get most colors working

This commit is contained in:
gymnast86
2026-08-05 08:01:57 -07:00
parent e02251a669
commit 960d016113
12 changed files with 826 additions and 4 deletions
+176 -2
View File
@@ -1,13 +1,186 @@
#include "mod.hpp"
#include "hooks.hpp"
#include "mods/service.hpp"
#include "mods/svc/config.h"
#include "mods/svc/hook.hpp"
#include "mods/svc/log.h"
#include "mods/svc/log.hpp"
#include "mods/svc/ui.h"
#include "m_Do/m_Do_dvd_thread.h"
#include <string>
DEFINE_MOD();
IMPORT_SERVICE(LogService, svc_log);
IMPORT_SERVICE(ConfigService, svc_config);
IMPORT_SERVICE(HookService, svc_hook);
IMPORT_SERVICE(UiService, svc_ui);
static cvars g_cvars;
cvars& get_cvars() {
return g_cvars;
}
std::string get_str_option(ConfigVarHandle handle, const std::string& fallback) {
std::string value{};
size_t outLength{};
svc_config->get_string(mod_ctx, handle, NULL, 0, &outLength);
value.resize(outLength);
if (handle == 0 || svc_config->get_string(mod_ctx, handle, value.data(), value.size() + 1, &outLength) != MOD_OK) {
return fallback;
}
return value;
}
namespace {
UiWindowHandle g_cosmeticsWindow = 0;
ModResult register_str_option(
const char* name, const char* defaultValue, ConfigVarHandle& outHandle, ModError* error) {
ConfigVarDesc cvarDesc = CONFIG_VAR_DESC_INIT;
cvarDesc.name = name;
cvarDesc.type = CONFIG_VAR_STRING;
cvarDesc.default_string = defaultValue;
if (svc_config->register_var(mod_ctx, &cvarDesc, &outHandle) != MOD_OK) {
return mods::set_error(error, MOD_ERROR, "failed to register cosmetics option");
}
return MOD_OK;
}
void add_control(UiElementHandle pane, const UiControlDesc& desc) {
auto result = svc_ui->pane_add_control(mod_ctx, pane, &desc, nullptr);
if (result != MOD_OK) {
mods::log::debug("pane_add_control failed {}", static_cast<int>(result));
}
}
void add_cosmetic_option(UiElementHandle left, ConfigVarHandle cvar, const std::string& name) {
UiControlDesc control = UI_CONTROL_DESC_INIT;
control.kind = UI_CONTROL_STRING;
control.label = name.c_str();
control.help_rml = "Set the color with a 6 digit hex code. A reload may be required to see changes.";
control.binding = UI_BINDING_CONFIG_VAR;
control.config_var = cvar;
control.max_length = 6;
add_control(left, control);
}
ModResult build_equipment_colors_tab(
ModContext*, UiWindowHandle, UiElementHandle left, UiElementHandle right, void*, ModError*) {
(void)right;
add_cosmetic_option(left, g_cvars.herosTunicCapColor, "Hero's Tunic Cap Color");
add_cosmetic_option(left, g_cvars.herosTunicTorsoColor, "Hero's Tunic Body Color");
add_cosmetic_option(left, g_cvars.herosTunicSkirtColor, "Hero's Tunic Skirt Color");
add_cosmetic_option(left, g_cvars.zoraArmorCapColor, "Zora Armor Cap Color");
add_cosmetic_option(left, g_cvars.zoraArmorHelmetColor, "Zora Armor Helmet Color");
add_cosmetic_option(left, g_cvars.zoraArmorTorsoColor, "Zora Armor Torso Color");
add_cosmetic_option(left, g_cvars.zoraArmorScalesColor, "Zora Armor Scales Color");
add_cosmetic_option(left, g_cvars.zoraArmorFlippersColor, "Zora Armor Flippers Color");
add_cosmetic_option(left, g_cvars.lanternGlowColor, "Lantern Glow Color");
add_cosmetic_option(left, g_cvars.woodenSwordColor, "Wooden Sword Color");
add_cosmetic_option(left, g_cvars.msBladeColor, "Master Sword Blade Color");
add_cosmetic_option(left, g_cvars.msHandleColor, "Master Sword Handle Color");
add_cosmetic_option(left, g_cvars.lightSwordGlowColor, "Light Sword Glow Color");
add_cosmetic_option(left, g_cvars.boomerangColor, "Boomerang Color");
add_cosmetic_option(left, g_cvars.ironBootsColor, "Iron Boots Color");
add_cosmetic_option(left, g_cvars.spinnerColor, "Spinner Color");
return MOD_OK;
}
ModResult build_misc_colors_tab(
ModContext*, UiWindowHandle, UiElementHandle left, UiElementHandle right, void*, ModError*) {
(void)right;
add_cosmetic_option(left, g_cvars.midnaHairBaseColor, "Midna's Hair Base Color");
add_cosmetic_option(left, g_cvars.midnaHairTipsColor, "Midna's Hair Tips Color");
add_cosmetic_option(left, g_cvars.midnaChargeRingColor, "Midna Charge Ring Color");
add_cosmetic_option(left, g_cvars.linkHairColor, "Link's Hair Color");
add_cosmetic_option(left, g_cvars.wolfLinkColor, "Wolf Link Color");
add_cosmetic_option(left, g_cvars.eponaColor, "Epona Color");
return MOD_OK;
}
void on_cosmetics_menu_window_closed(ModContext*, UiWindowHandle, void*) {
g_cosmeticsWindow = 0;
}
void on_open_cosmetics_menu(ModContext*, void*) {
if (g_cosmeticsWindow != 0) {
return;
}
UiTabDesc tabs[] = {UI_TAB_DESC_INIT, UI_TAB_DESC_INIT};
tabs[0].title = "Equipment Colors";
tabs[0].build = build_equipment_colors_tab;
tabs[1].title = "Misc Colors";
tabs[1].build = build_misc_colors_tab;
UiWindowDesc desc = UI_WINDOW_DESC_INIT;
desc.tabs = tabs;
desc.tab_count = ARRAY_SIZE(tabs);
desc.on_closed = on_cosmetics_menu_window_closed;
if (svc_ui->window_push(mod_ctx, &desc, &g_cosmeticsWindow) != MOD_OK) {
svc_log->error(mod_ctx, "failed to open basic cosmetics window");
}
}
ModResult build_panel(ModContext*, UiElementHandle panel, void*, ModError*) {
UiControlDesc control = UI_CONTROL_DESC_INIT;
control.kind = UI_CONTROL_BUTTON;
control.label = "Open Cosmetics Menu";
control.on_pressed = on_open_cosmetics_menu;
add_control(panel, control);
return MOD_OK;
}
}
#define REGISTER_COSMETIC_OPTION(option) \
auto option##Result = register_str_option(#option, NULL, g_cvars.option, error); \
if (option##Result != MOD_OK) { \
return option##Result; \
} \
extern "C" {
MOD_EXPORT ModResult mod_initialize(ModError*) {
MOD_EXPORT ModResult mod_initialize(ModError* error) {
svc_log->info(mod_ctx, "basic_cosmetics_mod initialized");
REGISTER_COSMETIC_OPTION(herosTunicCapColor)
REGISTER_COSMETIC_OPTION(herosTunicTorsoColor)
REGISTER_COSMETIC_OPTION(herosTunicSkirtColor)
REGISTER_COSMETIC_OPTION(zoraArmorCapColor)
REGISTER_COSMETIC_OPTION(zoraArmorHelmetColor)
REGISTER_COSMETIC_OPTION(zoraArmorTorsoColor)
REGISTER_COSMETIC_OPTION(zoraArmorScalesColor)
REGISTER_COSMETIC_OPTION(zoraArmorFlippersColor)
REGISTER_COSMETIC_OPTION(lanternGlowColor)
REGISTER_COSMETIC_OPTION(woodenSwordColor)
REGISTER_COSMETIC_OPTION(msBladeColor)
REGISTER_COSMETIC_OPTION(msHandleColor)
REGISTER_COSMETIC_OPTION(lightSwordGlowColor)
REGISTER_COSMETIC_OPTION(boomerangColor)
REGISTER_COSMETIC_OPTION(ironBootsColor)
REGISTER_COSMETIC_OPTION(spinnerColor)
REGISTER_COSMETIC_OPTION(midnaHairBaseColor)
REGISTER_COSMETIC_OPTION(midnaHairTipsColor)
REGISTER_COSMETIC_OPTION(midnaChargeRingColor)
REGISTER_COSMETIC_OPTION(linkHairColor)
REGISTER_COSMETIC_OPTION(wolfLinkColor)
REGISTER_COSMETIC_OPTION(eponaColor)
UiModsPanelDesc panelDesc = UI_MODS_PANEL_DESC_INIT;
panelDesc.build = build_panel;
svc_ui->register_mods_panel(mod_ctx, &panelDesc);
// Add all our hooks
auto result = add_all_hooks();
if (result != MOD_OK) {
return result;
}
return MOD_OK;
}
@@ -17,6 +190,7 @@ MOD_EXPORT ModResult mod_update(ModError*) {
MOD_EXPORT ModResult mod_shutdown(ModError*) {
svc_log->info(mod_ctx, "basic_cosmetics_mod unloaded");
g_cosmeticsWindow = 0;
return MOD_OK;
}
}