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https://github.com/TwilitRealm/dusklight
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Animation/joint loading BE fixes
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@@ -424,15 +424,17 @@ struct J3DAnmClusterKeyTable {
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*/
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struct J3DAnmTransformKeyData {
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/* 0x00 */ JUTDataBlockHeader mHeader;
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/* 0x08 */ u8 field_0x8;
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/* 0x09 */ u8 field_0x9;
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/* 0x08 */ u8 mLoopMode;
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/* 0x09 */ u8 mRotationDecimal;
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/* 0x0A */ BE(s16) mFrameMax;
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/* 0x0C */ BE(u16) field_0xc;
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/* 0x10 */ int field_0x10;
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/* 0x14 */ OFFSET_PTR mTableOffset;
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/* 0x18 */ OFFSET_PTR field_0x18;
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/* 0x1c */ OFFSET_PTR field_0x1c;
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/* 0x20 */ OFFSET_PTR field_0x20;
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/* 0x0C */ BE(u16) mJointAnimationTableCount;
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/* 0x0E */ BE(u16) mSCount;
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/* 0x10 */ BE(u16) mRCount;
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/* 0x12 */ BE(u16) mTCount;
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/* 0x14 */ OFFSET_PTR mJointAnimationTableOffs;
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/* 0x18 */ OFFSET_PTR mSTableOffs;
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/* 0x1c */ OFFSET_PTR mRTableOffs;
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/* 0x20 */ OFFSET_PTR mTTableOffs;
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};
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/**
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