diff --git a/src/d/d_map_path.cpp b/src/d/d_map_path.cpp index a07f681f45..b5ecee95b3 100644 --- a/src/d/d_map_path.cpp +++ b/src/d/d_map_path.cpp @@ -455,7 +455,7 @@ dMpath_n::dTexObjAggregate_c dMpath_n::m_texObjAgg; * make the map look worse for extra speed in the emulator, especially in large * areas such as hyrule field. */ -// #define HYRULE_FIELD_SPEEDHACK +#define HYRULE_FIELD_SPEEDHACK void dRenderingFDAmap_c::renderingDecoration(dDrawPath_c::line_class const* p_line) { s32 width = getDecorationLineWidth(p_line->field_0x1);