ShieldD: Clean up a bunch of 99% matching TUs (#3113)

* d_a_npc_ks debug code 100%

* d_a_npc_rafrel debug code 100%

* d_a_npc_inko minor improvements

* d_a_npc_gro debug code 100%

* d_a_npc_pachi_taro debug code 100%

* d_a_npc_passer debug code 100%

* d_a_npc_pachi_maro debug code 100%

* d_a_npc_post debug code 100%

* d_a_obj_bemos debug improvements

* d_a_obj_scannon_ten debug code 100%

* d_a_b_mgn debug code 100%

* d_a_e_fb debug code 100%

* d_a_e_gb debug code 100%

* d_a_e_hz debug code 100%

* d_a_e_cr_egg debug code 100%

* d_a_e_md debug code 100%

* d_a_e_wb debug code 100%

* d_a_obj_mirror_6pole debug code 100%

* d_a_obj_spinLift debug data fixes

* d_a_obj_pdwall debug data fixes

* d_a_obj_ss_drink debug code almost matching

* d_a_obj_poFire debug code 100%

* d_a_obj_picture debug code 100%

* d_a_obj_dust debug code 100%

* d_a_obj_fallobj debug code 100%

* d_a_obj_itamato debug code almost matching

* d_a_obj_syRock debug code 100%

* d_a_obj_katatsumuri debug code 100%

* d_a_obj_wood_statue debug code 100%

* d_a_obj_lv6egate debug code 100%

* d_a_tag_qs minor debug symbol fixes

* d_a_obj_twGate debug code 100%

* d_a_obj_lv6SwGate debug code 100%

* d_a_obj_lv6swturn debug code 100%

* d_a_obj_lv6Tenbin debug code 100%

* d_a_obj_kwheel01 debug code 100%

* Fix RTTI order regression (cM3dGCyl vs cBgS_*)
This commit is contained in:
Max Roncace
2026-02-28 15:13:57 -05:00
committed by GitHub
parent 29c96f5c65
commit a290c2d52c
92 changed files with 1767 additions and 1295 deletions
+3 -2
View File
@@ -251,8 +251,8 @@ static u8 body_front_sph[15] = {
} // namespace
int daB_MGN_c::ctrlJoint(J3DJoint* i_joint, J3DModel* i_model) {
u16 jntNo = i_joint->getJntNo();
int jointNo = jntNo;
J3DJoint* joint = i_joint;
int jointNo = joint->getJntNo();
mDoMtx_stack_c::copy(i_model->getAnmMtx(jointNo));
if (jointNo == JNT_BACKBONE1) {
@@ -2488,6 +2488,7 @@ void daB_MGN_c::executeFall() {
}
void daB_MGN_c::demo_skip(int param_1) {
UNUSED(param_1);
camera_class* camera = dComIfGp_getCamera(dComIfGp_getPlayerCameraID(0));
daPy_py_c* player = daPy_getPlayerActorClass();
mBlurRate = 0.0f;