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https://github.com/TwilitRealm/dusklight
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E wb documentation + e_rd cleanup (#3125)
* e_rd cleanup * first pass * fix ? * rename * more rename * fix other platform * fix typo * more documentation * more work * fix build * fix * more doc * camera work * more work * cleanup * more work * clean up + fix build * fix build * more work * change mSpeedRate name * change description * more work * fire eff work * fix build * fix match * debug fix ? * update description * rename field
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@@ -172,10 +172,10 @@ static void* s_obj_sub(void* i_actor, void* i_data) {
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void daObjCRVFENCE_c::NormalAction() {
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if (!field_0x5f4) {
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e_wb_class* wb_p = (e_wb_class*)fpcM_Search(s_obj_sub, this);
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if (wb_p != NULL && wb_p->mActionID == ACT_PL_RIDE2) {
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if (wb_p != NULL && wb_p->action == ACT_PL_RIDE2) {
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fopAcM_OffStatus(this, fopAcStts_CULL_e);
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fopAcM_seStartCurrent(this, Z2SE_OBJ_SAKU_BREAK, 0);
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cXyz sp5c(fopAcM_GetPosition(&wb_p->mEnemy));
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cXyz sp5c(fopAcM_GetPosition(&wb_p->enemy));
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Mtx mtx;
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mDoMtx_inverse(field_0x65c->getBaseTRMtx(), mtx);
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mDoMtx_stack_c::copy(mtx);
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