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https://github.com/TwilitRealm/dusklight
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Various debug conditional compilation cleanup (#2915)
* Global: Define DEBUG as 0 if not already defined * Clean up DEBUG-guarded code
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@@ -19,7 +19,7 @@
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#include "d/actor/d_a_e_ymb.h"
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#include "f_op/f_op_camera_mng.h"
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#ifdef DEBUG
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#if DEBUG
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daObjDrop_HIO_c l_HIO;
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#endif
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@@ -215,7 +215,7 @@ int daObjDrop_c::modeNoParent() {
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parentActorID = fopAcM_GetID(pparent);
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setMode(MODE_PARENT_WAIT_e);
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} else {
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#ifdef DEBUG
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#if DEBUG
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if (!l_HIO.field_0x17) {
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// "Drop of Light: Waiting for Shadow Insect Creation! SW=%d\n"
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OS_REPORT("光の雫:闇虫生成待ち!SW=%d\n", getYmSwbit());
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