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https://github.com/TwilitRealm/dusklight
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Add PCH for JSystem (#2645)
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@@ -3,6 +3,8 @@
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// Translation Unit: JPABaseShape
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//
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#include "JSystem/JSystem.h" // IWYU pragma: keep
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#include "JSystem/JParticle/JPABaseShape.h"
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#include "JSystem/JKernel/JKRHeap.h"
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#include "JSystem/JParticle/JPAParticle.h"
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@@ -3,6 +3,8 @@
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// Translation Unit: JPAChildShape
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//
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#include "JSystem/JSystem.h" // IWYU pragma: keep
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#include "JSystem/JParticle/JPAChildShape.h"
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#include "JSystem/JParticle/JPAParticle.h"
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#include "JSystem/JParticle/JPAEmitter.h"
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@@ -3,6 +3,8 @@
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// Translation Unit: JPADynamicsBlock
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//
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#include "JSystem/JSystem.h" // IWYU pragma: keep
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#include "JSystem/JParticle/JPADynamicsBlock.h"
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#include "JSystem/JMath/JMATrigonometric.h"
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#include "JSystem/JParticle/JPAEmitter.h"
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@@ -3,6 +3,8 @@
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// Translation Unit: JPAEmitter
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//
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#include "JSystem/JSystem.h" // IWYU pragma: keep
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#include "JSystem/JParticle/JPAEmitter.h"
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#include "JSystem/JParticle/JPAEmitterManager.h"
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#include "JSystem/JParticle/JPAParticle.h"
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@@ -3,6 +3,8 @@
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// Translation Unit: JPAEmitterManager
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//
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#include "JSystem/JSystem.h" // IWYU pragma: keep
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#include "JSystem/JParticle/JPAEmitterManager.h"
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#include "JSystem/JKernel/JKRHeap.h"
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#include "JSystem/JParticle/JPAEmitter.h"
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@@ -3,6 +3,8 @@
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// Translation Unit: JPAExTexShape
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//
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#include "JSystem/JSystem.h" // IWYU pragma: keep
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#include "JSystem/JParticle/JPAExTexShape.h"
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#include "JSystem/JParticle/JPAResourceManager.h"
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#include "JSystem/JParticle/JPAEmitter.h"
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@@ -3,6 +3,8 @@
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// Translation Unit: JPAExtraShape
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//
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#include "JSystem/JSystem.h" // IWYU pragma: keep
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#include "JSystem/JParticle/JPAExtraShape.h"
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#include "JSystem/JMath/JMATrigonometric.h"
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#include "JSystem/JParticle/JPAParticle.h"
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@@ -3,6 +3,8 @@
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// Translation Unit: JPAFieldBlock
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//
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#include "JSystem/JSystem.h" // IWYU pragma: keep
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#include "JSystem/JParticle/JPAFieldBlock.h"
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#include "JSystem/JKernel/JKRHeap.h"
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#include "JSystem/JParticle/JPAEmitter.h"
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@@ -3,6 +3,8 @@
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// Translation Unit: JPAKeyBlock
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//
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#include "JSystem/JSystem.h" // IWYU pragma: keep
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#include "JSystem/JParticle/JPAKeyBlock.h"
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#include "JSystem/JParticle/JPAMath.h"
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@@ -3,6 +3,8 @@
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// Translation Unit: JPAMath
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//
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#include "JSystem/JSystem.h" // IWYU pragma: keep
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#include "JSystem/JParticle/JPAMath.h"
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#include "JSystem/JMath/JMATrigonometric.h"
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#include "JSystem/J2DGraph/J2DAnimation.h"
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@@ -3,6 +3,8 @@
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// Translation Unit: JPAParticle
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//
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#include "JSystem/JSystem.h" // IWYU pragma: keep
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#include "JSystem/JParticle/JPAParticle.h"
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#include "JSystem/JParticle/JPABaseShape.h"
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#include "JSystem/JParticle/JPAChildShape.h"
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@@ -3,6 +3,8 @@
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// Translation Unit: JPAResource
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//
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#include "JSystem/JSystem.h" // IWYU pragma: keep
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#include "JSystem/JParticle/JPAResource.h"
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#include "JSystem/JKernel/JKRHeap.h"
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#include "JSystem/JParticle/JPABaseShape.h"
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@@ -3,6 +3,8 @@
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// Translation Unit: JPAResourceLoader
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//
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#include "JSystem/JSystem.h" // IWYU pragma: keep
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#include "JSystem/JParticle/JPAResourceLoader.h"
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#include "JSystem/JKernel/JKRHeap.h"
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#include "JSystem/JParticle/JPABaseShape.h"
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@@ -3,6 +3,8 @@
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// Translation Unit: JPAResourceManager
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//
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#include "JSystem/JSystem.h" // IWYU pragma: keep
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#include "JSystem/JParticle/JPAResourceManager.h"
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#include "JSystem/JParticle/JPADynamicsBlock.h"
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#include "JSystem/JParticle/JPAResource.h"
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@@ -3,6 +3,8 @@
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// Translation Unit: JPATexture
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//
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#include "JSystem/JSystem.h" // IWYU pragma: keep
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#include "JSystem/JParticle/JPATexture.h"
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/* 8027D7D4-8027D83C 278114 0068+00 0/0 1/1 0/0 .text __ct__10JPATextureFPCUc */
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