Various debug conditional compilation cleanup (#2915)

* Global: Define DEBUG as 0 if not already defined

* Clean up DEBUG-guarded code
This commit is contained in:
Max Roncace
2025-12-06 16:34:47 -05:00
committed by GitHub
parent 9f1a648851
commit a30e617e5a
316 changed files with 1133 additions and 1267 deletions
+2 -2
View File
@@ -142,7 +142,7 @@ int daObjIceBlk_c::saveCurrentPos() {
int nearest_point_no = 0;
for (int i = 0; i < mpPath->m_num; i++) {
#ifdef DEBUG
#if DEBUG
f32 dist = current.pos.absXZ(point->m_position);
if (dist < nearest_dist) {
nearest_point_no = i;
@@ -279,7 +279,7 @@ int daObjIceBlk_c::Create() {
mColdEffEmitters[i] =
dComIfGp_particle_set(l_eff_id[i], &current.pos, &home.angle, &scale, 0xFF,
NULL, -1, NULL, NULL, NULL);
#ifdef DEBUG
#if DEBUG
if (mColdEffEmitters[i] == NULL) {
// "Ice Block: Cold Effect set failed\n"
OS_REPORT("氷ブロック:冷気エフェクトセット失敗\n");