move more of d_save / d_com_inf_game (#141)

* some d_save matches / fixes

* more d_save cleanup

* fopAc_ac_c changes

* move a bunch of d_save / d_com_inf_game stuff

* format + remove asm

* move bit labels to correct header

* format

* move d_item

* fix check_itemno doc

* move

* fixes

* getLayerNo_common_common almost matching

just regalloc issues

* small fixes

* few more matches

* fix
This commit is contained in:
TakaRikka
2021-08-23 13:47:18 -07:00
committed by GitHub
parent af5a4adcb8
commit a384552cb7
422 changed files with 4869 additions and 14588 deletions
+1 -2
View File
@@ -195,7 +195,6 @@ extern "C" u8 now__14mDoMtx_stack_c[48];
extern "C" extern u8 g_dComIfG_gameInfo[122384];
extern "C" extern u32 __float_nan;
extern "C" extern u32 __float_max;
extern "C" extern u8 struct_80450D64[4];
extern "C" extern u8 data_80450F58[8];
extern "C" u8 mAudioMgrPtr__10Z2AudioMgr[4 + 4 /* padding */];
@@ -1039,7 +1038,7 @@ asm void dAttHint_c::proc() {
#pragma push
#pragma optimization_level 0
#pragma optimizewithasm off
asm void dAttCatch_c::convPId(unsigned int param_0) {
asm s32 dAttCatch_c::convPId(unsigned int param_0) {
nofralloc
#include "asm/d/d_attention/convPId__11dAttCatch_cFUi.s"
}