Shadow Quality Enhancement (#311)

* Shadow Quality Enhancement

* added 1 space because we like consistency here

* Addressed encounter comments

* Renamed description of shadow resolution

* added period at the end of shadow resolution description

---------

Co-authored-by: MelonSpeedruns <melonspeedruns@stratobox.net>
This commit is contained in:
MelonSpeedruns
2026-04-11 19:52:08 -04:00
committed by GitHub
parent d1003faacc
commit 950b543f0f
4 changed files with 25 additions and 1 deletions
+2
View File
@@ -42,6 +42,7 @@ UserSettings g_userSettings = {
.enableBloom {"game.enableBloom", true},
.useWaterProjectionOffset {"game.useWaterProjectionOffset", false},
.enableFrameInterpolation = {"game.enableFrameInterpolation", false},
.shadowResolutionMultiplier {"game.shadowResolutionMultiplier", 1},
// Audio
.noLowHpSound {"game.noLowHpSound", false},
@@ -103,6 +104,7 @@ void registerSettings() {
Register(g_userSettings.game.invertCameraXAxis);
Register(g_userSettings.game.enableBloom);
Register(g_userSettings.game.useWaterProjectionOffset);
Register(g_userSettings.game.shadowResolutionMultiplier);
Register(g_userSettings.game.enableFastIronBoots);
Register(g_userSettings.game.canTransformAnywhere);
Register(g_userSettings.game.freeMagicArmor);