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d_a_obj_bombf OK (#313)
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@@ -1,6 +1,27 @@
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#ifndef D_A_OBJ_BOMBF_H
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#define D_A_OBJ_BOMBF_H
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#include "dolphin/types.h"
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#include "d/com/d_com_inf_game.h"
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#include "d/d_bomb.h"
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#include "f_op/f_op_actor_mng.h"
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class daObjBombf_c : public fopAc_ac_c {
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public:
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/* 80BBA9F8 */ bool createHeap();
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/* 80BBAA84 */ int create();
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/* 80BBABBC */ ~daObjBombf_c();
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/* 80BBAC4C */ void setMatrix();
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/* 80BBACC0 */ int execute();
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/* 80BBADF8 */ int draw();
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/* 0x568 */ request_of_phase_process_class field_0x568;
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/* 0x570 */ J3DModel* field_0x570;
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/* 0x574 */ u32 field_0x574;
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/* 0x578 */ u8 field_0x578;
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/* 0x57C */ u32 field_0x57c;
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/* 0x580 */ u16 field_0x580;
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/* 0x582 */ u8 field_0x582;
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/* 0x584 */ f32 field_0x584;
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}; // Size: 0x588
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#endif /* D_A_OBJ_BOMBF_H */
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