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https://github.com/TwilitRealm/dusklight
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Merge branch 'main' into 26-02-27-allocator-isolation
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@@ -7,6 +7,7 @@
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#include "d/actor/d_a_obj_ihasi.h"
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#include "d/d_com_inf_game.h"
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#include <cstring>
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static int daObj_Ihasi_Draw(obj_ihasi_class* i_this) {
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fopAc_ac_c* a_this = (fopAc_ac_c*)i_this;
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@@ -170,11 +171,11 @@ static int daObj_Ihasi_Create(fopAc_ac_c* i_actor) {
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fopAcM_create(PROC_E_S1, param1, &pos, fopAcM_GetRoomNo(i_actor), &angle, NULL, -1);
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pos.set(35250.0f, -300.0f, -43500.0f);
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angle.y += (s16)0x5555;
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ANGLE_ADD(angle.y, 0x5555);
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fopAcM_create(PROC_E_S1, param1, &pos, fopAcM_GetRoomNo(i_actor), &angle, NULL, -1);
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pos.set(34250.0f, -300.0f, -43500.0f);
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angle.y += (s16)0x5555;
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ANGLE_ADD(angle.y, 0x5555);
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fopAcM_create(PROC_E_S1, param1, &pos, fopAcM_GetRoomNo(i_actor), &angle, NULL, -1);
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return cPhs_ERROR_e;
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