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https://github.com/TwilitRealm/dusklight
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ShieldD: Clean up a bunch of 99% matching TUs (#3113)
* d_a_npc_ks debug code 100% * d_a_npc_rafrel debug code 100% * d_a_npc_inko minor improvements * d_a_npc_gro debug code 100% * d_a_npc_pachi_taro debug code 100% * d_a_npc_passer debug code 100% * d_a_npc_pachi_maro debug code 100% * d_a_npc_post debug code 100% * d_a_obj_bemos debug improvements * d_a_obj_scannon_ten debug code 100% * d_a_b_mgn debug code 100% * d_a_e_fb debug code 100% * d_a_e_gb debug code 100% * d_a_e_hz debug code 100% * d_a_e_cr_egg debug code 100% * d_a_e_md debug code 100% * d_a_e_wb debug code 100% * d_a_obj_mirror_6pole debug code 100% * d_a_obj_spinLift debug data fixes * d_a_obj_pdwall debug data fixes * d_a_obj_ss_drink debug code almost matching * d_a_obj_poFire debug code 100% * d_a_obj_picture debug code 100% * d_a_obj_dust debug code 100% * d_a_obj_fallobj debug code 100% * d_a_obj_itamato debug code almost matching * d_a_obj_syRock debug code 100% * d_a_obj_katatsumuri debug code 100% * d_a_obj_wood_statue debug code 100% * d_a_obj_lv6egate debug code 100% * d_a_tag_qs minor debug symbol fixes * d_a_obj_twGate debug code 100% * d_a_obj_lv6SwGate debug code 100% * d_a_obj_lv6swturn debug code 100% * d_a_obj_lv6Tenbin debug code 100% * d_a_obj_kwheel01 debug code 100% * Fix RTTI order regression (cM3dGCyl vs cBgS_*)
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@@ -251,8 +251,8 @@ static u8 body_front_sph[15] = {
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} // namespace
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int daB_MGN_c::ctrlJoint(J3DJoint* i_joint, J3DModel* i_model) {
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u16 jntNo = i_joint->getJntNo();
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int jointNo = jntNo;
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J3DJoint* joint = i_joint;
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int jointNo = joint->getJntNo();
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mDoMtx_stack_c::copy(i_model->getAnmMtx(jointNo));
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if (jointNo == JNT_BACKBONE1) {
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@@ -2488,6 +2488,7 @@ void daB_MGN_c::executeFall() {
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}
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void daB_MGN_c::demo_skip(int param_1) {
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UNUSED(param_1);
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camera_class* camera = dComIfGp_getCamera(dComIfGp_getPlayerCameraID(0));
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daPy_py_c* player = daPy_getPlayerActorClass();
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mBlurRate = 0.0f;
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