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d_a_e_oc nearly equivalent except for regalloc issue in daE_OC_c::create function (#2298)
* d_a_e_oc initial work * 2nd set of d_a_e_oc work * More d_a_e_oc work * 3rd set of d_a_e_oc work * 4th set of work for d_a_e_oc including data/rodata/bss cleanup * Lots of execute work for d_a_e_oc * More d_a_e_oc work: cleanup, plus impl of executeAttack * 7th set of d_a_e_oc work * 90 percent of the way done for d_a_e_oc * d_a_e_oc done except for regalloc issues
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@@ -5509,10 +5509,6 @@ static int daAlink_createHeap(fopAc_ac_c* i_this) {
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return ((daAlink_c*)i_this)->createHeap();
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}
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bool daPy_py_c::checkWoodSwordEquip() {
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return dComIfGs_getSelectEquipSword() == fpcNm_ITEM_WOOD_STICK;
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}
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bool daPy_py_c::checkLightMasterSwordEquip() {
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return dComIfGs_getSelectEquipSword() == fpcNm_ITEM_LIGHT_SWORD;
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}
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+2599
-1933
File diff suppressed because it is too large
Load Diff
@@ -12,10 +12,6 @@
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#include "d/d_com_inf_game.h"
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#include "f_op/f_op_actor_mng.h"
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bool daPy_py_c::checkWoodSwordEquip() {
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return dComIfGs_getSelectEquipSword() == fpcNm_ITEM_WOOD_STICK;
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}
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BOOL daPy_py_c::checkNowWolf() {
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return dComIfGp_getLinkPlayer()->checkWolf();
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}
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