|
||||
inf index: Cave of Ordeals Hint Sign Text
|
||||
next flow index: 0xFFFF
|
||||
message: Cave of Ordeals Hint Sign Text
|
||||
next: 0xFFFF
|
||||
|
||||
@@ -12,8 +12,9 @@ D_MN01:
|
||||
x: -4765.38037
|
||||
y: -1.21
|
||||
z: 272.192261
|
||||
flow: Lakebed Temple Hint Sign
|
||||
angle:
|
||||
x: 21125 # Flow node id
|
||||
x: 0
|
||||
y: 0x46B9
|
||||
z: 0x0000
|
||||
set id: 0xFFFF
|
||||
@@ -32,8 +33,9 @@ D_MN04:
|
||||
x: 11394.1855
|
||||
y: 2878.65
|
||||
z: -17913.05
|
||||
flow: Goron Mines Hint Sign
|
||||
angle:
|
||||
x: 21124 # Flow node id
|
||||
x: 0
|
||||
y: 0xD556
|
||||
z: 0x0000
|
||||
set id: 0xFFFF
|
||||
@@ -52,8 +54,9 @@ D_MN05:
|
||||
x: -1972.11682
|
||||
y: 3150
|
||||
z: 7610.9751
|
||||
flow: Forest Temple Hint Sign
|
||||
angle:
|
||||
x: 21123 # Flow node id
|
||||
x: 0
|
||||
y: 0x6000
|
||||
z: 0x0000
|
||||
set id: 0xFFFF
|
||||
@@ -72,8 +75,9 @@ D_MN06:
|
||||
x: -618.9335
|
||||
y: 725.0
|
||||
z: 3112.2
|
||||
flow: Temple of Time First Hint Sign
|
||||
angle:
|
||||
x: 21128 # Flow node id
|
||||
x: 0
|
||||
y: 0x8000
|
||||
z: 0x0000
|
||||
set id: 0xFFFF
|
||||
@@ -90,8 +94,9 @@ D_MN06:
|
||||
x: -3885.2157
|
||||
y: 4450.0
|
||||
z: -6353.38135
|
||||
flow: Temple of Time Second Hint Sign
|
||||
angle:
|
||||
x: 21129 # Flow node id
|
||||
x: 0
|
||||
y: 0x2000
|
||||
z: 0x0000
|
||||
set id: 0xFFFF
|
||||
@@ -155,8 +160,9 @@ D_MN07:
|
||||
x: 3376.54
|
||||
y: 0.0
|
||||
z: -12709.0352
|
||||
flow: City in the Sky Hint Sign
|
||||
angle:
|
||||
x: 21130 # Flow node id
|
||||
x: 0
|
||||
y: 0xC846
|
||||
z: 0x0000
|
||||
set id: 0xFFFF
|
||||
@@ -237,8 +243,9 @@ D_MN08:
|
||||
x: 679.0
|
||||
y: -200.0
|
||||
z: 9311.0
|
||||
flow: Palace of Twilight Hint Sign
|
||||
angle:
|
||||
x: 21131 # Flow node id
|
||||
x: 0
|
||||
y: 0x0000
|
||||
z: 0x0000
|
||||
set id: 0xFFFF
|
||||
@@ -257,8 +264,9 @@ D_MN09:
|
||||
x: 0.0
|
||||
y: 25.0
|
||||
z: 11625.0
|
||||
flow: Hyrule Castle Hint Sign
|
||||
angle:
|
||||
x: 21132 # Flow node id
|
||||
x: 0
|
||||
y: 0x0000
|
||||
z: 0x0000
|
||||
set id: 0xFFFF
|
||||
@@ -277,8 +285,9 @@ D_MN10:
|
||||
x: -349.4044
|
||||
y: 450.0
|
||||
z: -2876.90771
|
||||
flow: Arbiters Grounds Hint Sign
|
||||
angle:
|
||||
x: 21126 # Flow node id
|
||||
x: 0
|
||||
y: 0x0000
|
||||
z: 0x0000
|
||||
set id: 0xFFFF
|
||||
@@ -297,8 +306,9 @@ D_MN11:
|
||||
x: -530.0
|
||||
y: 0.0
|
||||
z: -669.69
|
||||
flow: Snowpeak Ruins Hint Sign
|
||||
angle:
|
||||
x: 21127 # Flow node id
|
||||
x: 0
|
||||
y: 0x0000
|
||||
z: 0x0000
|
||||
set id: 0xFFFF
|
||||
@@ -317,8 +327,9 @@ D_SB01:
|
||||
x: -1191.42
|
||||
y: 1100.0
|
||||
z: -260.65
|
||||
flow: Cave of Ordeals Hint Sign
|
||||
angle:
|
||||
x: 21133 # Flow node id
|
||||
x: 0
|
||||
y: 0xE483
|
||||
z: 0x0000
|
||||
set id: 0xFFFF
|
||||
@@ -337,8 +348,9 @@ D_SB03:
|
||||
x: -2897.38672
|
||||
y: -1636.68994
|
||||
z: -17674.8691
|
||||
flow: Lake Lantern Cave Hint Sign
|
||||
angle:
|
||||
x: 21117 # Flow node id
|
||||
x: 0
|
||||
y: 0x3E21
|
||||
z: 0x0000
|
||||
set id: 0xFFFF
|
||||
@@ -533,8 +545,9 @@ F_SP103:
|
||||
x: 687.89
|
||||
y: 800.0
|
||||
z: -1424.16
|
||||
flow: Ordon Hint Sign
|
||||
angle:
|
||||
x: 21100 # Flow node id
|
||||
x: 0
|
||||
y: 0xA019
|
||||
z: 0x0000
|
||||
set id: 0xFFFF
|
||||
@@ -586,8 +599,9 @@ F_SP108:
|
||||
x: -12423.8467
|
||||
y: 273.277985
|
||||
z: -11518.958
|
||||
flow: South Faron Woods Hint Sign
|
||||
angle:
|
||||
x: 21101 # Flow node id
|
||||
x: 0
|
||||
y: 0x9228
|
||||
z: 0x0000
|
||||
set id: 0xFFFF
|
||||
@@ -721,8 +735,9 @@ F_SP109:
|
||||
x: -3347.52734
|
||||
y: 2999.16138
|
||||
z: -2865.99341
|
||||
flow: Kakariko Village Hint Sign
|
||||
angle:
|
||||
x: 21105 # Flow node id
|
||||
x: 0
|
||||
y: 0x0000
|
||||
z: 0x0000
|
||||
set id: 0xFFFF
|
||||
@@ -786,8 +801,9 @@ F_SP111:
|
||||
x: 21765.9863
|
||||
y: 500.0
|
||||
z: -62.247
|
||||
flow: Kakariko Graveyard Hint Sign
|
||||
angle:
|
||||
x: 21106 # Flow node id
|
||||
x: 0
|
||||
y: 0xC000
|
||||
z: 0x0000
|
||||
set id: 0xFFFF
|
||||
@@ -1217,8 +1233,9 @@ F_SP113:
|
||||
x: -2964.84839
|
||||
y: -2500.0
|
||||
z: 17146.2676
|
||||
flow: Zoras Domain Hint Sign
|
||||
angle:
|
||||
x: 21119 # Flow node id
|
||||
x: 0
|
||||
y: 0xAF09
|
||||
z: 0x0000
|
||||
set id: 0xFFFF
|
||||
@@ -1240,8 +1257,9 @@ F_SP114:
|
||||
x: 15931.9238
|
||||
y: -14389.4912
|
||||
z: -17388.1992
|
||||
flow: Snowpeak Hint Sign
|
||||
angle:
|
||||
x: 21120 # Flow node id
|
||||
x: 0
|
||||
y: 0x2C5A
|
||||
z: 0x0000
|
||||
set id: 0xFFFF
|
||||
@@ -1854,8 +1872,9 @@ F_SP115:
|
||||
x: -109203.461
|
||||
y: -7220.0
|
||||
z: 33083.7344
|
||||
flow: Lake Hylia Hint Sign
|
||||
angle:
|
||||
x: 21115 # Flow node id
|
||||
x: 0
|
||||
y: 0x64B5
|
||||
z: 0x0000
|
||||
set id: 0xFFFF
|
||||
@@ -2030,8 +2049,9 @@ F_SP115:
|
||||
x: -309.997833
|
||||
y: -1614.82178
|
||||
z: 157.970795
|
||||
flow: Lanayru Spring Hint Sign
|
||||
angle:
|
||||
x: 21116 # Flow node id
|
||||
x: 0
|
||||
y: 0x8000
|
||||
z: 0x0000
|
||||
set id: 0xFFFF
|
||||
@@ -2071,8 +2091,9 @@ F_SP116:
|
||||
x: 0.0
|
||||
y: -200.0
|
||||
z: 835.0
|
||||
flow: Castle Town Center Hint Sign
|
||||
angle:
|
||||
x: 21112 # Flow node id
|
||||
x: 0
|
||||
y: 0x0000
|
||||
z: 0x0000
|
||||
set id: 0xFFFF
|
||||
@@ -2229,8 +2250,9 @@ F_SP117:
|
||||
x: -1543.0
|
||||
y: 1725.0
|
||||
z: 7964.85498
|
||||
flow: Sacred Grove Hint Sign
|
||||
angle:
|
||||
x: 21102 # Flow node id
|
||||
x: 0
|
||||
y: 0x4000
|
||||
z: 0x0000
|
||||
set id: 0xFFFF
|
||||
@@ -2377,8 +2399,9 @@ F_SP118:
|
||||
x: -568.556152
|
||||
y: 260.0
|
||||
z: -3969.31
|
||||
flow: Bulblin Camp Hint Sign
|
||||
angle:
|
||||
x: 21122 # Flow node id
|
||||
x: 0
|
||||
y: 0x0000
|
||||
z: 0x0000
|
||||
set id: 0xFFFF
|
||||
@@ -2531,8 +2554,9 @@ F_SP121:
|
||||
x: -12433.2744
|
||||
y: -1075.2218
|
||||
z: 20885.7129
|
||||
flow: Eldin Field Hint Sign
|
||||
angle:
|
||||
x: 21107 # Flow node id
|
||||
x: 0
|
||||
y: 0x8000
|
||||
z: 0x0000
|
||||
set id: 0xFFFF
|
||||
@@ -2769,8 +2793,9 @@ F_SP121:
|
||||
x: -10116.0215
|
||||
y: -4923.46191
|
||||
z: 43064.4375
|
||||
flow: Kakariko Gorge Hint Sign
|
||||
angle:
|
||||
x: 21104 # Flow node id
|
||||
x: 0
|
||||
y: 0x0789
|
||||
z: 0x0000
|
||||
set id: 0xFFFF
|
||||
@@ -2862,8 +2887,9 @@ F_SP121:
|
||||
x: -46039.4922
|
||||
y: -9250.0
|
||||
z: 81859.2891
|
||||
flow: Faron Field Hint Sign
|
||||
angle:
|
||||
x: 21103 # Flow node id
|
||||
x: 0
|
||||
y: 0x8000
|
||||
z: 0x0000
|
||||
set id: 0xFFFF
|
||||
@@ -2930,8 +2956,9 @@ F_SP121:
|
||||
x: 18468.8418
|
||||
y: 1580.0
|
||||
z: -63560.9531
|
||||
flow: North Eldin Field Hint Sign
|
||||
angle:
|
||||
x: 21108 # Flow node id
|
||||
x: 0
|
||||
y: 0xCDC6
|
||||
z: 0x0000
|
||||
set id: 0xFFFF
|
||||
@@ -3177,8 +3204,9 @@ F_SP121:
|
||||
x: -64943.7422
|
||||
y: -1359.66711
|
||||
z: -31897.8828
|
||||
flow: Lanayru Field Hint Sign
|
||||
angle:
|
||||
x: 21110 # Flow node id
|
||||
x: 0
|
||||
y: 0xE223
|
||||
z: 0x0000
|
||||
set id: 0xFFFF
|
||||
@@ -3403,8 +3431,9 @@ F_SP121:
|
||||
x: -94678.8672
|
||||
y: -3900.0
|
||||
z: 18410.543
|
||||
flow: Lake Hylia Bridge Hint Sign
|
||||
angle:
|
||||
x: 21114 # Flow node id
|
||||
x: 0
|
||||
y: 0x0000
|
||||
z: 0x0000
|
||||
set id: 0xFFFF
|
||||
@@ -3727,8 +3756,9 @@ F_SP122:
|
||||
x: -80699.5
|
||||
y: -765.58374
|
||||
z: 1903.61462
|
||||
flow: Beside Castle Town Hint Sign
|
||||
angle:
|
||||
x: 21111 # Flow node id
|
||||
x: 0
|
||||
y: 0x25B7
|
||||
z: 0x0000
|
||||
set id: 0xFFFF
|
||||
@@ -4012,8 +4042,9 @@ F_SP122:
|
||||
x: -51500.0
|
||||
y: -5500.0
|
||||
z: 27368.3086
|
||||
flow: Outside South Castle Town Hint Sign
|
||||
angle:
|
||||
x: 21113 # Flow node id
|
||||
x: 0
|
||||
y: 0x0000
|
||||
z: 0x0000
|
||||
set id: 0xFFFF
|
||||
@@ -4096,8 +4127,9 @@ F_SP124:
|
||||
x: 20356.23
|
||||
y: 556.7
|
||||
z: 38694.8047
|
||||
flow: Gerudo Desert Hint Sign
|
||||
angle:
|
||||
x: 21121 # Flow node id
|
||||
x: 0
|
||||
y: 0x0099
|
||||
z: 0x0000
|
||||
set id: 0xFFFF
|
||||
@@ -4692,8 +4724,9 @@ F_SP127:
|
||||
x: -2924.74585
|
||||
y: 35.0
|
||||
z: 8386.28906
|
||||
flow: Fishing Hole Hint Sign
|
||||
angle:
|
||||
x: 21118 # Flow node id
|
||||
x: 0
|
||||
y: 0x8000
|
||||
z: 0x0000
|
||||
set id: 0xFFFF
|
||||
@@ -4716,8 +4749,9 @@ F_SP128:
|
||||
x: 5161.03
|
||||
y: 0.0
|
||||
z: -5264.33
|
||||
flow: Hidden Village Hint Sign
|
||||
angle:
|
||||
x: 21109 # Flow node id
|
||||
x: 0
|
||||
y: 0x0000
|
||||
z: 0x0000
|
||||
set id: 0xFFFF
|
||||
|
||||
@@ -401,25 +401,57 @@
|
||||
|
||||
# Completely Custom Text IDs
|
||||
- Name: Custom Midna Call Need Something Text
|
||||
Attributes: 0x07D30000150D0100FF000D001F1F0400
|
||||
Style:
|
||||
Speaker: 0x15
|
||||
Box Kind: 0x0D
|
||||
Draw Type: 1
|
||||
Speaker Mood: 0x0D
|
||||
Talk Animation: 0x1F
|
||||
Face Animation: 0x1F
|
||||
|
||||
- Name: Custom Midna Call 3 Choice Text
|
||||
Attributes: 0x07F8000015000000FF00000000000400
|
||||
Style:
|
||||
Speaker: 0x15
|
||||
Talk Animation: 0
|
||||
Face Animation: 0
|
||||
|
||||
- Name: Custom Midna Call 2 Choice Text
|
||||
Attributes: 0x07F8000015000000FF00000000000400
|
||||
Style:
|
||||
Speaker: 0x15
|
||||
Talk Animation: 0
|
||||
Face Animation: 0
|
||||
|
||||
- Name: Custom Midna Call Hints Text
|
||||
Attributes: 0x07D30000150D0100FF000D001F1F0400
|
||||
Style:
|
||||
Speaker: 0x15
|
||||
Box Kind: 0x0D
|
||||
Draw Type: 1
|
||||
Speaker Mood: 0x0D
|
||||
Talk Animation: 0x1F
|
||||
Face Animation: 0x1F
|
||||
|
||||
- Name: Return to Spawn Dungeon Intro Text
|
||||
Attributes: 0x07D30000150D0100FF000D001F1F0400
|
||||
Style:
|
||||
Speaker: 0x15
|
||||
Box Kind: 0x0D
|
||||
Draw Type: 1
|
||||
Speaker Mood: 0x0D
|
||||
Talk Animation: 0x1F
|
||||
Face Animation: 0x1F
|
||||
|
||||
- Name: Return to Spawn Dungeon Choice Text
|
||||
Attributes: 0x07F60000150D0000FF00000000000400
|
||||
Style:
|
||||
Speaker: 0x15
|
||||
Box Kind: 0x0D
|
||||
Talk Animation: 0
|
||||
Face Animation: 0
|
||||
|
||||
- Name: Return to Spawn Dungeon No Choice Text
|
||||
Attributes: 0x07F60000150D0000FF00000000000400
|
||||
Style:
|
||||
Speaker: 0x15
|
||||
Box Kind: 0x0D
|
||||
Talk Animation: 0
|
||||
Face Animation: 0
|
||||
|
||||
- Name: Ordon Hint Sign Text
|
||||
|
||||
@@ -487,4 +519,4 @@
|
||||
|
||||
- Name: Hyrule Castle Hint Sign Text
|
||||
|
||||
- Name: Cave of Ordeals Hint Sign Text
|
||||
- Name: Cave of Ordeals Hint Sign Text
|
||||
|
||||
Reference in New Issue
Block a user