Use attention enums everywhere instead of integer literals (#3044)

This commit is contained in:
Max Roncace
2026-01-14 09:55:59 -05:00
committed by GitHub
parent c0e0bbaaf3
commit 93dcac3343
59 changed files with 160 additions and 146 deletions
+1 -1
View File
@@ -1511,7 +1511,7 @@ int daNpc_Uri_c::wait(void* param_0) {
&& !daNpcT_chkEvtBit(0x92))
{
cXyz acStack_70 = getAttnPos(daPy_getPlayerActorClass());
int dist_index = attention_info.distances[1];
int dist_index = attention_info.distances[fopAc_attn_TALK_e];
f32 fVar2 = dComIfGp_getAttention()->getDistTable(dist_index).mLowerY * -1.0f;
f32 fVar3 = dComIfGp_getAttention()->getDistTable(dist_index).mUpperY * -1.0f;
if (chkPointInArea(acStack_70, attention_info.position, 200.0f, fVar2, fVar3,