diff --git a/src/dusk/imgui/ImGuiMenuGame.cpp b/src/dusk/imgui/ImGuiMenuGame.cpp index dc4f4fc2ba..b22b1aaffa 100644 --- a/src/dusk/imgui/ImGuiMenuGame.cpp +++ b/src/dusk/imgui/ImGuiMenuGame.cpp @@ -29,7 +29,6 @@ namespace dusk { void ImGuiMenuGame::draw() { if (ImGui::BeginMenu("Settings")) { - drawCheatsMenu(); drawGameplayMenu(); drawInputMenu(); drawInterfaceMenu(); @@ -204,47 +203,6 @@ namespace dusk { } } - void ImGuiMenuGame::drawCheatsMenu() { - if (ImGui::BeginMenu("Cheats")) { - ImGui::BeginDisabled(getSettings().game.speedrunMode); - - ImGui::SeparatorText("Resources"); - config::ImGuiCheckbox("Infinite Hearts", getSettings().game.infiniteHearts); - config::ImGuiCheckbox("Infinite Arrows", getSettings().game.infiniteArrows); - config::ImGuiCheckbox("Infinite Bombs", getSettings().game.infiniteBombs); - config::ImGuiCheckbox("Infinite Oil", getSettings().game.infiniteOil); - config::ImGuiCheckbox("Infinite Oxygen", getSettings().game.infiniteOxygen); - config::ImGuiCheckbox("Infinite Rupees", getSettings().game.infiniteRupees); - config::ImGuiCheckbox("No Item Timer", getSettings().game.enableIndefiniteItemDrops); - ImGui::SetItemTooltip("Item drops such as Rupees, Hearts, etc. will never disappear after they drop."); - - ImGui::SeparatorText("Abilities"); - config::ImGuiCheckbox("Moon Jump (R+A)", getSettings().game.moonJump); - config::ImGuiCheckbox("Super Clawshot", getSettings().game.superClawshot); - config::ImGuiCheckbox("Always Greatspin", getSettings().game.alwaysGreatspin); - config::ImGuiCheckbox("Fast Iron Boots", getSettings().game.enableFastIronBoots); - - config::ImGuiCheckbox("Can Transform Anywhere", getSettings().game.canTransformAnywhere); - if (ImGui::IsItemHovered()) { - ImGui::SetTooltip("Allows you to transform even if NPCs are looking."); - } - - config::ImGuiCheckbox("Fast Spinner", getSettings().game.fastSpinner); - if (ImGui::IsItemHovered()) { - ImGui::SetTooltip("Speeds up Spinner movement when holding R."); - } - - config::ImGuiCheckbox("Free Magic Armor", getSettings().game.freeMagicArmor); - if (ImGui::IsItemHovered()) { - ImGui::SetTooltip("Makes the magic armor work without rupees."); - } - - ImGui::EndDisabled(); - - ImGui::EndMenu(); - } - } - void ImGuiMenuGame::drawInputMenu() { if (ImGui::BeginMenu("Input")) { ImGui::SeparatorText("Controller"); diff --git a/src/dusk/imgui/ImGuiMenuGame.hpp b/src/dusk/imgui/ImGuiMenuGame.hpp index d51b059cf8..cf942b2bbb 100644 --- a/src/dusk/imgui/ImGuiMenuGame.hpp +++ b/src/dusk/imgui/ImGuiMenuGame.hpp @@ -57,7 +57,6 @@ namespace dusk { private: void drawInputMenu(); void drawGameplayMenu(); - void drawCheatsMenu(); void drawInterfaceMenu(); struct {