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https://github.com/TwilitRealm/dusklight
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Debug and various d_ev_camera fixes (#2448)
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@@ -4,6 +4,7 @@
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*/
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#include "d/actor/d_a_npc_seic.h"
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#include "SSystem/SComponent/c_counter.h"
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UNK_REL_DATA
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@@ -74,7 +75,7 @@ daNpc_seiC_c::~daNpc_seiC_c() {
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#ifdef DEBUG
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if (field_0xe40 != NULL) {
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field_0xe40.removeHIO();
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field_0xe40->removeHIO();
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}
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#endif
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@@ -150,11 +151,11 @@ int daNpc_seiC_c::create() {
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OS_REPORT("\n");
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fopAcM_SetMtx(this, mpMorf[0]->getModel()->getBaseTRMtx());
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mSound.init(¤t.pos, &eyePos, 3, 1);
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#ifdef DEBUG
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field_0xe40->field_0x8 = &l_HIO;
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#ifdef DEBUG
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//field_0xe40->field_0x8 = &l_HIO;
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field_0xe40->entryHIO("光の精霊c"); // Spirit of Light c
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#endif
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#endif
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mAcch.Set(fopAcM_GetPosition_p(this), fopAcM_GetOldPosition_p(this), this, 1, &mAcchCir,
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fopAcM_GetSpeed_p(this), fopAcM_GetAngle_p(this), fopAcM_GetShapeAngle_p(this));
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