mirror of
https://github.com/TwilitRealm/dusklight
synced 2026-07-11 05:04:40 -04:00
JAudio2 and Z2AudioLib work (#2223)
* JAudio2 and Z2AudioLib work * check1stDynamicWave matched
This commit is contained in:
@@ -226,7 +226,7 @@ struct Z2Audience : public JAIAudience, public JASGlobalInstance<Z2Audience> {
|
||||
/* 0x134 */ Z2AudioCamera mAudioCamera[1];
|
||||
/* 0x1A8 */ Z2SpotMic mSpotMic[1];
|
||||
/* 0x1D0 */ Z2SpotMic* mLinkMic;
|
||||
/* 0x1D4 */ s32 mNumPlayers;
|
||||
/* 0x1D4 */ s32 mMaxChannels;
|
||||
/* 0x1D8 */ u8 field_0x1d8[4];
|
||||
/* 0x1DC */ bool mUsingOffMicVol;
|
||||
}; // Size: 0x1E0
|
||||
|
||||
@@ -8,7 +8,22 @@ class JKRHeap;
|
||||
|
||||
struct Z2FxLineEditNode {};
|
||||
|
||||
struct Z2FxLineConfig {};
|
||||
struct Z2FxLineConfig {
|
||||
/* 0x00 */ u8 field_0x0;
|
||||
/* 0x01 */ u8 field_0x1;
|
||||
/* 0x02 */ u8 field_0x2;
|
||||
/* 0x03 */ u8 field_0x3;
|
||||
/* 0x04 */ s16 field_0x4;
|
||||
/* 0x06 */ s16 field_0x6;
|
||||
/* 0x08 */ s16 field_0x8[8];
|
||||
/* 0x18 */ u8 field_0x18;
|
||||
/* 0x19 */ u8 field_0x19;
|
||||
/* 0x1A */ u8 field_0x1a;
|
||||
/* 0x1B */ u8 field_0x1b;
|
||||
/* 0x1C */ s16 field_0x1c;
|
||||
/* 0x1E */ s16 field_0x1e;
|
||||
/* 0x20 */ s16 field_0x20[8];
|
||||
}; // Size: 0x30
|
||||
|
||||
struct Z2FxLineMgr : public JASGlobalInstance<Z2FxLineMgr> {
|
||||
/* 802BA7DC */ Z2FxLineMgr();
|
||||
@@ -19,10 +34,10 @@ struct Z2FxLineMgr : public JASGlobalInstance<Z2FxLineMgr> {
|
||||
/* 802BAE48 */ void setUnderWaterFx(bool);
|
||||
/* 802BAEB8 */ void setSceneFx(s32);
|
||||
|
||||
/* 0x00 */ int field_0x0;
|
||||
/* 0x00 */ Z2FxLineConfig* mConfig;
|
||||
/* 0x04 */ void* mFxLineBuffer[4];
|
||||
/* 0x14 */ s8 mLineID;
|
||||
/* 0x15 */ s8 mFxDataNum;
|
||||
/* 0x15 */ u8 mFxDataNum;
|
||||
/* 0x16 */ bool mSetUnderWaterFx;
|
||||
/* 0x18 */ Z2FxLineEditNode* mHIOEdit;
|
||||
}; // Size: 0x1C
|
||||
|
||||
+105
-19
@@ -24,11 +24,11 @@ public:
|
||||
void sceneBgmStart();
|
||||
void loadStaticWaves();
|
||||
BOOL checkFirstWaves();
|
||||
void eraseSeWave(u32);
|
||||
void eraseBgmWave(u32);
|
||||
void getWaveLoadStatus(u32, u32);
|
||||
void loadSeWave(u32);
|
||||
void loadBgmWave(u32);
|
||||
bool eraseSeWave(u32);
|
||||
bool eraseBgmWave(u32);
|
||||
s32 getWaveLoadStatus(u32, u32);
|
||||
bool loadSeWave(u32);
|
||||
bool loadBgmWave(u32);
|
||||
|
||||
bool isSceneExist() const { return sceneExist; }
|
||||
int getCurrentSceneNum() const { return sceneNum; }
|
||||
@@ -38,27 +38,29 @@ public:
|
||||
bool isInDarkness() const { return inDarkness; }
|
||||
s8 getRoomReverb() const { return dComIfGp_getReverb(roomNum); }
|
||||
bool isMovieDemo() { return sceneNum == 2 || sceneNum == 8 || sceneNum == 9; }
|
||||
s32 getSeLoadStatus(u32 wave) { return getWaveLoadStatus(wave, 0); }
|
||||
s32 getBgmLoadStatus(u32 wave) { return getWaveLoadStatus(wave, 1); }
|
||||
|
||||
private:
|
||||
/* 0x00 */ long BGM_ID;
|
||||
/* 0x00 */ JAISoundID BGM_ID;
|
||||
/* 0x04 */ int sceneNum;
|
||||
/* 0x08 */ int timer;
|
||||
/* 0x0C */ s8 roomNum;
|
||||
/* 0x0D */ u8 SeWave_1;
|
||||
/* 0x0E */ u8 SeWaveToErase_1;
|
||||
/* 0x0F */ u8 SeWave_2;
|
||||
/* 0x10 */ u8 SeWaveToErase_2;
|
||||
/* 0x11 */ u8 BgmWave_1;
|
||||
/* 0x12 */ u8 BgmWaveToErase_1;
|
||||
/* 0x13 */ u8 BgmWave_2;
|
||||
/* 0x14 */ u8 BgmWaveToErase_2;
|
||||
/* 0x15 */ u8 SeWave_3;
|
||||
/* 0x16 */ u8 SeWaveToErase_3;
|
||||
/* 0x17 */ u8 field_0x17;
|
||||
/* 0x0D */ u8 requestSeWave_1;
|
||||
/* 0x0E */ u8 loadedSeWave_1;
|
||||
/* 0x0F */ u8 requestSeWave_2;
|
||||
/* 0x10 */ u8 loadedSeWave_2;
|
||||
/* 0x11 */ u8 requestBgmWave_1;
|
||||
/* 0x12 */ u8 loadedBgmWave_1;
|
||||
/* 0x13 */ u8 requestBgmWave_2;
|
||||
/* 0x14 */ u8 loadedBgmWave_2;
|
||||
/* 0x15 */ u8 requestDemoWave;
|
||||
/* 0x16 */ u8 loadedDemoWave;
|
||||
/* 0x17 */ s8 load1stWait;
|
||||
/* 0x18 */ u8 field_0x18;
|
||||
/* 0x19 */ u8 field_0x19;
|
||||
/* 0x1A */ u8 field_0x1a;
|
||||
/* 0x1B */ u8 field_0x1b;
|
||||
/* 0x1A */ bool field_0x1a;
|
||||
/* 0x1B */ bool field_0x1b;
|
||||
/* 0x1C */ bool inGame;
|
||||
/* 0x1D */ bool sceneExist;
|
||||
/* 0x1E */ bool inDarkness;
|
||||
@@ -68,4 +70,88 @@ inline Z2SceneMgr* Z2GetSceneMgr() {
|
||||
return JASGlobalInstance<Z2SceneMgr>::getInstance();
|
||||
}
|
||||
|
||||
enum Spot { // aka scene
|
||||
/* 0x00 */ SPOT_ORDON_RANCH,
|
||||
/* 0x01 */ SPOT_ORDON_VILLAGE,
|
||||
/* 0x02 */ SPOT_ORDON_INTERIOR,
|
||||
/* 0x03 */ SPOT_ORDON_SPRING,
|
||||
/* 0x04 */ SPOT_TWILIGHT_HYRULE_CASTLE,
|
||||
/* 0x05 */ SPOT_FARON_WOODS,
|
||||
/* 0x06 */ SPOT_CORO_SHOP,
|
||||
/* 0x07 */ SPOT_SACRED_GROVE,
|
||||
/* 0x08 */ SPOT_KAKARIKO_VILLAGE,
|
||||
/* 0x09 */ SPOT_KAKARIKO_INTERIOR,
|
||||
/* 0x0A */ SPOT_SANCTUARY_BASEMENT,
|
||||
/* 0x0B */ SPOT_DEATH_MOUNTAIN,
|
||||
/* 0x0C */ SPOT_SUMO_HALL,
|
||||
/* 0x0D */ SPOT_KAKARIKO_GRAVEYARD,
|
||||
/* 0x0E */ SPOT_HIDDEN_VILLAGE,
|
||||
/* 0x0F */ SPOT_IMPAZ_HOUSE,
|
||||
/* 0x10 */ SPOT_LAKE_HYLIA,
|
||||
/* 0x11 */ SPOT_ZORAS_RIVER,
|
||||
/* 0x12 */ SPOT_UPPER_ZORAS_RIVER,
|
||||
/* 0x13 */ SPOT_FISHING_POND,
|
||||
/* 0x14 */ SPOT_HENA_CABIN,
|
||||
/* 0x15 */ SPOT_ZORAS_DOMAIN,
|
||||
/* 0x16 */ SPOT_CASTLE_TOWN,
|
||||
/* 0x17 */ SPOT_CASTLE_TOWN_INTERIOR,
|
||||
/* 0x18 */ SPOT_CASTLE_TOWN_SHOPS,
|
||||
/* 0x19 */ SPOT_STAR_TENT,
|
||||
/* 0x1A */ SPOT_SNOWPEAK,
|
||||
/* 0x1B */ SPOT_ARBITERS_GROUNDS_EXTERIOR,
|
||||
/* 0x1C */ SPOT_GERUDO_DESERT,
|
||||
/* 0x1D */ SPOT_MIRROR_CHAMBER,
|
||||
/* 0x1E */ SPOT_HYRULE_FIELD,
|
||||
/* 0x1F */ SPOT_CASTLE_TOWN_GATES,
|
||||
/* 0x20 */ SPOT_HYLIA_BRIDGE_BATTLE,
|
||||
/* 0x21 */ SPOT_SHADES_REALM,
|
||||
/* 0x22 */ SPOT_ELDIN_BRIDGE_BATTLE,
|
||||
/* 0x23 */ SPOT_NONE,
|
||||
/* 0x24 */ SPOT_LIGHT_SPIRIT_CHAMBER,
|
||||
/* 0x25 */ SPOT_CASTLE_THRONE_ROOM,
|
||||
/* 0x26 */ SPOT_ENEMY_TEST,
|
||||
/* 0x27 */ SPOT_FORTRESS,
|
||||
/* 0x28 */ SPOT_FOREST_TEMPLE,
|
||||
/* 0x29 */ SPOT_FOREST_TEMPLE_MINIBOSS,
|
||||
/* 0x2A */ SPOT_FOREST_TEMPLE_BOSS,
|
||||
/* 0x2B */ SPOT_GORON_MINES,
|
||||
/* 0x2C */ SPOT_GORON_MINES_MINIBOSS,
|
||||
/* 0x2D */ SPOT_GORON_MINES_BOSS,
|
||||
/* 0x2E */ SPOT_LAKEBED_TEMPLE,
|
||||
/* 0x2F */ SPOT_LAKEBED_TEMPLE_MINIBOSS,
|
||||
/* 0x30 */ SPOT_LAKEBED_TEMPLE_BOSS,
|
||||
/* 0x31 */ SPOT_ARBITERS_GROUNDS,
|
||||
/* 0x32 */ SPOT_ARBITERS_GROUNDS_MINIBOSS,
|
||||
/* 0x33 */ SPOT_ARBITERS_GROUNDS_BOSS,
|
||||
/* 0x34 */ SPOT_SNOWPEAK_RUINS,
|
||||
/* 0x35 */ SPOT_SNOWPEAK_RUINS_MINIBOSS,
|
||||
/* 0x36 */ SPOT_SNOWPEAK_RUINS_BOSS,
|
||||
/* 0x37 */ SPOT_TEMPLE_OF_TIME,
|
||||
/* 0x38 */ SPOT_TEMPLE_OF_TIME_MINIBOSS,
|
||||
/* 0x39 */ SPOT_TEMPLE_OF_TIME_BOSS,
|
||||
/* 0x3A */ SPOT_CITY_IN_THE_SKY,
|
||||
/* 0x3B */ SPOT_CITY_IN_THE_SKY_MINIBOSS,
|
||||
/* 0x3C */ SPOT_CITY_IN_THE_SKY_BOSS,
|
||||
/* 0x3D */ SPOT_PALACE_OF_TWILIGHT,
|
||||
/* 0x3E */ SPOT_PALACE_OF_TWILIGHT_MINIBOSS_A,
|
||||
/* 0x3F */ SPOT_PALACE_OF_TWILIGHT_MINIBOSS_B,
|
||||
/* 0x40 */ SPOT_PALACE_OF_TWILIGHT_THRONE_ROOM,
|
||||
/* 0x41 */ SPOT_PALACE_OF_TWILIGHT_BOSS,
|
||||
/* 0x42 */ SPOT_HYRULE_CASTLE,
|
||||
/* 0x43 */ SPOT_FINAL_BATTLE_THRONE_ROOM,
|
||||
/* 0x44 */ SPOT_FINAL_BATTLE_FIELD,
|
||||
/* 0x45 */ SPOT_FINAL_BATTLE_CUTSCENE,
|
||||
/* 0x46 */ SPOT_ICE_BLOCK_PUZZLE,
|
||||
/* 0x47 */ SPOT_CAVE_OF_ORDEALS,
|
||||
/* 0x48 */ SPOT_GORGE_LANTERN_CAVE,
|
||||
/* 0x49 */ SPOT_LAKE_LANTERN_CAVE,
|
||||
/* 0x4A */ SPOT_ELDIN_MAGNET_CAVE,
|
||||
/* 0x4B */ SPOT_GROTTO_GRASS_1,
|
||||
/* 0x4C */ SPOT_GROTTO_GRASS_2,
|
||||
/* 0x4D */ SPOT_GROTTO_ROCK_1,
|
||||
/* 0x4E */ SPOT_GROTTO_ROCK_2,
|
||||
/* 0x4F */ SPOT_GROTTO_POND,
|
||||
/* 0x50 */ SPOT_FARON_WOODS_CAVE,
|
||||
};
|
||||
|
||||
#endif /* Z2SCENEMGR_H */
|
||||
|
||||
@@ -81,7 +81,7 @@ public:
|
||||
/* 802AE184 */ void processSeFramework();
|
||||
/* 802AE524 */ bool isLevelSe(JAISoundID);
|
||||
/* 802AE5B0 */ bool isSoundCulling(JAISoundID);
|
||||
/* 802B9AC4 */ void resetCrowdSize();
|
||||
/* 802B9AC4 */ void resetCrowdSize() { mCrowdSize = 0; }
|
||||
|
||||
private:
|
||||
/* 0x000 */ JAISoundHandle mSoundHandle[24];
|
||||
|
||||
@@ -123,28 +123,18 @@ public:
|
||||
void bgmNowBattle(float);
|
||||
void taktModeMute();
|
||||
void taktModeMuteOff();
|
||||
void setFieldBgmPlay(bool);
|
||||
/* 802B99AC */ void unMuteSceneBgm(u32);
|
||||
/* 802B9A24 */ void muteSceneBgm(u32, f32);
|
||||
/* 802B9AD0 */ void setTwilightGateVol(f32);
|
||||
/* 802B9AFC */ void setWindStoneVol(f32, u32);
|
||||
|
||||
void onEnemyDamage() { setBattleSeqState(2); }
|
||||
|
||||
void i_setTwilightGateVol(f32 vol) { mTwilightGateVol = vol; }
|
||||
|
||||
void i_setWindStoneVol(f32 vol, u32 count) { mWindStone.move(vol, count); }
|
||||
|
||||
void i_bgmAllUnMute(u32 count) { mAllBgmMaster.move(1.0f, count); }
|
||||
|
||||
void i_muteSceneBgm(u32 count, f32 vol) {
|
||||
mSceneBgm.move(vol, count);
|
||||
}
|
||||
|
||||
void i_unMuteSceneBgm(u32 count) {
|
||||
void setFieldBgmPlay(bool value) { mFlags.mFieldBgmPlay = value; }
|
||||
/* 802B99AC */ void unMuteSceneBgm(u32 count) {
|
||||
mBgmPause.move(1.0f, 0);
|
||||
mSceneBgm.move(1.0f, count);
|
||||
}
|
||||
/* 802B9A24 */ void muteSceneBgm(u32 count, f32 vol) { mSceneBgm.move(vol, count); }
|
||||
/* 802B9AD0 */ void setTwilightGateVol(f32 vol) {
|
||||
mTwilightGateVol = vol < 0.0f ? 0.0f : vol > 1.0f ? 1.0f : vol;
|
||||
}
|
||||
/* 802B9AFC */ void setWindStoneVol(f32 vol, u32 count) { mWindStone.move(vol, count); };
|
||||
|
||||
void onEnemyDamage() { setBattleSeqState(2); }
|
||||
|
||||
void bgmAllMute(u32 count, f32 val) {
|
||||
mAllBgmMaster.mTransition.set(val, mAllBgmMaster.mIntensity, count);
|
||||
@@ -182,6 +172,14 @@ public:
|
||||
return -1;
|
||||
}
|
||||
|
||||
bool checkBgmPlaying() {
|
||||
bool ret = false;
|
||||
if (mMainBgmHandle || mStreamBgmHandle) {
|
||||
ret = true;
|
||||
}
|
||||
return ret;
|
||||
}
|
||||
|
||||
JAISoundHandle* getMainBgmHandle() { return &mMainBgmHandle; }
|
||||
JAISoundHandle* getSubBgmHandle() { return &mSubBgmHandle; }
|
||||
|
||||
@@ -221,9 +219,9 @@ public:
|
||||
bool mBattleSearched : 1;
|
||||
bool mBattleBgmOff : 1;
|
||||
bool mRiding : 1;
|
||||
bool flag5 : 1;
|
||||
bool flag6 : 1;
|
||||
bool flag7 : 1;
|
||||
bool mFieldBgmPlay : 1;
|
||||
bool mHeightVolMod : 1;
|
||||
bool mTimeProcVolMod : 1;
|
||||
} mFlags;
|
||||
}; // Size = 0xD4
|
||||
|
||||
|
||||
@@ -3,8 +3,10 @@
|
||||
|
||||
#include "JSystem/JAudio2/JAISoundHandles.h"
|
||||
#include "JSystem/JAudio2/JASHeapCtrl.h"
|
||||
#include "dolphin/types.h"
|
||||
|
||||
// This should inherit JASPoolAllocObject (without which some functions in Z2SoundHandles.cpp badly mismatch)
|
||||
// but this inheritance causes the memPool_ to be generated in the first file that includes this header.
|
||||
// Perhaps this class definition should belong to a different header.
|
||||
class Z2SoundHandlePool : public JAISoundHandle, public JSULink<Z2SoundHandlePool> { // , public JASPoolAllocObject<Z2SoundHandlePool> {
|
||||
public:
|
||||
Z2SoundHandlePool() : JAISoundHandle(), JSULink<Z2SoundHandlePool>(this) {}
|
||||
|
||||
@@ -28,7 +28,9 @@ public:
|
||||
JGeometry::TVec3<f32> const*);
|
||||
|
||||
JAISeMgr* getSeMgr() { return &mSeMgr; }
|
||||
const JAISeMgr* getSeMgr() const { return &mSeMgr; }
|
||||
JAISeqMgr* getSeqMgr() { return &mSeqMgr; }
|
||||
const JAISeqMgr* getSeqMgr() const { return &mSeqMgr; }
|
||||
JAIStreamMgr* getStreamMgr() { return &mStreamMgr; }
|
||||
|
||||
private:
|
||||
|
||||
@@ -7,7 +7,7 @@
|
||||
class Z2CreatureEnemy;
|
||||
|
||||
struct Z2EnemyArea {
|
||||
/* 0x00 */ u8 field_0x0;
|
||||
/* 0x00 */ bool field_0x0;
|
||||
/* 0x02 */ u16 field_0x2;
|
||||
/* 0x04 */ u16 field_0x4;
|
||||
/* 0x06 */ u16 field_0x6;
|
||||
|
||||
@@ -28,9 +28,10 @@ struct Z2StatusMgr : public JASGlobalInstance<Z2StatusMgr> {
|
||||
f32 getCameraInWaterDepth() { return mUnderwaterDepth; }
|
||||
f32 getCameraInWaterDepthRatio() const { return mCameraInWaterDepthRatio; }
|
||||
u8 getHour() { return mHour; }
|
||||
bool isPaused() { return mIsMenuIn; }
|
||||
bool isPaused() { return mPauseFlag; }
|
||||
bool isHeartGuageOn() { return mHeartGaugeOn; }
|
||||
void getCameraMapInfo(u32 info) { mCameraMapInfo = info; }
|
||||
void setPauseFlag(u8 flag) { mPauseFlag = flag; }
|
||||
|
||||
/* 0x00 */ u8 mHour;
|
||||
/* 0x01 */ u8 mMinute;
|
||||
@@ -38,7 +39,7 @@ struct Z2StatusMgr : public JASGlobalInstance<Z2StatusMgr> {
|
||||
/* 0x03 */ u8 field_0x03;
|
||||
/* 0x04 */ s16 mTime;
|
||||
/* 0x08 */ void* mEventBit;
|
||||
/* 0x0C */ bool mIsMenuIn;
|
||||
/* 0x0C */ u8 mPauseFlag;
|
||||
/* 0x10 */ u32 mCameraMapInfo;
|
||||
/* 0x14 */ u32 field_0x14;
|
||||
/* 0x18 */ f32 mUnderwaterDepth;
|
||||
|
||||
Reference in New Issue
Block a user