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String safety (#1548)
* Array size UB fixes * Fix ShieldD * Remove (almost) all unsafe strcpy calls Bunch of macros. C arrays are easy enough and just need a different call. For various cases where a char* is passed around bare, I've made a TEXT_SPAN macro that can store a length too for bounds checking. * Move crash handling in safe string operations to separate TU * strcat safe version * sprintf made safe too * Fix compile
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@@ -178,7 +178,7 @@ static int loadDemoArchive(int i_roomNo) {
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int bank2 = entries[dComIfG_play_c::getLayerNo(i_roomNo)].bank2;
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JUT_ASSERT(353, 0 <= bank2 && bank2 < 100);
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sprintf(dStage_roomControl_c::getDemoArcName(), "Demo%02d_%02d", bank, bank2);
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SAFE_SPRINTF(dStage_roomControl_c::getDemoArcName(), "Demo%02d_%02d", bank, bank2);
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if (!dComIfG_setObjectRes(dStage_roomControl_c::getDemoArcName(), 0, (JKRHeap*)NULL)) {
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const char* name = dStage_roomControl_c::getDemoArcName();
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*dStage_roomControl_c::getDemoArcName() = 0;
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