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https://github.com/TwilitRealm/dusklight
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Merge branch 'main' into 26-02-27-allocator-isolation
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@@ -362,17 +362,8 @@ JKRHeap* daPy_anmHeap_c::setAnimeHeap() {
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return mDoExt_setCurrentHeap(mAnimeHeap);
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}
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static u8 l_sightDL[] = {
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0x10, 0x00, 0x00, 0x10, 0x40, 0xFF, 0xFF, 0x42, 0x80, 0x08, 0x30, 0x3C, 0xF3, 0xCF, 0x00, 0x10,
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0x00, 0x00, 0x10, 0x18, 0x3C, 0xF3, 0xCF, 0x00, 0x61, 0x28, 0x38, 0x03, 0xC0, 0x61, 0xC0, 0x08,
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0x42, 0x8F, 0x61, 0xC1, 0x08, 0xE6, 0x70, 0x61, 0x43, 0x00, 0x00, 0x01, 0x61, 0x40, 0x00, 0x00,
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0x06, 0x61, 0x41, 0x00, 0x04, 0xAD, 0x61, 0xF3, 0x64, 0x00, 0x00, 0x10, 0x00, 0x00, 0x10, 0x3F,
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0x00, 0x00, 0x00, 0x01, 0x10, 0x00, 0x00, 0x10, 0x09, 0x00, 0x00, 0x00, 0x00, 0x61, 0x00, 0x00,
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0x00, 0x01, 0x98, 0x00, 0x04, 0x01, 0x01, 0x00, 0x01, 0x01, 0xFF, 0x01, 0x00, 0x00, 0x01, 0x01,
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0xFF, 0x00, 0x01, 0x00, 0xFF, 0xFF, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
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0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
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0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
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};
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#if !PLATFORM_WII
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#include "assets/l_sightDL__d_a_player.h"
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void daPy_sightPacket_c::draw() {
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GXTexObj texObj;
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@@ -415,6 +406,7 @@ void daPy_sightPacket_c::setSightImage(ResTIMG* i_img) {
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mpImg = i_img;
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mpData = (u8*)i_img + i_img->imageOffset;
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}
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#endif
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BOOL daPy_py_c::checkMasterSwordEquip() {
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u16 equipSword = dComIfGs_getSelectEquipSword();
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