Alternate RMLUI Menu Sounds (#686)

* Alternate RMLUI Menu Sounds

Those fit more the game I feel like.

* swapped tab sounds

* pressing A on tab button plays the OK sound

* Fix tab sound + Added menu sounds to prelaunch menu

* Centralize UI sound definitions

* Improvements

* Add "Play" button sound

* Use kSoundItemFocus in prelaunch

* Oops

* Update play/enable/disable sounds

---------

Co-authored-by: MelonSpeedruns <melonspeedruns@stratobox.net>
Co-authored-by: Luke Street <luke@street.dev>
This commit is contained in:
MelonSpeedruns
2026-05-05 18:44:11 -04:00
committed by GitHub
parent 782a8573e9
commit 945ce3e4bc
18 changed files with 142 additions and 44 deletions
+1 -1
View File
@@ -36,7 +36,7 @@ bool BoolButton::handle_nav_command(NavCommand cmd) {
if (cmd == NavCommand::Confirm || cmd == NavCommand::Left || cmd == NavCommand::Right) {
const bool newValue = !mGetValue();
mSetValue(newValue);
mDoAud_seStartMenu(newValue ? Z2SE_SY_CURSOR_OK : Z2SE_SY_CURSOR_CANCEL);
mDoAud_seStartMenu(newValue ? kSoundItemEnable : kSoundItemDisable);
return true;
}
return false;