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https://github.com/TwilitRealm/dusklight
synced 2026-08-11 02:53:16 -04:00
Work on JStudio (#2195)
* work on object-light * JStage control OK * object-fog OK * object-camera OK * Work on object-actor
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+6
-6
@@ -1392,11 +1392,11 @@ bool dDemo_system_c::JSGFindObject(JStage::TObject** p_TObj, char const* actorNa
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return true;
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}
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if (objType == JStage::TOBJ_ACTOR || objType == JStage::TOBJ_ACTOR_UNK) {
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if (objType == JStage::OBJECT_ACTOR || objType == JStage::OBJECT_UNDEFINED) {
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fopAc_ac_c* actor = fopAcM_searchFromName(actorName, 0, 0);
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if (actor == NULL) {
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if (objType == JStage::TOBJ_ACTOR && !strncmp(actorName, "d_act", 5)) {
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if (objType == JStage::OBJECT_ACTOR && !strncmp(actorName, "d_act", 5)) {
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actor =
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(fopAc_ac_c*)fopAcM_fastCreate(actorName, 0, NULL, -1, NULL, NULL, NULL, NULL);
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if (actor == NULL) {
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@@ -1409,13 +1409,13 @@ bool dDemo_system_c::JSGFindObject(JStage::TObject** p_TObj, char const* actorNa
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}
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*p_TObj = mpObject->appendActor(actor);
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} else if (objType == JStage::TOBJ_CAMERA) {
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} else if (objType == JStage::OBJECT_CAMERA) {
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*p_TObj = mpObject->createCamera();
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} else if (objType == JStage::TOBJ_AMBIENT) {
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} else if (objType == JStage::OBJECT_AMBIENT) {
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*p_TObj = mpObject->createAmbient();
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} else if (objType == JStage::TOBJ_LIGHT) {
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} else if (objType == JStage::OBJECT_LIGHT) {
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*p_TObj = mpObject->appendLight();
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} else if (objType == JStage::TOBJ_FOG) {
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} else if (objType == JStage::OBJECT_FOG) {
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*p_TObj = mpObject->createFog();
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}
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