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https://github.com/TwilitRealm/dusklight
synced 2026-08-07 01:35:29 -04:00
move more of d_save / d_com_inf_game (#141)
* some d_save matches / fixes * more d_save cleanup * fopAc_ac_c changes * move a bunch of d_save / d_com_inf_game stuff * format + remove asm * move bit labels to correct header * format * move d_item * fix check_itemno doc * move * fixes * getLayerNo_common_common almost matching just regalloc issues * small fixes * few more matches * fix
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@@ -195,7 +195,6 @@ extern "C" u8 now__14mDoMtx_stack_c[48];
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extern "C" extern u8 g_dComIfG_gameInfo[122384];
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extern "C" extern u32 __float_nan;
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extern "C" extern u32 __float_max;
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extern "C" extern u8 struct_80450D64[4];
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extern "C" extern u8 data_80450F58[8];
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extern "C" u8 mAudioMgrPtr__10Z2AudioMgr[4 + 4 /* padding */];
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@@ -1039,7 +1038,7 @@ asm void dAttHint_c::proc() {
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#pragma push
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#pragma optimization_level 0
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#pragma optimizewithasm off
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asm void dAttCatch_c::convPId(unsigned int param_0) {
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asm s32 dAttCatch_c::convPId(unsigned int param_0) {
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nofralloc
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#include "asm/d/d_attention/convPId__11dAttCatch_cFUi.s"
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}
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