From a31e388b3a6692c00d5217c3dc09481279d2bab5 Mon Sep 17 00:00:00 2001 From: gymnast86 Date: Fri, 17 Apr 2026 09:20:45 -0700 Subject: [PATCH] Prevent game from removing bulblin camp key from inventory --- src/d/actor/d_a_obj_smallkey.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/d/actor/d_a_obj_smallkey.cpp b/src/d/actor/d_a_obj_smallkey.cpp index e5d31c214c..a3056211cd 100644 --- a/src/d/actor/d_a_obj_smallkey.cpp +++ b/src/d/actor/d_a_obj_smallkey.cpp @@ -157,7 +157,7 @@ int daKey_c::create() { m_itemNo = dItemNo_SMALL_KEY_e; - if (strcmp(dComIfGp_getStartStageName(), "F_SP118") == 0) { + if (strcmp(dComIfGp_getStartStageName(), "F_SP118") == 0 IF_DUSK(&& !randomizer_IsActive())) { OS_REPORT(" SMKEY 0\n"); if (dComIfGs_isTbox(getSaveBitNo())) { OS_REPORT(" SMKEY 1\n");