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https://github.com/TwilitRealm/dusklight
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String safety (#1548)
* Array size UB fixes * Fix ShieldD * Remove (almost) all unsafe strcpy calls Bunch of macros. C arrays are easy enough and just need a different call. For various cases where a char* is passed around bare, I've made a TEXT_SPAN macro that can store a length too for bounds checking. * Move crash handling in safe string operations to separate TU * strcat safe version * sprintf made safe too * Fix compile
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@@ -15,6 +15,8 @@
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#include "Z2AudioLib/Z2Instances.h"
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#include <cstring>
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#include "dusk/string.hpp"
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static int l_bmdData[4][2] = {
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{14, 1}, {26, 2},
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{25, 2}, {3, 4},
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@@ -1336,8 +1338,8 @@ int daNpc_Hanjo_c::cutAppearHawker(int param_1) {
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home.angle.y += 0x8000;
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setAngle(home.angle.y);
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initTalk(0xcf, NULL);
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strcpy(acStack_98, l_evtList[9].eventName);
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strcat(acStack_98, "@");
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SAFE_STRCPY(acStack_98, l_evtList[9].eventName);
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SAFE_STRCAT(acStack_98, "@");
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dComIfGp_getEvent()->setSkipZev(this, acStack_98);
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dComIfGp_getEvent()->onSkipFade();
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dComIfGp_getVibration().StartShock( 9, 15, cXyz(0.0f, 1.0f, 0.0f));
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