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f_pc_draw_priority: Type fix
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@@ -70,10 +70,9 @@ static int fopCam_Create(void* i_actorP) {
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}
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int ret = fpcMtd_Create(&camera->mpMtd->mBase, camera);
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if (ret == 4) {
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s16 prior = fpcLf_GetPriority(camera);
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fopDwTg_ToDrawQ(&camera->mCreateTag, prior);
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if (ret == cPhs_COMPLEATE_e) {
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s32 priority = fpcLf_GetPriority(camera);
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fopDwTg_ToDrawQ(&camera->mCreateTag, priority);
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}
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return ret;
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