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https://github.com/TwilitRealm/dusklight
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Merge branch 'main' into 26-02-27-allocator-isolation
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@@ -11,6 +11,7 @@
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#include "d/actor/d_a_obj_fw.h"
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#include "Z2AudioLib/Z2Instances.h"
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#include "f_op/f_op_actor_enemy.h"
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#include <cstring>
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class daE_BI_HIO_c : public JORReflexible {
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public:
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@@ -373,13 +374,13 @@ static void e_bi_ex(e_bi_class* i_this) {
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if (i_this->ignition_time != 0) {
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i_this->ignition_time--;
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i_this->sound.startCreatureSoundLevel(Z2SE_OBJ_BOMB_IGNITION, 0, -1);
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i_this->field_0x696 += (s16) 0x1100;
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ANGLE_ADD(i_this->field_0x696, 0x1100);
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if (i_this->ignition_time < 45) {
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i_this->field_0x696 += (s16) 0x1100;
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ANGLE_ADD(i_this->field_0x696, 0x1100);
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if (i_this->ignition_time < 30) {
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i_this->field_0x696 += (s16) 0x1100;
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ANGLE_ADD(i_this->field_0x696, 0x1100);
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}
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}
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