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https://github.com/TwilitRealm/dusklight
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GCN data 100% matching (#2987)
* Update GZ2J01 symbols from linked DOL * GCN data 100% matching * Run dtk apply
This commit is contained in:
+12
-12
@@ -1340,11 +1340,11 @@ static void anm_se_set(e_dd_class* i_this) {
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if ((i_this->mAnm == BCK_DD_FIRE_A && i_this->mpModelMorf->getFrame() >= 44.0f) || i_this->mAnm == BCK_DD_FIRE_B) {
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for (int i = 0; i < 4; i++) {
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static u16 fire_eff_name_0[4] = {
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static u16 fire_eff_name[4] = {
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0x846C, 0x846D, 0x846E, 0x846F,
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};
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i_this->field_0xe68[i] = dComIfGp_particle_set(i_this->field_0xe68[i], fire_eff_name_0[i], &a_this->current.pos, NULL, NULL);
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i_this->field_0xe68[i] = dComIfGp_particle_set(i_this->field_0xe68[i], fire_eff_name[i], &a_this->current.pos, NULL, NULL);
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JPABaseEmitter* fire_emitter = dComIfGp_particle_getEmitter(i_this->field_0xe68[i]);
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if (fire_emitter != NULL) {
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fire_emitter->setGlobalSRTMatrix(i_this->mpModelMorf->getModel()->getAnmMtx(JNT_NECK));
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@@ -1362,11 +1362,11 @@ static void anm_se_set(e_dd_class* i_this) {
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if (i_this->mAnm == BCK_DD_FIRE_A) {
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for (int i = 0; i < 2; i++) {
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static u16 fire_eff_name_1[2] = {
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static u16 fire_eff_name[2] = {
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0x8471, 0x8472,
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};
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i_this->field_0xe7c[i] = dComIfGp_particle_set(i_this->field_0xe7c[i], fire_eff_name_1[i], &a_this->current.pos, NULL, NULL);
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i_this->field_0xe7c[i] = dComIfGp_particle_set(i_this->field_0xe7c[i], fire_eff_name[i], &a_this->current.pos, NULL, NULL);
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JPABaseEmitter* emitter_4 = dComIfGp_particle_getEmitter(i_this->field_0xe7c[i]);
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if (emitter_4 != NULL) {
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emitter_4->setGlobalSRTMatrix(i_this->mpModelMorf->getModel()->getAnmMtx(i + 10));
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@@ -1620,15 +1620,15 @@ static int useHeapInit(fopAc_ac_c* a_this) {
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return 1;
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}
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static s16 ya[5] = {
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-0x4000, 0x4000, 0x0000, -0x8000, 0x0000,
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};
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static s16 xa[5] = {
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-0x4000, -0x4000, -0x4000, -0x4000, -0x8000,
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};
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static int kabe_initial_pos_set(e_dd_class* i_this) {
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static s16 ya[5] = {
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-0x4000, 0x4000, 0x0000, -0x8000, 0x0000,
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};
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static s16 xa[5] = {
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-0x4000, -0x4000, -0x4000, -0x4000, -0x8000,
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};
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fopAc_ac_c* a_this = &i_this->actor;
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dBgS_LinChk lin_chk;
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cXyz sp98, start, end;
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