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https://github.com/TwilitRealm/dusklight
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Add PCH for JSystem (#2645)
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@@ -1,3 +1,5 @@
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#include "JSystem/JSystem.h" // IWYU pragma: keep
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#include "JSystem/J3DGraphAnimator/J3DAnimation.h"
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#include "JSystem/J3DGraphBase/J3DStruct.h"
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#include "JSystem/JMath/JMath.h"
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@@ -1,3 +1,5 @@
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#include "JSystem/JSystem.h" // IWYU pragma: keep
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#include "JSystem/J3DGraphAnimator/J3DCluster.h"
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#include "JSystem/J3DGraphAnimator/J3DAnimation.h"
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#include "JSystem/J3DGraphAnimator/J3DModel.h"
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@@ -1,3 +1,5 @@
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#include "JSystem/JSystem.h" // IWYU pragma: keep
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#include "JSystem/J3DGraphAnimator/J3DJoint.h"
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#include "JSystem/J3DGraphAnimator/J3DMaterialAnm.h"
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#include "JSystem/J3DGraphAnimator/J3DModel.h"
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@@ -1,3 +1,5 @@
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#include "JSystem/JSystem.h" // IWYU pragma: keep
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#include "JSystem/J3DGraphAnimator/J3DJointTree.h"
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#include "JSystem/J3DGraphAnimator/J3DMaterialAttach.h"
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#include "JSystem/J3DGraphAnimator/J3DShapeTable.h"
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@@ -1,3 +1,5 @@
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#include "JSystem/JSystem.h" // IWYU pragma: keep
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#include "JSystem/J3DGraphAnimator/J3DMaterialAnm.h"
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#include "JSystem/J3DGraphBase/J3DMaterial.h"
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@@ -1,3 +1,5 @@
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#include "JSystem/JSystem.h" // IWYU pragma: keep
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#include "JSystem/J3DGraphAnimator/J3DMaterialAttach.h"
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#include "JSystem/J3DGraphAnimator/J3DMaterialAnm.h"
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#include "JSystem/J3DGraphBase/J3DMaterial.h"
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@@ -1,3 +1,5 @@
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#include "JSystem/JSystem.h" // IWYU pragma: keep
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#include "JSystem/J3DGraphAnimator/J3DModel.h"
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#include "JSystem/J3DGraphAnimator/J3DMaterialAnm.h"
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#include "JSystem/J3DGraphBase/J3DMaterial.h"
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@@ -2,6 +2,8 @@
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// J3DModelData
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//
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#include "JSystem/JSystem.h" // IWYU pragma: keep
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#include "JSystem/J3DGraphAnimator/J3DModelData.h"
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#include "JSystem/J3DGraphAnimator/J3DMaterialAnm.h"
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#include "JSystem/J3DGraphBase/J3DMaterial.h"
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@@ -1,3 +1,5 @@
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#include "JSystem/JSystem.h" // IWYU pragma: keep
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#include "JSystem/J3DGraphAnimator/J3DMtxBuffer.h"
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#include "JSystem/J3DGraphBase/J3DMaterial.h"
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#include "JSystem/J3DGraphLoader/J3DModelLoader.h"
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@@ -1,3 +1,5 @@
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#include "JSystem/JSystem.h" // IWYU pragma: keep
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#include "JSystem/J3DGraphAnimator/J3DShapeTable.h"
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void J3DShapeTable::hide() {
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@@ -1,3 +1,5 @@
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#include "JSystem/JSystem.h" // IWYU pragma: keep
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#include "JSystem/J3DGraphAnimator/J3DSkinDeform.h"
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#include "JSystem/J3DGraphAnimator/J3DModel.h"
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#include "JSystem/JKernel/JKRHeap.h"
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