Merge pull request #357 from TwilitRealm/speedrun-timer

speedrun timer
This commit is contained in:
TakaRikka
2026-04-26 16:59:47 -07:00
committed by GitHub
17 changed files with 476 additions and 12 deletions
+10
View File
@@ -23,6 +23,7 @@
#include "d/actor/d_a_npc_tkc.h"
#include <cstring>
#include "dusk/imgui/ImGuiConsole.hpp"
#include "dusk/settings.h"
BOOL daAlink_c::checkEventRun() const {
@@ -4005,6 +4006,15 @@ int daAlink_c::procGanonFinishInit() {
field_0x37c8 = current.pos;
onEndResetFlg1(ERFLG1_SHIELD_BACKBONE);
#if TARGET_PC
if (dusk::getSettings().game.speedrunMode) {
if (dusk::m_speedrunInfo.m_isRunStarted) {
dusk::m_speedrunInfo.stopRun();
}
}
#endif
return 1;
}
+13
View File
@@ -9,6 +9,8 @@
#include "JSystem/J2DGraph/J2DScreen.h"
#include "JSystem/J2DGraph/J2DTextBox.h"
#include "d/d_msg_string.h"
#include "dusk/livesplit.h"
#include "dusk/imgui/ImGuiConsole.hpp"
#include "m_Do/m_Do_controller_pad.h"
dBrightCheck_c::dBrightCheck_c(JKRArchive* i_archive) {
@@ -138,6 +140,17 @@ void dBrightCheck_c::modeWait() {}
void dBrightCheck_c::modeMove() {
if (mDoCPd_c::getTrigA(PAD_1) || mDoCPd_c::getTrigStart(PAD_1)) {
mDoAud_seStart(Z2SE_ENTER_GAME, NULL, 0, 0);
#ifdef TARGET_PC
dusk::speedrun::start();
if (dusk::getSettings().game.speedrunMode && !dusk::getSettings().game.hideTvSettingsScreen) {
// start a new run if a run isn't already in progress
if (!dusk::m_speedrunInfo.m_isRunStarted) {
dusk::ImGuiMenuGame::resetForSpeedrunMode();
dusk::m_speedrunInfo.startRun();
}
}
#endif
mCompleteCheck = true;
mMode = MODE_WAIT_e;
}
+16 -5
View File
@@ -5,19 +5,20 @@
#include "d/dolzel.h" // IWYU pragma: keep
#include "d/d_s_name.h"
#include "JSystem/JKernel/JKRExpHeap.h"
#include "d/d_com_inf_game.h"
#include "d/d_meter2_info.h"
#include "d/d_s_name.h"
#include "dusk/imgui/ImGuiConsole.hpp"
#include "dusk/memory.h"
#include "dusk/settings.h"
#include "f_op/f_op_overlap_mng.h"
#include "f_op/f_op_scene_mng.h"
#include "m_Do/m_Do_Reset.h"
#include "m_Do/m_Do_graphic.h"
#include "m_Do/m_Do_machine.h"
#include "m_Do/m_Do_mtx.h"
#include "m_Do/m_Do_main.h"
#include "f_op/f_op_overlap_mng.h"
#include "dusk/memory.h"
#include "dusk/settings.h"
#include "m_Do/m_Do_mtx.h"
#if TARGET_PC
#define SHOW_TV_SETTINGS_SCREEN (this->mShowTvSettingsScreen)
@@ -412,6 +413,16 @@ void dScnName_c::changeGameScene() {
dKy_clear_game_init();
dComIfGs_resetDan();
dComIfGs_setRestartRoomParam(0);
#if TARGET_PC
if (dusk::getSettings().game.speedrunMode && dusk::getSettings().game.hideTvSettingsScreen) {
// start a new run on file load if a run isn't already in progress
if (!dusk::m_speedrunInfo.m_isRunStarted) {
dusk::ImGuiMenuGame::resetForSpeedrunMode();
dusk::m_speedrunInfo.startRun();
}
}
#endif
}
}